Jonas Herzig
c729654f04
Split off 1.14.4 overwrite from ChunkLoadingRenderGlobal
2021-02-28 09:52:19 +01:00
Jonas Herzig
f19ee8ba63
Split off 1.14.4 overwrite from Mixin_ForceChunkLoading
2021-02-28 09:52:19 +01:00
Jonas Herzig
90bbc68443
Replace reflection in ChunkLoadingRenderGlobal with mixin
2021-02-28 09:52:19 +01:00
Jonas Herzig
4b4d18026b
Move GLStateTracker into 1.7.10 project
2021-02-28 09:52:19 +01:00
Jonas Herzig
74580e6649
Remove redundant preprocessor statements
2021-02-28 09:52:19 +01:00
Jonas Herzig
87b55e187c
Replace a few //#if statements with mapping file entries
2021-02-28 09:52:19 +01:00
Jonas Herzig
633bc19650
Use callback-style events throughout all versions
...
Removes the need for //#if statements on each and every event handler.
Instead we now always use the equivalent Callback and have one central 1.12.2
class which forwards Forge events to the callbacks.
2021-02-23 00:41:22 +01:00
Jonas Herzig
8c2d7d096c
Merge branch 'stable' into develop
2021-02-19 11:58:28 +01:00
Jonas Herzig
c0a95d278e
Add toString implementation to RenderSettings
...
We print them to the log in a few places, that's fairly useless without a
toString implementation.
2021-02-17 21:53:07 +01:00
Jonas Herzig
56e5df65d5
Use vanilla sound engine to play render success sound ( fixes #286 )
2021-02-17 11:27:09 +01:00
Jonas Herzig
5f0218929b
Process sub-selection of render jobs in displayed order ( fixes #488 )
2021-02-17 03:33:14 +01:00
Jonas Herzig
6d0d50f5b3
Fix "Render All" button in render queue ( fixes #447 )
2021-02-17 03:06:52 +01:00
Jonas Herzig
a5f874e571
Fix crash with certain render output file values ( fixes #396 )
2021-02-17 01:19:29 +01:00
Jonas Herzig
57c7362e34
Merge branch 'stable' into develop
2020-11-22 17:10:27 +01:00
Jonas Herzig
c3c59ec1c0
Trim video file extension from glb file name ( fixes #422 )
2020-11-22 15:18:41 +01:00
Jonas Herzig
4739d2278b
Fix render settings not saving when rendering ( fixes #425 )
...
Clicking Cancel or Add to Queue does save them but clicking Render does not.
This is caused by the fact that the GuiRenderSettings are now a popup and no
longer their own screen, so to close them, we need to call its close method, not
close the entire screen.
2020-11-22 14:53:40 +01:00
Jonas Herzig
ee02944391
Fix crash when rendering ODS without depth export ( fixes #418 )
2020-11-22 13:00:37 +01:00
Jonas Herzig
36276d32b6
Fix camera path export roll being inverted ( fixes #427 )
2020-11-22 09:14:51 +01:00
Jonas Herzig
6879729633
Fix OpenEXR export option throwing UnsatisfiedLinkError on Windows
2020-11-15 13:17:00 +01:00
Jonas Herzig
ec862f0596
Update jGui
2020-11-07 13:18:10 +01:00
Jonas Herzig
dd5935649d
Do not rely on error handling popup for sodium info ( fixes #392 )
...
Instead we now disable all the Render buttons and give them a tooltip. Much more
user-friendly.
2020-11-06 18:54:54 +01:00
Jonas Herzig
76bec31cd8
Move cache folders into central (hidden) location ( closes #343 )
2020-11-06 18:54:54 +01:00
Jonas Herzig
6fc7b8fb0f
Fix incorrect layering of vanilla gui additions ( fixes #385 )
2020-11-06 18:54:53 +01:00
Jonas Herzig
d3230e1e38
Add camera path export ( closes #391 )
2020-11-06 18:54:52 +01:00
Jonas Herzig
d8135d9038
Add depth map export ( closes #371 )
2020-11-06 11:41:38 +01:00
Jonas Herzig
a7d424679b
Remove duplicate code between Simple and MultiFrame PBO capturer
2020-11-06 11:41:38 +01:00
Jonas Herzig
2b6d1b2359
Add OpenEXR export option
...
In preparation for depth map export.
2020-11-06 11:41:38 +01:00
Jonas Herzig
17e554b67c
Rename VideoWriter -> FFmpegWriter
2020-10-03 14:52:58 +02:00
Jonas Herzig
aee486c4f3
Stop assuming that our render pipeline will only process RGB frames
...
For one, we have already switched to RGBA some time ago, so the name was
technically incorrect already.
But the main reason is that we'll want to use them for depth maps as well (and
potentially maybe even for HDR images if that's possible with canvas?).
2020-10-03 14:50:44 +02:00
Jonas Herzig
b488e0b059
Fix render queue not being persisting after edit ( fixes #362 )
2020-10-03 10:38:08 +02:00
Jonas Herzig
9af562957f
Merge branch 'stable' into develop
2020-09-27 18:48:54 +02:00
Jonas Herzig
fb447dc252
Fix incorrect extension for custom screenshot file name ( fixes #337 )
2020-09-27 13:45:03 +02:00
Jonas Herzig
12a49a4a5e
Fix crash due to double-close after ODS rendering ( fixes #376 )
2020-09-27 13:13:39 +02:00
Jonas Herzig
3db25abe48
Merge branch 'mc-1.16.3' into develop
2020-09-10 17:34:48 +02:00
Jonas Herzig
efd1cebff3
Update to MC 1.16.3
2020-09-10 17:32:21 +02:00
Jonas Herzig
f623bb3ee7
Add reset button to export command settings ( closes #356 )
2020-09-06 11:45:37 +02:00
Jonas Herzig
e5c0ca501b
Add option to process multiple render queues in on go ( closes #349 )
2020-09-06 11:45:37 +02:00
Jonas Herzig
76a8623531
Show content of replay's render queue in Replay Viewer
...
As part of #349 .
2020-09-06 11:45:37 +02:00
Jonas Herzig
9211fb524c
Persist render queue in replay file ( closes #317 )
2020-08-29 21:21:34 +02:00
Jonas Herzig
4a6c0acc8b
Add "Add to Queue" button to keyframe repository ( closes #168 )
2020-08-29 19:13:59 +02:00
Jonas Herzig
a92aa9cbbd
Add Edit button to render queue
2020-08-29 19:13:04 +02:00
Jonas Herzig
f13e8834d6
Have render job name be determined directly by output file name
2020-08-29 19:13:04 +02:00
Jonas Herzig
1188ce4360
Swap parent relation between render settings and queue
...
Previously you'd access the render queue from the render settings screen which
was arguably the wrong way around (e.g. you weren't able to access the queue
when your current keyframes were incorrect even if you only wanted to render
those in the queue).
Now the render button opens the queue which can open a new settings popup. To
save people who don't need the queue from always having to go through it, the
queue will immediately open a new settings popup if does not yet have any jobs.
2020-08-29 19:13:04 +02:00
Jonas Herzig
ae63b32268
Allow rendering of selected entries in render queue gui
2020-08-29 19:13:04 +02:00
Jonas Herzig
fbed279e34
Add multi-select to render queue gui
2020-08-29 14:46:04 +02:00
Jonas Herzig
d95af541c7
Default render queue job name to output file name ( closes #267 )
2020-08-29 14:27:07 +02:00
Jonas Herzig
db9db0280b
Find ffmpeg.exe anywhere in .minecraft folder ( closes #347 )
...
Thanks to Lucky56 for testing!
2020-08-29 14:27:07 +02:00
Jonas Herzig
c2f51d41fa
./gradlew :1.16.2:setCoreVersion
2020-08-28 14:55:40 +02:00
Jonas Herzig
9001fdc9de
Cleanup 1.15.2 <-> 1.16.2 conversion
2020-08-28 14:50:28 +02:00
Jonas Herzig
16c759f1dd
Drop lombok, it has been causing too much confusion
...
Basically the result of the Delombok function, except we use IntelliJ's equals,
hashCode and toString and don't re-organize imports (cause that breaks the
preprocessor) and a bunch of manual cleanup was necessary (and half the classes
weren't even converted).
2020-08-28 14:06:31 +02:00