Commit Graph

53 Commits

Author SHA1 Message Date
CrushedPixel
948803571d GuiAssetAdder now allows to add/remove/edit Assets in a Replay. These Assets are not being saved yet. 2015-07-06 16:39:40 +02:00
CrushedPixel
013d5963ff Created CustomObjectRenderer to allow for BufferedImages to be rendered at a given Position. This supports Zoom and Rotation on all 3 axes. 2015-07-06 00:28:57 +02:00
CrushedPixel
9a30bd70d9 Only rewrites Marker Keyframes in Replay File if they actually changed | https://trello.com/c/tIRxc2lg/ 2015-07-03 13:04:39 +02:00
CrushedPixel
0bb335f692 Added Callback before clearing Keyframes | https://trello.com/c/ZzOk0ju1/ 2015-07-03 12:12:33 +02:00
CrushedPixel
d5007692de Opens "Please wait" GUI Screen if Replay needs to be edited by ReplayFileAppender
Added ReplayExitEvent
2015-07-02 13:24:50 +02:00
johni0702
a058497727 Fix all warnings
Add and make use of Lombok
Remove Mojang API
Remove ZipFileUtils
Remove StreamTools in favor of Apache IOUtils
Keyframe should be abstract all derivatives final
Replace clone in Keyframe with copy
Move some constants from GuiReplaySetttings to GuiConstants
2015-06-29 21:45:37 +02:00
CrushedPixel
645edbb20e Prevent ArrayIndexOutOfBoundsException when loading a newly created Camera Path by loading it from the dirty version | https://trello.com/c/WPikP6ig/ 2015-06-29 16:04:20 +02:00
johni0702
40818bd8b5 Open OOM gui screen instead of crash report on OOM 2015-06-29 09:52:46 +02:00
CrushedPixel
3df1bdcfc8 Added PathPreviewRenderer to draw a Preview of the current Camera Path into the World
Added KeyframesModifyEvent to be dispatched whenever the ReplayHandler's Keyframe List is changed
Refactored Event package
Reworked Settings GUI
2015-06-15 14:41:20 +02:00
CrushedPixel
05cc37adcc Marker names are now being displayed when hovering over them
Marker names are now editable in GuiEditKeyframe
2015-06-10 16:44:29 +02:00
CrushedPixel
0390533f9b Markers can now be removed using the M key (in the replay) 2015-06-09 23:20:47 +02:00
CrushedPixel
d891436427 Markers are now being saved upon exiting the Replay 2015-06-09 23:16:45 +02:00
CrushedPixel
0a1680e891 Keyframe Presets now ignore Marker Keyframes and those are not overwritten when loading a preset 2015-06-09 23:05:18 +02:00
CrushedPixel
b2ad52d5b6 Markers are now subclasses of Keyframe
Markers can now be moved and jumped to on the Replay Timeline
2015-06-09 22:55:20 +02:00
CrushedPixel
d30ef19c89 Added Event Markers to Replay, which allow players to quickly mark important events while recording (M key by default)
Added Event Marker Indicators to be displayed on GuiTimeline
2015-06-09 16:08:06 +02:00
johni0702
eaf987b403 Only set view entity if it's not already set 2015-06-04 14:35:53 +02:00
CrushedPixel
01f80294aa Spectator Keyframes are now colored blue, and the timespan during which an Entity is spectated is tinted 2015-06-03 14:20:32 +02:00
johni0702
cc4d8f67c2 Play sounds during replay relative to camera 2015-06-01 23:46:45 +02:00
CrushedPixel
fe036d72d8 Added Spectator Keyframes and handles them properly in both normal and rendered Replay Paths 2015-05-31 13:54:34 +02:00
johni0702
184bfd7f2e Do not close replay if an exception is caught processing a packet 2015-05-31 11:55:12 +02:00
CrushedPixel
d84422d6c5 Spectating a Player now displays his Hand/Item 2015-05-25 22:54:55 +02:00
CrushedPixel
9e12c0329d Replay is now definitely exited once a Player returns to the Main screen 2015-05-24 13:49:58 +02:00
johni0702
18f22f57d0 Rework rendering
Adds default, stereoscopic, tiling, cubic and equirectangular frame rendering
2015-05-23 14:58:34 +02:00
CrushedPixel
04d0461929 Implemented Left and Right Direction GuiArrowButton
Added quick way to switch between Keyframes of similar type in GuiEditKeyframe
2015-05-23 01:20:20 +02:00
CrushedPixel
9396687802 Keyframes are now moveable by dragging them on the real timeline 2015-05-22 00:01:50 +02:00
CrushedPixel
fa187ae0e5 Added Option to save Player Visibility Settings in Replay 2015-05-20 23:56:34 +02:00
CrushedPixel
ce9e717d21 Replaced Spectate Selection GUI with Player Overview GUI, added way to hide specific players
Updated Skin File retrieving to new Mojang API

IMPORTANT: clean and rebuild the IntelliJ project, Access Transformers added!
2015-05-20 16:40:17 +02:00
johni0702
5183796802 Forge 1.8-11.14.1 requires its NetworkDispatcher to be present in the netty pipeline
Also fixes embedded channel not being closed
2015-05-15 19:52:05 +02:00
johni0702
136761b424 Clean up and restructure the replay sender
Add a ReplayFile class for easy reading of replay files
2015-05-11 14:15:00 +02:00
CrushedPixel
d4d2dc0da7 Removed some debug output from Replay Handler 2015-05-09 17:00:53 +02:00
CrushedPixel
5fda527cb0 Made Camera Paths take the shortest way between two head rotation values (instead of spinning unnecessarily often) 2015-05-09 16:57:16 +02:00
CrushedPixel
c95e66efbc When restarting the Replay, Speed setting is now being kept 2015-05-06 18:27:21 +02:00
CrushedPixel
36eab58705 Added prerequisites for future Camera Tilt feature 2015-05-05 10:52:06 +02:00
CrushedPixel
59d310cb05 Fixed UnsupportedOperationException when adding Keyframes to Preset 2015-05-02 22:22:23 +02:00
CrushedPixel
e8320ebd0f Added Keyframe Repository, which is stored in Replay File itself and allows Camera Path Presets to be saved and loaded 2015-05-01 23:20:16 +02:00
CrushedPixel
ae5eca9c99 Localized Keyboard Bindings and added "Synchronize Timeline" and "Clear Keyframes" 2015-04-30 17:46:13 +02:00
CrushedPixel
e22fca0862 Removed "Null returned as hitResult" error message from log 2015-04-25 17:48:48 +02:00
CrushedPixel
0003f040ed Refactored and reformatted code to use less static variables 2015-04-23 14:09:54 +02:00
Marius Metzger
96fa350bc6 Made chunk loading block independent from computer's performance
Fixed UI glitch in Survival caused by incorrect usage of the GL Manager
2015-04-11 10:58:00 +02:00
Marius Metzger
66e27a97a4 .tmcpr files are now being deleted upon starting the game
Finally fixed Replay code
Finally fixed Lighting code
2015-04-06 16:00:08 +02:00
Marius Metzger
5b859340fd Fixed two similar time keyframes not setting the Replay Speed to 0 sometimes 2015-03-31 17:50:39 +02:00
Marius Metzger
11e26e0129 Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
2015-03-21 17:05:53 +01:00
Marius Metzger
b4ce266375 Disabled Head rotation while saving replay video
Made video rendering possible while Minecraft is in background
2015-03-08 22:51:50 +01:00
Marius Metzger
d3a9331bf7 Adapted new API System with search API call
Implemented raw Pagination support to Replay Center
Fixed awkward time jumps caused by MCTimerHandler
Fixed Java 1.6 incompatibility with List.sort Method in GuiSpectateSelection
Fixed a LOT of compatibility issues with the Shader Mod
2015-02-19 00:20:11 +01:00
Marius Metzger
03f6ba1ade Added Video Export feature with according Options in the Options Menu
Fixed Linear Interpolation
2015-02-08 12:40:37 +01:00
Marius Metzger
101a0359d3 Moved Key Events to KeyInputHandler
Added Spectator Menu and Mode to Replay
2015-02-01 15:44:55 +01:00
Marius Metzger
8c2cf9011e Cleaned up even more GUIs
Added possibility to create Thumbnails and show them in the Replay Manager
2015-01-25 20:36:02 +01:00
Marius Metzger
9ae8f9fc5e Started implementing authentication system
Added information (MC Version and online Users) to Replay Metadata
2015-01-22 22:21:25 +01:00
Marius Metzger
69a196fe74 Added and fixed basic saving of recording player 2015-01-16 21:39:30 +01:00
Marius Metzger
1afdd6df2b Implemented/fixed Time Keyframes
Some optimization to follow!
2015-01-13 15:01:03 +01:00