Forge 1.8-11.14.1 requires its NetworkDispatcher to be present in the netty pipeline
Also fixes embedded channel not being closed
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@@ -6,13 +6,13 @@ import eu.crushedpixel.replaymod.entities.CameraEntity;
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import eu.crushedpixel.replaymod.holders.*;
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import eu.crushedpixel.replaymod.utils.ReplayFile;
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import eu.crushedpixel.replaymod.utils.ReplayFileIO;
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import io.netty.channel.embedded.EmbeddedChannel;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.entity.Entity;
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import net.minecraft.network.EnumPacketDirection;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.play.INetHandlerPlayClient;
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import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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import java.io.File;
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import java.io.IOException;
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@@ -331,6 +331,7 @@ public class ReplayHandler {
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networkManager.setNetHandler(pc);
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channel = new OpenEmbeddedChannel(networkManager);
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channel.attr(NetworkDispatcher.FML_DISPATCHER).set(new NetworkDispatcher(networkManager));
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// Open replay
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try {
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@@ -367,7 +368,8 @@ public class ReplayHandler {
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INetHandlerPlayClient pc = new NetHandlerPlayClient(mc, null, networkManager, new GameProfile(UUID.randomUUID(), "Player"));
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networkManager.setNetHandler(pc);
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EmbeddedChannel channel = new OpenEmbeddedChannel(networkManager);
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channel = new OpenEmbeddedChannel(networkManager);
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channel.attr(NetworkDispatcher.FML_DISPATCHER).set(new NetworkDispatcher(networkManager));
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channel.pipeline().addFirst(ReplayMod.replaySender);
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channel.pipeline().fireChannelActive();
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