johni0702
a3d3c2dddc
Fix spectating being quit on world change / respawn
2015-08-19 12:22:55 +02:00
johni0702
cd19a768a1
Add option for showing chat messages
2015-08-19 12:22:55 +02:00
johni0702
d1e55266e2
The fake player now has the same entity id as the recording player as assigned by the server
...
This fixes arrows bumping into recording player in replay
ReplaySender converts old replays on the fly
Do not insert PlayerListEntry as it's already contained in the replay
2015-08-19 12:22:55 +02:00
johni0702
d687748629
The camera entity is now thePlayer
2015-08-19 12:22:55 +02:00
johni0702
8e76d5677e
Fix players staying invisible even though replay has ended
2015-08-16 21:04:51 +02:00
CrushedPixel
f2752f2790
Custom Objects are now being saved with Path Presets instead of globally
2015-08-16 18:30:17 +02:00
CrushedPixel
599aa2cf53
Redirect S19PacketEntityStatus to the Replay Player's entityID in ReplaySender
...
Removed unnecessary Event Listeners in RecordingHandler that injected S19PacketEntityStatus whenever the Player was damaged or died
2015-08-14 16:26:32 +02:00
johni0702
ee6835c279
Fix sound level map becoming null
2015-08-13 09:52:04 +02:00
CrushedPixel
063a26d4ab
Filter instances of S1BPacketEntityAttach that are referring to the Camera Entity
2015-08-11 17:17:55 +02:00
CrushedPixel
1d1193bd25
Do not send Sound Effect Packets while rendering, as they might blow your ear away afterwards
2015-08-04 17:04:15 +02:00
CrushedPixel
59624d21b5
mc.gameSettings.mapSoundLevels might be null, handle this case properly
2015-08-04 16:59:40 +02:00
CrushedPixel
7d2895af3a
Set all sound volume levels (except for master) to 0 before rendering a video to prevent all sounds the replay might produce from being played, but GUI interactions still play sounds
2015-08-03 16:25:40 +02:00
CrushedPixel
2eab1ddbdb
Disable resizing of the game window while rendering if FBOs are not enabled
2015-07-31 13:58:27 +02:00
CrushedPixel
7bc3574515
When setting the last camera position before a time jump, a boolean has to be passed indicating whether that position should be enforced or ignored if it's out of a reasonable distance from the player's position.
...
This is used by the GuiMarkerTimeline to ensure that jumping to Marker Keyframes actually results in the Marker Keyframe's Position.
The actual code handling Position jumping after Time jumping was moved to the ReplayHandler and is now also called when jumping using the "Please wait" Screen.
2015-07-30 11:29:45 +02:00
CrushedPixel
ee2b028ed8
If the cursor on the Keyframe Timeline is at or near the last keyframe, play from the beginning
2015-07-26 12:38:00 +02:00
CrushedPixel
5427616ceb
Reworked ReplayProcess to get rid of own Interpolation instances (as these can be handled by the KeyframeLists)
...
Camera Paths are now started from the current cursor position, using Ctrl-click the path always starts from the beginning
2015-07-25 14:11:06 +02:00
CrushedPixel
ff65ced4a8
Since ReplayHandler#addKeyframe selects the Keyframe, deselect it after loading a Path Preset
2015-07-23 13:21:26 +02:00
CrushedPixel
371d26aaff
Revert "The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen)."
...
This reverts commit d46be20d72 .
2015-07-23 13:14:47 +02:00
CrushedPixel
e80d71db93
Clearing Keyframes resets the Timeline Cursor Position
2015-07-23 12:34:44 +02:00
CrushedPixel
d46be20d72
The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen).
...
To workaround this, set the Cursor Position to 0, 0 after playing a Camera Path. | https://trello.com/c/IHxYiBTE/
2015-07-23 01:12:15 +02:00
CrushedPixel
9d025cfae0
Synchronizing the Replay Timeline now respects the Speed Slider's value as a stretch factor. Shift key ignores that stretch value.
2015-07-21 23:58:56 +02:00
CrushedPixel
0a71266a05
Properly filters S2BPacketChangeGameState to include weather effects like rain or sky color change | https://trello.com/c/hE8Uck3m/
...
Do not show Titles and Chat in Replay | https://trello.com/c/SUPgAjf1/
2015-07-21 18:10:46 +02:00
CrushedPixel
f5a9723646
Added getLinearInterpolator() and getCubicInterpolator() methods to KeyframeValue interface to allow for specific Interpolators instead of the Generic Interpolators
...
Created InterpolationUtils class with a method to fix the Euler Rotation Break problem
Create AdvancedPositionSplineInterpolation and AdvancedPositionLinearInterpolation which always use the shortest possible paths between the Euler Rotation values of the Camera's Yaw and Roll
Remove Position Keyframe filtering when adding the Keyframe. This is now done by the AdvancedPositionInterpolation classes
2015-07-21 03:49:20 +02:00
CrushedPixel
be77bb5a7b
Added recalculate() method to KeyframeList to recalc the underlying Interpolation
...
Recalculate Keyframe Lists in ReplayHandler upon firing a KeyframesModifyEvent
2015-07-20 02:32:20 +02:00
CrushedPixel
e9c87b5c8c
Set selected Keyframe to null upon joining a Replay
2015-07-20 01:18:06 +02:00
johni0702
6422558028
General warning cleanup
2015-07-19 16:21:56 +02:00
johni0702
d7b8339f22
Fix infinite loop in exception handling
2015-07-18 16:37:11 +02:00
CrushedPixel
33ff72b878
Wait until world has loaded when previewing a Camera Path
...
Clean up unused fields and thus unnecessary methods in ReplayProcess
2015-07-17 14:35:58 +02:00
CrushedPixel
edf2f9ce13
Undo removed ReplayHandler#spectateCamera() call which was inherited from ReplayHandler#setCameraEntity() call which was removed in commit ef39c74
2015-07-17 13:33:54 +02:00
johni0702
71952e94dd
Fix getCameraEntity not being thread safe (concurrent event registration) even though called from multiple threads
2015-07-17 11:48:55 +02:00
CrushedPixel
a55173ffc7
Marker Keyframes are initially selected after creating them and get properly deselected when removing them
2015-07-17 02:30:23 +02:00
CrushedPixel
0614b5e750
Prevent "Synchronize Timelines" feature from exceeding the Keyframe Timeline length
2015-07-17 02:25:51 +02:00
CrushedPixel
154f3e3c04
Do not show Clear Keyframe Callback if no Keyframes present
2015-07-17 01:25:13 +02:00
CrushedPixel
0c7e7a3e0c
removed unnecessary null check when calling ReplayHandler#getCameraEntity in ReplaySender
2015-07-16 19:41:24 +02:00
CrushedPixel
a19317ecdd
CameraEntity now registers itself. It doesn't need external code doing its job!
2015-07-16 17:45:52 +02:00
CrushedPixel
830087de36
ReplayHandler#spectateCamera() creates a new CameraEntity if the current instance is null
2015-07-16 14:59:37 +02:00
johni0702
752a972ed3
Throw ReportedException when catching an exception thrown during rendering
2015-07-16 14:48:21 +02:00
CrushedPixel
d057553223
Added "inclusive" parameter to getPreviousKeyframe() and getNextKeyframe() in KeyframeList to define whether the next/previous keyframe may have the same timestamp as the realTime parameter
...
Fixed a bug in KeyframeList#getPositionOnPath where a non-inclusive getPreviousKeyframe call resulted in an incorrect position value
2015-07-14 13:48:48 +02:00
CrushedPixel
a58e06703c
Using the DELETE Key, selected Keyframes can now be removed
...
Added StaticKeybindings to provide non-changeable KeyBindings
2015-07-13 22:27:14 +02:00
CrushedPixel
0f024a9de9
Cleaned up ReplayHandler by unifying selectedKeyframe and selectedMarkerKeyframe into selectedKeyframe, thus only being able to select one Keyframe at once
2015-07-13 22:08:41 +02:00
CrushedPixel
3f12019288
Created CameraPathValidator to validate Camera Paths before playing them and uses its static validateCameraPath() method whenever a Camera Path is to be started
...
Camera Paths can't start if negative movement through time would be required
2015-07-13 15:47:57 +02:00
johni0702
d29cc85dc8
Fix NPE when loading a replay without marker keyframes
2015-07-13 12:21:18 +02:00
CrushedPixel
39558701bf
Reworked GuiEditKeyframe to use ComposedElements
...
Made GuiArrowButton a subclass of GuiAdvancedButton
Added consistency to ReplayHandler by renaming getMarkers() to getMarkerKeyframes() and removing redundant methods which can be accessed via KeyframeList class
2015-07-13 02:03:19 +02:00
CrushedPixel
66c595eb04
Marker Keyframes are now being saved in a KeyframeList in the ReplayHandler
...
Made MarkerKeyframes names editable in GuiEditKeyframe
Shows "Unnamed Marker" if Marker name is empty
2015-07-13 01:21:48 +02:00
CrushedPixel
f55f169d01
Removed MarkerKeyframe and replaced it with generic type of Keyframe using the new Marker POJO
2015-07-13 00:17:29 +02:00
CrushedPixel
e9a73cb028
use List interface instead of ArrayList implementation in several places
2015-07-12 20:55:13 +02:00
CrushedPixel
06686d20a6
Added static reference to current VideoRenderer instance to allow CustomObjectRenderer to correctly interpolate Object Transformations while rendering
2015-07-12 18:59:19 +02:00
CrushedPixel
45f64faa77
Created CustomObjectRepository which can be serialized by Gson, storing all CustomImageObjects created
...
CustomObjectRepository is now being saved to and loaded from the ReplayFile
The CustomObjectRenderer uses the GuiObjectManager's timeline cursor position as interpolation timestamp for the CustomImageObjects which are drawn if a GuiObjectManager is open (instant preview)
KeyframeList's add() method now removes Keyframes with the same timestamp before adding the new Keyframe
Transformations class now holds default values to prevent NullPointerExceptions in methods calling getTransformationForTimestamp()
Added Javadoc to Transformation POJO
Created NumberValueChangeListener which can be applied to GuiNumberInput objects
Made step size customizable in GuiDraggingNumberInput
Changing a ReplayImageAssets image now notifies the CustomImageObjects linked to that asset
Modified RoundUtils to provide a round() method which uses the DecimalFormat class instead of Math.round which is unstable
2015-07-12 16:21:11 +02:00
CrushedPixel
ef39c7466d
Renamed the commonly used Position POJO into AdvancedPosition, as it also hold pitch, yaw and roll
...
Made GuiDropdown only accept instances of GuiEntryListEntry to avoid unneccessary toString() methods returning the name
Added GuiEntryListValueEntry which holds a Value and a Name to be displayed
Continued work on GuiObjectManager
2015-07-10 04:27:15 +02:00
CrushedPixel
609c731dc0
Got rid of the OpenEmbeddedChannel, an artifact of the ReplayMod's very beginning. Rest in Peace, old friend.
2015-07-09 16:30:42 +02:00