Commit Graph

2208 Commits

Author SHA1 Message Date
Jonas Herzig
62b9cd0538 Use DefaultedList for equipment tracking
Because on 1.11+ a `null` item stack is not something that should exist.
This then also allows us to compare item stacks by value rather than only by
reference, potentially saving a few redundant entity equipment update
packets (but more importantly, also allows us to store a copy instead of the
original, which will be important for the next commit).
2022-07-31 13:03:43 +02:00
Jonas Herzig
42d04d123c Deduplicate code 2022-07-31 12:55:54 +02:00
Jonas Herzig
7550e3dcb7 Fix race conditions in movement packet filtering (fixes #760)
We cannot filter this packet purely on the netty thread because our filter
depends on the current camera position (if it's too far, we do want to teleport
it closer) and accessing the camera is only safe from the main thread.

Previously the second part had not been considered which could lead to race
conditions where the camera may not yet exist on the netty thread at time of
handling. These appear to have gotten the wholly inappropriate "just put a null
check around it" treatment, but that means that the filter sometimes doesn't
work (hence the bug report).

This commit changes handling such that all access to `allowMovement` is always
done on the main thread and then moves the filtering there as well. And
therefore filtering should now work properly.
2022-07-31 12:55:54 +02:00
Jonas Herzig
af3f6ddbe2 Always handle PlayerPositionLookS2CPacket manually 2022-07-31 12:48:39 +02:00
Jonas Herzig
962f08718f Fix "Show Chat" setting on 1.19+ (fixes #757) 2022-07-31 10:38:14 +02:00
Jonas Herzig
a9401a9779 Update ModMenu 2022-07-31 10:38:07 +02:00
Jonas Herzig
400ec6bda5 Port to MC 1.19.1 2022-07-31 10:37:22 +02:00
Jonas Herzig
bdea84b9a2 Remove unused GuiMainMenuAccessor 2022-07-31 10:22:20 +02:00
Jonas Herzig
6db47ee070 Updated broken forge docs link 2022-07-31 10:22:11 +02:00
Jonas Herzig
a95edaa31d Update translations 2022-07-31 09:30:19 +02:00
Kepler-17c
89d771fdbf Updated the compatibility section on shaders 2022-07-17 23:10:24 +02:00
bela333
f0299fed66 Update documentation to include compatible Sodium 2022-07-17 23:06:17 +02:00
bela333
05387b0ac7 Modified FREX notice 2022-07-17 23:05:27 +02:00
Jonas Herzig
738320e896 Update translations 2022-07-17 23:03:44 +02:00
Jonas Herzig
6e3d30e41b Fix thread unsafety in OpenGlToBitmapProcessor
Sharing the temporary `row` and `rowSwap` buffers between different calls to the
processor is not safe because it will be used by multiple threads.
As a result some of the rows in the image could randomly get corrupted.

This commit gets rid of the cached buffers (the value of which questionable
anyway) and simply re-uses the same code which other processors use.
2022-07-17 17:08:03 +02:00
Jonas Herzig
633ac10d89 Fix main hand in first person spectator view (fixes #731) 2022-07-17 17:08:03 +02:00
Jonas Herzig
42aef017c1 Fix skin in Player Overview and first person on 1.8.9 (fixes #749)
No clue why `getResourceLocationForPlayerUUID` was implemented the way it was,
that commit dates back to 2015 (332c36a), but if the skin isn't loaded yet, it
won't load it, so sometimes it just won't show properly in first person and in
the Player Overview.
This commit just calls `AbstractClientPlayer.getSkinTexture` instead.

Unclear which MC versions are affected. At some point before 1.16.4 something
else was introduced which loads the skin for us, hence why modern versions were
not affected.
2022-07-17 16:02:41 +02:00
Jonas Herzig
3526ec526c Release 2.6.6 2022-06-26 14:49:13 +02:00
Jonas Herzig
7457f9c13b Increase maximum camera speed by about an order of magnitude 2022-06-26 13:54:52 +02:00
Jonas Herzig
08c86ce574 Enable compression for OpenEXR if we have the cpu power for it 2022-06-26 13:33:13 +02:00
Jonas Herzig
517591d72a Encode OpenEXR and PNG frames in parallel 2022-06-26 13:32:58 +02:00
Jonas Herzig
a3f4049322 Reduces minimum speed of classic camera controller
Two blocks per second is still quite fast, so this commit reduces the minimum to
a tenth of that, allowing for much finer control.
2022-06-26 12:30:23 +02:00
Jonas Herzig
4f9a730b6d Fix classic camera speed changing way too quickly (fixes #719)
On my system, a single scroll tick results in 120 calls, which is fine for the
vanilla camera controller because it has a range of 2000, but the classic
controller only has a range of 36, making it impossible to select anything but
the extremes.
This commit changes the size of the range to match that of the vanilla controller.
2022-06-26 12:28:07 +02:00
Jonas Herzig
40f07279cf Load tinyexr in its own class loader
That way we can simply use whatever version we want and aren't tied to the
version of lwjgl which MC provides.

This fixes the OpenEXR export on 1.19 crashing either due to the windows
workaround or due to differing lwjgl versions (depending on OS).
And also enables OpenEXR export on MC versions using lwjgl2 (1.12.2 and below).
2022-06-26 11:57:24 +02:00
Jonas Herzig
814d0b7c17 Update ReplayStudio
Fixes fatal QuickMode error introduced with the 1.19 update.
2022-06-15 14:18:23 +02:00
Jonas Herzig
13ac8dcf0a Record raw packets instead of re-encoding decoded packets
Until now, recording worked by injecting right before the vanilla packet
handler. At that point it was receiving packet classes and had to re-encode them
to store them in the replay file. However, not all decoded packets can
necessarily be re-encoded without errors, requiring us to have a bunch of
workarounds.

This commit changes the way recording works by injecting right before the
decoder. It therefore receives the raw bytebufs and no longer has to deal with
the re-encode issue.
2022-06-15 14:18:23 +02:00
Jonas Herzig
df11ba2e36 Port to MC 1.19 2022-06-12 13:47:41 +02:00
Jonas Herzig
9ce25f711f Port to MC 1.19-pre3 2022-05-27 10:05:50 +02:00
Jonas Herzig
9f8957f468 Migrate away from deprecated fabric-api modules 2022-05-26 08:19:34 +02:00
Jonas Herzig
f595d9ca23 Release 2.6.5 2022-05-01 21:25:21 +02:00
Jonas Herzig
716df74893 Fix first person (cross)bow model animation on 1.9+ (fixes #708) 2022-05-01 21:06:24 +02:00
Jonas Herzig
4364347a19 Update ReplayStudio
6fc8e20 Fix incorrect relative packet order in squash filter (fixes #718)
2022-05-01 20:34:26 +02:00
Jonas Herzig
8b2d42f801 Fix broken fog when using Chroma Key with Sodium (fixes #726) 2022-05-01 20:05:00 +02:00
Jonas Herzig
f2c96174bc Fix terrain culling not being updated for omnidirectional rendering
Terrain culling is only updated when the camera position or rotation changes.
For omnidirectional rendering, we don't change the camera directly though, we
rotate way earlier so we can consistently get before any other effects. As a
result, the terrain frustum culling wasn't updated between render passes
resulting in missing terrain.
This was largely masked by the fact that we used to call GameRenderer.onResize
every pass (even when the size hadn't changed) but fixing that made this issue
become apparent.
2022-04-17 12:01:40 +02:00
Jonas Herzig
497b8440ca Call Window.onFramebufferSizeChanged to resize (fixes #705)
Instead of setting the the values via accessor and calling the handler directly.
This allows mods like ResolutionControl+ to properly resize its internal
framebuffers as well.
2022-04-17 12:01:40 +02:00
Jonas Herzig
5be57681af Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
2022-04-17 12:01:40 +02:00
Jonas Herzig
fd9be55f79 Remove caching of ScaledResolution from Window shim
It'll become stale if the code holds on to the Window shim object for a longer
duration, and there's no reliable mechanism to invalidate it.
2022-04-17 12:01:40 +02:00
Jonas Herzig
4558793030 Remove unless window size tracking
The only thing we care about is the framebuffer size, cause that will differ
between game and progress gui rendering. The window size will be the same (real)
size for both.
2022-04-17 12:01:40 +02:00
Jonas Herzig
fb36fc2ba8 Fix render progress framebuffer never being deleted 2022-04-10 18:20:26 +02:00
Jonas Herzig
01d37ab2cb Split gui window/framebuffer management code from VideoRenderer 2022-04-10 18:20:16 +02:00
Jonas Herzig
a6c09bcb8a Fix crash when window is minimized on Windows 2022-04-10 15:33:42 +02:00
Jonas Herzig
fb38a20465 Fix path separator in replay name
Would probably have been caught by the write check as well, except in the
specific case where the folder exists, e.g. `../`
2022-04-10 13:52:14 +02:00
Jonas Herzig
d6c6220bdd Fix invalid characters in replay name on Windows (fixes #715) 2022-04-10 13:48:47 +02:00
Jonas Herzig
463b947c2b Suppress fabric-screen-handler-api during playback (fixes #713) 2022-04-10 13:36:50 +02:00
Jonas Herzig
8e140e8d01 Release 2.6.4 2022-03-09 07:09:00 +01:00
Jonas Herzig
c010a437fc Orient camera for ODS in game instead of in vertex shader
This makes it work more like regular 360 mode and is generally more compatible
because it doesn't require the frustum culling workarounds which the GPU
solution needs.
In particular, this fixes frustum culling with newer sodium versions (which no
longer use the vanilla intersection checking method) and fixes the clouds on
modern Iris (which seems to be using a different shader program for clouds).
2022-03-09 07:08:02 +01:00
Jonas Herzig
f2425a693a DRY (Iris)ODSFrameCapturer 2022-03-09 07:08:02 +01:00
Jonas Herzig
9df2035ca9 Update translations 2022-03-09 07:08:02 +01:00
Jonas Herzig
4aa667fe04 Port to MC 1.18.2 (closes #697) 2022-03-09 07:08:02 +01:00
Jonas Herzig
1fa027f362 Enable Quick Mode for 1.8.x 2022-03-06 13:39:49 +01:00