johni0702
a058497727
Fix all warnings
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Add and make use of Lombok
Remove Mojang API
Remove ZipFileUtils
Remove StreamTools in favor of Apache IOUtils
Keyframe should be abstract all derivatives final
Replace clone in Keyframe with copy
Move some constants from GuiReplaySetttings to GuiConstants
2015-06-29 21:45:37 +02:00
johni0702
3122c0a71e
Reduce object creation during rendering of path preview
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Skip sqrt when comparing distances
2015-06-29 21:39:40 +02:00
CrushedPixel
3df1bdcfc8
Added PathPreviewRenderer to draw a Preview of the current Camera Path into the World
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Added KeyframesModifyEvent to be dispatched whenever the ReplayHandler's Keyframe List is changed
Refactored Event package
Reworked Settings GUI
2015-06-15 14:41:20 +02:00
CrushedPixel
8570664edc
Fixed possible NPEs if Keyframes in List being null
2015-06-12 23:28:10 +02:00
CrushedPixel
8ef7e768d6
Got rid of cancerous Cloneable interface and fixed possible NPE when cloning a Position Keyframe
2015-06-12 23:27:43 +02:00
CrushedPixel
05cc37adcc
Marker names are now being displayed when hovering over them
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Marker names are now editable in GuiEditKeyframe
2015-06-10 16:44:29 +02:00
CrushedPixel
b2ad52d5b6
Markers are now subclasses of Keyframe
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Markers can now be moved and jumped to on the Replay Timeline
2015-06-09 22:55:20 +02:00
CrushedPixel
d30ef19c89
Added Event Markers to Replay, which allow players to quickly mark important events while recording (M key by default)
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Added Event Marker Indicators to be displayed on GuiTimeline
2015-06-09 16:08:06 +02:00
CrushedPixel
01f80294aa
Spectator Keyframes are now colored blue, and the timespan during which an Entity is spectated is tinted
2015-06-03 14:20:32 +02:00
johni0702
4c5e084edc
Use UUIDs instead of entity ids for storing invisible players
2015-06-01 14:35:44 +02:00
CrushedPixel
fe036d72d8
Added Spectator Keyframes and handles them properly in both normal and rendered Replay Paths
2015-05-31 13:54:34 +02:00
CrushedPixel
cbbc50a37a
Renamed "Camera Tilt" to "Camera Roll" (new naming convention!)
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Changed Camera Roll to use Degree Values
Started adding Timeline Position Editing to GuiEditKeyframe
2015-05-22 17:06:36 +02:00
CrushedPixel
9396687802
Keyframes are now moveable by dragging them on the real timeline
2015-05-22 00:01:50 +02:00
CrushedPixel
fa187ae0e5
Added Option to save Player Visibility Settings in Replay
2015-05-20 23:56:34 +02:00
CrushedPixel
4754ecc6bf
Started creating GuiEditKeyframe
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Therefore, added support for floating point numbers in GuiNumberInput
2015-05-20 16:40:54 +02:00
CrushedPixel
5fda527cb0
Made Camera Paths take the shortest way between two head rotation values (instead of spinning unnecessarily often)
2015-05-09 16:57:16 +02:00
CrushedPixel
36eab58705
Added prerequisites for future Camera Tilt feature
2015-05-05 10:52:06 +02:00
CrushedPixel
e8320ebd0f
Added Keyframe Repository, which is stored in Replay File itself and allows Camera Path Presets to be saved and loaded
2015-05-01 23:20:16 +02:00
CrushedPixel
2cccbe424a
Added proper .equals and hashCode methods for Keyframes
2015-05-01 15:45:36 +02:00
CrushedPixel
0003f040ed
Refactored and reformatted code to use less static variables
2015-04-23 14:09:54 +02:00
Marius Metzger
11e26e0129
Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
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Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
2015-03-21 17:05:53 +01:00
Marius Metzger
03f6ba1ade
Added Video Export feature with according Options in the Options Menu
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Fixed Linear Interpolation
2015-02-08 12:40:37 +01:00
Marius Metzger
101a0359d3
Moved Key Events to KeyInputHandler
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Added Spectator Menu and Mode to Replay
2015-02-01 15:44:55 +01:00
Marius Metzger
5f4d12cb81
Optimized Packet Writing (separate Thread for I/O operations)
2015-01-04 21:51:56 +01:00
Marius Metzger
cbd96d57f4
First Commit
2015-01-03 23:25:21 +01:00