Commit Graph

265 Commits

Author SHA1 Message Date
Jonas Herzig
7726550131 Port to MC 1.20 2023-06-12 10:28:08 +02:00
Jonas Herzig
96a05e256f Add MixinExtras on 1.16.4+
We'll use it in 1.20 mixins.
Unclear what minimal fabric-loader version it requires, so in the interest of
keeping older versions compatible with OptiFabric (old versions of which aren't
compatible with the latest fabric-loader), we'll add it to 1.16.4+ only.
2023-06-12 10:28:08 +02:00
Jonas Herzig
fb4ae1b60a Delegate bindTexture to jGui's MCVer 2023-06-12 09:05:42 +02:00
Jonas Herzig
78bd060249 Port to MC 1.19.4 2023-03-26 18:58:49 +02:00
Jonas Herzig
d571e8fed5 Port to MC 1.19.3
Building against 1.19.3-rc3 for now because 1.19.3 has yet to release.
ReplayStudio/ViaVersion is already targeting the release version though.
2022-12-07 16:34:55 +01:00
Jonas Herzig
19404032fe Fix jGui resource pack when using per-version run folder 2022-12-06 17:51:55 +01:00
Jonas Herzig
62b9cd0538 Use DefaultedList for equipment tracking
Because on 1.11+ a `null` item stack is not something that should exist.
This then also allows us to compare item stacks by value rather than only by
reference, potentially saving a few redundant entity equipment update
packets (but more importantly, also allows us to store a copy instead of the
original, which will be important for the next commit).
2022-07-31 13:03:43 +02:00
Jonas Herzig
bdea84b9a2 Remove unused GuiMainMenuAccessor 2022-07-31 10:22:20 +02:00
Jonas Herzig
42aef017c1 Fix skin in Player Overview and first person on 1.8.9 (fixes #749)
No clue why `getResourceLocationForPlayerUUID` was implemented the way it was,
that commit dates back to 2015 (332c36a), but if the skin isn't loaded yet, it
won't load it, so sometimes it just won't show properly in first person and in
the Player Overview.
This commit just calls `AbstractClientPlayer.getSkinTexture` instead.

Unclear which MC versions are affected. At some point before 1.16.4 something
else was introduced which loads the skin for us, hence why modern versions were
not affected.
2022-07-17 16:02:41 +02:00
Jonas Herzig
9ce25f711f Port to MC 1.19-pre3 2022-05-27 10:05:50 +02:00
Jonas Herzig
9f8957f468 Migrate away from deprecated fabric-api modules 2022-05-26 08:19:34 +02:00
Jonas Herzig
497b8440ca Call Window.onFramebufferSizeChanged to resize (fixes #705)
Instead of setting the the values via accessor and calling the handler directly.
This allows mods like ResolutionControl+ to properly resize its internal
framebuffers as well.
2022-04-17 12:01:40 +02:00
Jonas Herzig
fb38a20465 Fix path separator in replay name
Would probably have been caught by the write check as well, except in the
specific case where the folder exists, e.g. `../`
2022-04-10 13:52:14 +02:00
Jonas Herzig
d6c6220bdd Fix invalid characters in replay name on Windows (fixes #715) 2022-04-10 13:48:47 +02:00
Jonas Herzig
f9c58a1165 Try raw file name before percent encoding it (closes #536) 2022-03-06 13:39:49 +01:00
Jonas Herzig
d178c0980e Log when replays are opened (closes #565) 2022-03-06 13:39:49 +01:00
Jonas Herzig
b8cf7e6df4 Fix scrolling while replay paused on 1.12.2 and below (fixes #590) 2022-03-06 13:39:49 +01:00
Jonas Herzig
fb7900d805 Fix missing hand with Iris 1.1.3 and above (fixes #638) 2022-03-06 13:39:49 +01:00
Jonas Herzig
6cc370a117 Workaround Java breaking with symlinks (fixes #660) 2022-03-05 17:21:38 +01:00
Jonas Herzig
e378ae8f93 Fix entities disappearing on 1.16.1 and 1.15.2 client (fixes #657) 2022-02-27 10:57:49 +01:00
Jonas Herzig
29ef38213f Fix vanilla entity update packet handling (fixes #607) 2021-12-08 16:04:47 +01:00
Jonas Herzig
bd0dd10942 Ensure we cannot accidentally open a replay file twice
E.g. from the Replay Viewer while it is still being recovered.
Because that would potentially corrupt it.
2021-11-29 17:42:44 +01:00
Jonas Herzig
31817bcf11 Split replay folder and file management into their own classes 2021-11-29 17:42:44 +01:00
Jonas Herzig
ce5886a427 Port to MC 1.18-rc4 2021-11-29 17:42:44 +01:00
Jonas Herzig
090778ca63 Fix build for 1.15.x and below 2021-11-29 16:22:37 +01:00
Jonas Herzig
6e1febdab8 Port to MC 1.18-pre1 2021-11-14 17:27:35 +01:00
Jonas Herzig
5f9297b78e Improve lang resource pack injection point (closes #532)
Previously we injected it as a regular builtin resource pack (like the
Programmer Art pack) and hid it on the resource pack screen but this is bad for
several reasons. The most significant one being that it can be re-ordered and
makes the resource pack list ordering weird if you don't know that there is an
invisible pack there.
It also unnecessarily messes with other mods which make certain assumptions
about configurable resource packs (e.g. EBE, though in that case, it merely
triggers an existing bug in EBE).

We now instead inject it into the final resource pack list which gets
constructed from the configured packs, but never as a configurable pack itself.
2021-08-21 15:11:55 +02:00
Jonas Herzig
612a90681e Reset camera inventory when no longer spectating (fixes #546) 2021-08-21 15:11:29 +02:00
Jonas Herzig
3db8c28505 Fix .no_recover files never being cleaned up (fixes #497) 2021-08-15 11:28:11 +02:00
Jonas Herzig
4a587eed74 Workaround crash with REI and MainMenuScale (fixes #501, fixes #473) 2021-08-15 11:07:19 +02:00
Jonas Herzig
e9bf75b4d6 Remove ModCore
That was never actually finished and we do not need to keep it around anymore.
Whether we add its successor once that is ready for production use remains to be
seen.
2021-07-24 19:15:08 +02:00
Jonas Herzig
3ef355a267 Failure to hide cache folder should never be fatal (closes #512) 2021-07-24 13:17:14 +02:00
Jonas Herzig
83cb459957 Fix keyframes being required to open render queue window
Half the reason we swapped the render queue / settings parent relationship was
so we don't need to go through the settings screen to access the queue. But for
some reason I stopped half way through and didn't also move the "You need at
last two keyframes." popup. This commit rectifies that.
2021-07-24 12:46:13 +02:00
Jonas Herzig
3f4dae05db Fix missing preprocessor comments 2021-07-24 11:30:34 +02:00
Jonas Herzig
2be47e9810 Change ReplayButton icon to be white with shadow for better contrast
The previous one, blue with no shadow, had horrible contrast with the button
background and did not fit well with any of the other buttons.
Now it does (except that it's not yet in the 20-pixel width/height style).
2021-06-28 19:06:26 +02:00
Jonas Herzig
1af4add932 Update ReplayStudio
- MC 1.17
- Updated ViaVersion
- Quick Mode supports multiple worlds now (and no longer needs a manual Respawn)
2021-06-28 19:06:26 +02:00
Jonas Herzig
1802b1a7d0 Port to 1.17-pre1 2021-06-06 10:42:16 +02:00
Jonas Herzig
5f2dca08d1 Fix "Cannot register receiver while client is not logging in!"
Since MC provides no reliable way to get the connection while still in the login
phase, Fabric API tries to determine it either from MinecraftClient's connection
field (for the integrated server) or from the ConnectScreen (for multiplayer).
However, neither is present during a replay, leading to the aforementioned
error.

To fix this, we store our ClientConnection in MinecraftClient's connection
field. This should have no significant effect on vanilla behavior.

Also remove the dead Forge 1.14 code which was in the same place.
2021-06-05 23:01:16 +02:00
Jonas Herzig
25a6cdc502 Fix RenderSettings (de)serialization with Java 16 (fixes #520)
Turns out we were relying on the implementation detail of the File class, and
Java 16 ensures we cannot do that.
2021-06-05 23:01:16 +02:00
Jonas Herzig
537795f9ca Backport contextual key bindings to 1.12.2 and below (closes #478) 2021-03-14 12:12:53 +01:00
Jonas Herzig
8ff27437af Add configurable, small Replay Viewer button (closes #471) 2021-03-14 12:12:53 +01:00
Jonas Herzig
c6b41d76fa Document valid values for MultipleChoiceSettings in config file 2021-03-14 12:12:53 +01:00
Jonas Herzig
4ca4f2def6 Auto-reload config file on changes (Fabric only) 2021-03-14 12:12:53 +01:00
Jonas Herzig
6289545d84 Remove forge/fml event bus from MCVer 2021-03-14 12:12:53 +01:00
Jonas Herzig
cfb9e15b8a Make use of new @Pattern feature to centralize version-aware code
That is, most of the business code should not be aware that it is being compiled
to multiple versions even when it heavily interacts with MC, preprocessor
statements should be an escape hatch, not the norm.
Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the
much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap)
feature makes this possible by defining "search and replace"-like patterns (but
smarter in that they are type-aware) in one or more central places (the
"Patterns.java" files) which then are applied all over the code base.

In a way, this is another step in the automatic back-porting process where
preprocessor statements are used when we cannot yet do something automatically.
Previously we "merely" automatically converted between different mapping, this
new feature now also allows us to automatically perform simple refactoring
tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or
changing how a method is called (e.g. `BufferBuilder.begin`), or changing a
method call chain (e.g. `dispatcher.camera.getYaw()`), or most other
search-and-replace-like changes and any combination of those.
The only major limitation is that the replacement itself is not smart, so
arguments must be kept in same order (or be temporarily assigned to local
variables which then can be used in any order).
2021-03-14 12:12:51 +01:00
Jonas Herzig
da16b0fb78 Add 1.14.4 <> 1.12.2 mapping for Option <> GameSettings.Options 2021-02-28 09:52:19 +01:00
Jonas Herzig
4eeaca5af1 Use MainWindowAccessor across all versions 2021-02-28 09:52:19 +01:00
Jonas Herzig
e4da7f331b DRY main MC window resizing 2021-02-28 09:52:19 +01:00
Jonas Herzig
6094422792 Split off highly version-dependent code from ModCompat 2021-02-23 00:41:22 +01:00
Jonas Herzig
029b228b26 Move ReplayModTweaker into 1.12.2 project 2021-02-23 00:41:22 +01:00