Commit Graph
1685 Commits
Author SHA1 Message Date
Jonas Herzig 738320e896 Update translations 2022-07-17 23:03:44 +02:00
Jonas Herzig 6e3d30e41b Fix thread unsafety in OpenGlToBitmapProcessor
Sharing the temporary `row` and `rowSwap` buffers between different calls to the
processor is not safe because it will be used by multiple threads.
As a result some of the rows in the image could randomly get corrupted.

This commit gets rid of the cached buffers (the value of which questionable
anyway) and simply re-uses the same code which other processors use.
2022-07-17 17:08:03 +02:00
Jonas Herzig 633ac10d89 Fix main hand in first person spectator view (fixes #731) 2022-07-17 17:08:03 +02:00
Jonas Herzig 42aef017c1 Fix skin in Player Overview and first person on 1.8.9 (fixes #749)
No clue why `getResourceLocationForPlayerUUID` was implemented the way it was,
that commit dates back to 2015 (332c36a), but if the skin isn't loaded yet, it
won't load it, so sometimes it just won't show properly in first person and in
the Player Overview.
This commit just calls `AbstractClientPlayer.getSkinTexture` instead.

Unclear which MC versions are affected. At some point before 1.16.4 something
else was introduced which loads the skin for us, hence why modern versions were
not affected.
2022-07-17 16:02:41 +02:00
Jonas Herzig 7457f9c13b Increase maximum camera speed by about an order of magnitude 2022-06-26 13:54:52 +02:00
Jonas Herzig 08c86ce574 Enable compression for OpenEXR if we have the cpu power for it 2022-06-26 13:33:13 +02:00
Jonas Herzig 517591d72a Encode OpenEXR and PNG frames in parallel 2022-06-26 13:32:58 +02:00
Jonas Herzig a3f4049322 Reduces minimum speed of classic camera controller
Two blocks per second is still quite fast, so this commit reduces the minimum to
a tenth of that, allowing for much finer control.
2022-06-26 12:30:23 +02:00
Jonas Herzig 4f9a730b6d Fix classic camera speed changing way too quickly (fixes #719)
On my system, a single scroll tick results in 120 calls, which is fine for the
vanilla camera controller because it has a range of 2000, but the classic
controller only has a range of 36, making it impossible to select anything but
the extremes.
This commit changes the size of the range to match that of the vanilla controller.
2022-06-26 12:28:07 +02:00
Jonas Herzig 40f07279cf Load tinyexr in its own class loader
That way we can simply use whatever version we want and aren't tied to the
version of lwjgl which MC provides.

This fixes the OpenEXR export on 1.19 crashing either due to the windows
workaround or due to differing lwjgl versions (depending on OS).
And also enables OpenEXR export on MC versions using lwjgl2 (1.12.2 and below).
2022-06-26 11:57:24 +02:00
Jonas Herzig 13ac8dcf0a Record raw packets instead of re-encoding decoded packets
Until now, recording worked by injecting right before the vanilla packet
handler. At that point it was receiving packet classes and had to re-encode them
to store them in the replay file. However, not all decoded packets can
necessarily be re-encoded without errors, requiring us to have a bunch of
workarounds.

This commit changes the way recording works by injecting right before the
decoder. It therefore receives the raw bytebufs and no longer has to deal with
the re-encode issue.
2022-06-15 14:18:23 +02:00
Jonas Herzig df11ba2e36 Port to MC 1.19 2022-06-12 13:47:41 +02:00
Jonas Herzig 9ce25f711f Port to MC 1.19-pre3 2022-05-27 10:05:50 +02:00
Jonas Herzig 9f8957f468 Migrate away from deprecated fabric-api modules 2022-05-26 08:19:34 +02:00
Jonas Herzig 716df74893 Fix first person (cross)bow model animation on 1.9+ (fixes #708) 2022-05-01 21:06:24 +02:00
Jonas Herzig 8b2d42f801 Fix broken fog when using Chroma Key with Sodium (fixes #726) 2022-05-01 20:05:00 +02:00
Jonas Herzig f2c96174bc Fix terrain culling not being updated for omnidirectional rendering
Terrain culling is only updated when the camera position or rotation changes.
For omnidirectional rendering, we don't change the camera directly though, we
rotate way earlier so we can consistently get before any other effects. As a
result, the terrain frustum culling wasn't updated between render passes
resulting in missing terrain.
This was largely masked by the fact that we used to call GameRenderer.onResize
every pass (even when the size hadn't changed) but fixing that made this issue
become apparent.
2022-04-17 12:01:40 +02:00
Jonas Herzig 497b8440ca Call Window.onFramebufferSizeChanged to resize (fixes #705)
Instead of setting the the values via accessor and calling the handler directly.
This allows mods like ResolutionControl+ to properly resize its internal
framebuffers as well.
2022-04-17 12:01:40 +02:00
Jonas Herzig 5be57681af Completely bypass Minecraft when window is resized during rendering
Should fix issues where resizing affects the render result.
2022-04-17 12:01:40 +02:00
Jonas Herzig 4558793030 Remove unless window size tracking
The only thing we care about is the framebuffer size, cause that will differ
between game and progress gui rendering. The window size will be the same (real)
size for both.
2022-04-17 12:01:40 +02:00
Jonas Herzig fb36fc2ba8 Fix render progress framebuffer never being deleted 2022-04-10 18:20:26 +02:00
Jonas Herzig 01d37ab2cb Split gui window/framebuffer management code from VideoRenderer 2022-04-10 18:20:16 +02:00
Jonas Herzig a6c09bcb8a Fix crash when window is minimized on Windows 2022-04-10 15:33:42 +02:00
Jonas Herzig fb38a20465 Fix path separator in replay name
Would probably have been caught by the write check as well, except in the
specific case where the folder exists, e.g. `../`
2022-04-10 13:52:14 +02:00
Jonas Herzig d6c6220bdd Fix invalid characters in replay name on Windows (fixes #715) 2022-04-10 13:48:47 +02:00
Jonas Herzig 463b947c2b Suppress fabric-screen-handler-api during playback (fixes #713) 2022-04-10 13:36:50 +02:00
Jonas Herzig c010a437fc Orient camera for ODS in game instead of in vertex shader
This makes it work more like regular 360 mode and is generally more compatible
because it doesn't require the frustum culling workarounds which the GPU
solution needs.
In particular, this fixes frustum culling with newer sodium versions (which no
longer use the vanilla intersection checking method) and fixes the clouds on
modern Iris (which seems to be using a different shader program for clouds).
2022-03-09 07:08:02 +01:00
Jonas Herzig f2425a693a DRY (Iris)ODSFrameCapturer 2022-03-09 07:08:02 +01:00
Jonas Herzig 9df2035ca9 Update translations 2022-03-09 07:08:02 +01:00
Jonas Herzig 4aa667fe04 Port to MC 1.18.2 (closes #697) 2022-03-09 07:08:02 +01:00
Jonas Herzig 1fa027f362 Enable Quick Mode for 1.8.x 2022-03-06 13:39:49 +01:00
Jonas Herzig c146aa145c Fix stereoscopic eye offset on 1.16+
The mapping between intermediary name on 1.15.2 and yarn on 1.16.1 has already
been added in the previous commit.
2022-03-06 13:39:49 +01:00
Jonas Herzig ee6b53b247 Fix incorrect FOV and aspect during 360 render on 1.16+ 2022-03-06 13:39:49 +01:00
Jonas Herzig 1efb17e144 Fix ODS rendering on Iris 1.1.3+ (fixes #693) 2022-03-06 13:39:49 +01:00
Jonas Herzig 8573a9b208 Prevent jumping while path is playing (closes #694) 2022-03-06 13:39:49 +01:00
Jonas Herzig 0356fef61d Fix crash when receiving resource pack on 1.8-1.12.2 (fixes #86) 2022-03-06 13:39:49 +01:00
Jonas Herzig f9c58a1165 Try raw file name before percent encoding it (closes #536) 2022-03-06 13:39:49 +01:00
Jonas Herzig d178c0980e Log when replays are opened (closes #565) 2022-03-06 13:39:49 +01:00
Jonas Herzig b8cf7e6df4 Fix scrolling while replay paused on 1.12.2 and below (fixes #590) 2022-03-06 13:39:49 +01:00
Jonas Herzig 2e34a2abd9 Fix render timer breaking when system time changes (fixes #633)
Unlike `currentTimeMillis`, `nanoTime` is guaranteed to be relative to a
fixed point in time, regardless of system or wall-clock time.
2022-03-06 13:39:49 +01:00
Jonas Herzig e26480f041 Fix "Please wait" when jumping not being centered (fixes #646) 2022-03-06 13:39:49 +01:00
Jonas Herzig a8d05a2bca Skip mod compat warning screen when in render queue (fixes #653) 2022-03-06 13:39:49 +01:00
Jonas Herzig 7615499cef Add option to preserve alpha channel in export (closes #661)
Default off cause it being on by default had confused quite a few people.
2022-03-06 13:39:49 +01:00
JochemandJonas Herzig d9da2e135c Sync world border animation & movement to Replay speed
Fixes an issue where the world border would move at normal speed when speeding up or slowing down the replay, and also at an incorrect speed when rendering the replay, causing it to get out of sync with the rest of the world.

Co-authored-by: Jonas Herzig <me@johni0702.de>
2022-03-06 13:39:49 +01:00
Jonas Herzig fe67d7fa14 Link to our docs in the "Missing ffmpeg" screen (closes #663) 2022-03-06 13:39:49 +01:00
Jonas Herzig fb7900d805 Fix missing hand with Iris 1.1.3 and above (fixes #638) 2022-03-06 13:39:49 +01:00
Jonas Herzig 4a5df2ad6d Use GameRenderer.renderHand boolean field instead of mixin
Should be more compatible with mods which replace the entire renderHand
method (thereby making our mixin non-applicable), at least as long as these mods
check `renderHand` as well (Iris explicitly does).

This will become important once #638 is fixed.
2022-03-06 13:39:10 +01:00
Jonas Herzig 6cc370a117 Workaround Java breaking with symlinks (fixes #660) 2022-03-05 17:21:38 +01:00
Jonas Herzig abfb3d46f3 Use per-version folder for pack.mcmeta
Comments are not supported here, and depending on the exact environment, that
may break stuff (seems to only happen on fabric in dev).
2022-03-05 17:21:38 +01:00
Jonas Herzig 0b8a2a107c Use separate thread to send packets, even in sync mode (fixes #674) 2022-03-05 17:21:38 +01:00