Commit Graph
2078 Commits
Author SHA1 Message Date
Jonas Herzig cf1d7537e8 Move MixinEffectRenderer into 1.8.9 project 2021-03-14 12:12:53 +01:00
Jonas Herzig 10426f9d39 Move MixinChunkRenderWorker into 1.14.4 project 2021-03-14 12:12:53 +01:00
Jonas Herzig 2fb4f73ae4 Move ChunkRenderDispatcherAccessor into 1.14.4 project 2021-03-14 12:12:53 +01:00
Jonas Herzig 6289545d84 Remove forge/fml event bus from MCVer 2021-03-14 12:12:53 +01:00
Jonas Herzig cfb9e15b8a Make use of new @Pattern feature to centralize version-aware code
That is, most of the business code should not be aware that it is being compiled
to multiple versions even when it heavily interacts with MC, preprocessor
statements should be an escape hatch, not the norm.
Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the
much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap)
feature makes this possible by defining "search and replace"-like patterns (but
smarter in that they are type-aware) in one or more central places (the
"Patterns.java" files) which then are applied all over the code base.

In a way, this is another step in the automatic back-porting process where
preprocessor statements are used when we cannot yet do something automatically.
Previously we "merely" automatically converted between different mapping, this
new feature now also allows us to automatically perform simple refactoring
tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or
changing how a method is called (e.g. `BufferBuilder.begin`), or changing a
method call chain (e.g. `dispatcher.camera.getYaw()`), or most other
search-and-replace-like changes and any combination of those.
The only major limitation is that the replacement itself is not smart, so
arguments must be kept in same order (or be temporarily assigned to local
variables which then can be used in any order).
2021-03-14 12:12:51 +01:00
Jonas Herzig 06a46e6f38 Use callback-style events for crosshair and hotbar render events 2021-02-28 09:52:19 +01:00
Jonas Herzig da16b0fb78 Add 1.14.4 <> 1.12.2 mapping for Option <> GameSettings.Options 2021-02-28 09:52:19 +01:00
Jonas Herzig f34b88cf7e Move MixinShader into 1.7.10 project 2021-02-28 09:52:19 +01:00
Jonas Herzig d7dde42add Move HideInvisibleEntities into 1.12.2 project 2021-02-28 09:52:19 +01:00
Jonas Herzig 5f652ec7f2 Move DisableBetterSprinting into 1.12.2 project 2021-02-28 09:52:19 +01:00
Jonas Herzig 05d7971332 Move mapwriter.MixinMinecraft into 1.12.2 project 2021-02-28 09:52:19 +01:00
Jonas Herzig 4eeaca5af1 Use MainWindowAccessor across all versions 2021-02-28 09:52:19 +01:00
Jonas Herzig e4da7f331b DRY main MC window resizing 2021-02-28 09:52:19 +01:00
Jonas Herzig 3fbb4b50ea Rename ChunkLoadingRenderGlobal → ForceChunkLoadingHook
More descriptive, less MCP.
2021-02-28 09:52:19 +01:00
Jonas Herzig ab5b101f96 Add stub ChunkLoadingRenderGlobal for 1.7.10
Allows us to get rid of all preprocessor guards around its usages.
2021-02-28 09:52:19 +01:00
Jonas Herzig c729654f04 Split off 1.14.4 overwrite from ChunkLoadingRenderGlobal 2021-02-28 09:52:19 +01:00
Jonas Herzig f19ee8ba63 Split off 1.14.4 overwrite from Mixin_ForceChunkLoading 2021-02-28 09:52:19 +01:00
Jonas Herzig 90bbc68443 Replace reflection in ChunkLoadingRenderGlobal with mixin 2021-02-28 09:52:19 +01:00
Jonas Herzig 4b4d18026b Move GLStateTracker into 1.7.10 project 2021-02-28 09:52:19 +01:00
Jonas Herzig 74580e6649 Remove redundant preprocessor statements 2021-02-28 09:52:19 +01:00
Jonas Herzig 87b55e187c Replace a few //#if statements with mapping file entries 2021-02-28 09:52:19 +01:00
Jonas Herzig 026bc1fdcb Move MixinWorldClient into 1.12.2 project 2021-02-28 09:52:19 +01:00
Jonas Herzig 470669b1f7 Move MixinRenderManager into 1.12.2 project 2021-02-23 01:21:44 +01:00
Jonas Herzig b8bcb4967f Move MixinFMLClientHandler into 1.7.10 project 2021-02-23 01:05:48 +01:00
Jonas Herzig 6fa746a2e3 Move MixinEntityRenderer into 1.7.10 project 2021-02-23 01:01:55 +01:00
Jonas Herzig 01d47279fd Split off 1.12.2 overwrite from MixinCamera 2021-02-23 00:59:56 +01:00
Jonas Herzig 06db2ebb92 Move MixinS26PacketMapChunkBulk into 1.7.10 project 2021-02-23 00:47:01 +01:00
Jonas Herzig 6068aabea7 Move MixinPlayerControllerMP into 1.12.2 project 2021-02-23 00:45:12 +01:00
Jonas Herzig 6bc130312a Move MixinNetworkDispatcher into 1.12.2 project 2021-02-23 00:41:22 +01:00
Jonas Herzig ba7c478da1 Split off 1.12.2 overwrite from MixinNetHandlerLoginClient 2021-02-23 00:41:22 +01:00
Jonas Herzig 25247a2371 Move MixinGuiScreen into 1.7.10 project 2021-02-23 00:41:22 +01:00
Jonas Herzig 22d1048999 Move FMLHandshakeFilter into 1.12.2 project 2021-02-23 00:41:22 +01:00
Jonas Herzig 6094422792 Split off highly version-dependent code from ModCompat 2021-02-23 00:41:22 +01:00
Jonas Herzig 029b228b26 Move ReplayModTweaker into 1.12.2 project 2021-02-23 00:41:22 +01:00
Jonas Herzig 9bde5fae49 Move ResourcePackRepositoryAccessor into 1.7.10 project 2021-02-23 00:41:22 +01:00
Jonas Herzig f15eaf95c1 Split off 1.12.2 overwrite from MixinKeyboardListener 2021-02-23 00:41:22 +01:00
Jonas Herzig 9e152f2655 Move GLStateTrackerTransformer into 1.7.10 project 2021-02-23 00:41:22 +01:00
Jonas Herzig 1329f2d703 Move GLErrorTransformer into 1.7.10 project 2021-02-23 00:41:22 +01:00
Jonas Herzig 66c1f63219 Move GuiFactory into 1.12.2 project 2021-02-23 00:41:22 +01:00
Jonas Herzig 633bc19650 Use callback-style events throughout all versions
Removes the need for //#if statements on each and every event handler.
Instead we now always use the equivalent Callback and have one central 1.12.2
class which forwards Forge events to the callbacks.
2021-02-23 00:41:22 +01:00
Jonas Herzig 0be2082fe7 Split off highly version dependent code from ReplayMod 2021-02-20 00:43:49 +01:00
Jonas Herzig bc9d8cb3d1 Split off highly version dependent code from SettingsRegistry 2021-02-20 00:43:46 +01:00
Jonas Herzig 9a67a64555 Drop server-side restrictions implementation
I don't think this sees sufficient use to justify updating.
Especially because it's non-trivial with forge's network changes.
Ping me if you actually used this.
2021-02-20 00:43:46 +01:00
Jonas Herzig 1a35234b0a Move LoadingPlugin into 1.12.2 project 2021-02-19 23:02:39 +01:00
Jonas Herzig 9d81265213 Update preprocessor plugin 2021-02-19 23:01:43 +01:00
Jonas Herzig bcde675775 Update jGui 2021-02-19 17:32:41 +01:00
Jonas Herzig 8c2d7d096c Merge branch 'stable' into develop 2021-02-19 11:58:28 +01:00
Jonas Herzig ff47174fd6 Release 2.5.2 2021-02-17 21:56:30 +01:00
Jonas Herzig c0a95d278e Add toString implementation to RenderSettings
We print them to the log in a few places, that's fairly useless without a
toString implementation.
2021-02-17 21:53:07 +01:00
Jonas Herzig fed90b5597 Update ReplayStudio
a1f82a7 Properly handle same-dimension respawns in squash and quick mode (fixes #139, fixes #455)
7b84461 Fix NPE if there is a block change at time 0 (fixes #446)
ee9d7d5 Switch to LGPLv3+ as primary license
2021-02-17 18:20:48 +01:00