CrushedPixel
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fd5e351f82
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The TickAndRenderListener already handles the Keybindings, no need to do so in GuiMouseInput
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2015-08-22 16:35:17 +02:00 |
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CrushedPixel
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d4e16ee07e
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Pressing the chat button if a GuiMouseInput is already present closes this GuiMouseInput (easier toggle between mouse and camera mode)
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2015-07-29 12:24:43 +02:00 |
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CrushedPixel
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be8286ad9c
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Center and free the Mouse cursor whenever a GuiReplayOverlay is opened
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2015-07-23 13:20:39 +02:00 |
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CrushedPixel
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7094a18106
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Close Toolbar in GuiReplayOverlay when GuiMouseInput is closed
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2015-07-17 12:16:10 +02:00 |
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johni0702
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b3451ed7fd
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Use component like system for gui overlay
Add missing abort path replay button
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2015-06-01 10:17:10 +02:00 |
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johni0702
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9f3a97f65c
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Cleanup, relocate and split up GuiReplayOverlay
Merge gui resources into one texture
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2015-05-26 01:08:22 +02:00 |
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CrushedPixel
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bc9fbfa786
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Allowed Keyboard Inputs in GuiMouseInput
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2015-04-30 17:45:18 +02:00 |
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CrushedPixel
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0003f040ed
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Refactored and reformatted code to use less static variables
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2015-04-23 14:09:54 +02:00 |
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Marius Metzger
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14f53f7429
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Added Core Mod to redirect the Enchantment Rendering getSystemTime() calls to a the EnchantmentTimer (glow now slows down)
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2015-03-16 01:45:36 +01:00 |
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Marius Metzger
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cbd96d57f4
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First Commit
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2015-01-03 23:25:21 +01:00 |
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