The TickAndRenderListener already handles the Keybindings, no need to do so in GuiMouseInput
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@@ -4,7 +4,6 @@ import eu.crushedpixel.replaymod.ReplayMod;
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import eu.crushedpixel.replaymod.gui.overlay.GuiReplayOverlay;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.settings.KeyBinding;
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import org.lwjgl.input.Mouse;
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import java.io.IOException;
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@@ -47,14 +46,6 @@ public class GuiMouseInput extends GuiScreen {
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overlay.mouseDrag(mouseX, mouseY, clickedMouseButton);
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}
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@Override
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protected void keyTyped(char typedChar, int keyCode) throws IOException {
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for(KeyBinding kb : Minecraft.getMinecraft().gameSettings.keyBindings)
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ReplayMod.keyInputHandler.handleCustomKeybindings(kb, false, keyCode);
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super.keyTyped(typedChar, keyCode);
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}
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@Override
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public void onGuiClosed() {
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ReplayMod.overlay.closeToolbar();
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