Lambdas are not properly re-obfuscated prior to FG2.2 causing said errors
when used. This is the only instance of such a lambda.
FG2.2 only supports MC 1.8.8 and up as such the lambda was replaced with
an anonymous inner class to solve the problem.
The vanilla server sends the player list packet with ADD action twice to the
joining player, however we must only send the spawn player packet once.
This also fixes semi-dead player entities in replays that just existed at
spawn but never did anything.
During recording FMLProxyPackets are converted to S3FPacketCustomPayload
During playback the normal Forge network stack is used to handle these packets
Move everything to com.replaymod package
Add KeyBindingRegistry and SettingsRegistry
Recreate settings GUI with new GUI API and dynamically from SettingsRegistry
Use ReplayFile from ReplayStudio
ReplayHandler is now object oriented
Add GuiOverlay, GuiSlider and GuiTexturedButton to GUI API
Rewrite both overlays to use new GUI API
Fix size capping in vertical and horizontal layout
Allow CustomLayouts to have parents
Fix tooltip rendering when close to screen border
Allow changing of columns in GridLayout