CrushedPixel
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540588125b
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Allow Camera Tilt Reset while other Keys (e.g. Movement) are pressed
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2015-06-29 21:25:00 +02:00 |
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CrushedPixel
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7c46259f54
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Does not render Players at all if they're invisible (e.g. Spectator Mode) - resolving https://trello.com/c/Hy1NaAKu/
Does not render crosshair if hovering over invisible players
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2015-06-29 15:44:01 +02:00 |
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CrushedPixel
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fb12119e5c
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While Recording, only insert S19PacketEntityHeadLook for recording player if value actually changed | https://trello.com/c/9MZeTBgj/
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2015-06-29 15:35:12 +02:00 |
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CrushedPixel
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f52ed6d92b
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Added a static helper class to determine whether an Entity can be spectated or not - this results in DRY code. While doing so, excluded mc.thePlayer from the spectateable Entities, resolving https://trello.com/c/anFRmsfM/
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2015-06-29 15:22:52 +02:00 |
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CrushedPixel
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45485b9367
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Only displays Crosshair if hovered entity can be spectated | https://trello.com/c/CJBVrB2O/
Fixes background of lowest line of chat being opaque if Crosshair is rendered | https://trello.com/c/66veZRVH/
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2015-06-29 15:07:23 +02:00 |
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CrushedPixel
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a101d7a311
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Only render Crosshair if hovered Entity can be spectated | https://trello.com/c/CJBVrB2O/
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2015-06-29 14:31:44 +02:00 |
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CrushedPixel
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36c38ddfd3
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Rewrote Camera Movement to only respect previous motion direction | Fixes https://trello.com/c/y7nIqj47/
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2015-06-29 12:54:56 +02:00 |
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CrushedPixel
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58d7018480
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Implemented https://trello.com/c/zflHjAQm/109 | Make Spectating possible using left mouse button ("normal" Spectator Mode behaviour)
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2015-06-29 12:25:48 +02:00 |
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CrushedPixel
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791f4a71d2
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Fixed https://trello.com/c/SHnKmEbd/108 (Spectating Players isn't possible using right click)
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2015-06-29 12:22:31 +02:00 |
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CrushedPixel
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e883f958cb
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Fixed possible NPE in Minecraft#sendClickBlockToController caused by MinecraftTicker
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2015-06-22 13:20:06 +02:00 |
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johni0702
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ced45bb66f
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Improve cubic to equirectangular conversion by only computing pixel locations once
Fix empty try-catch in MinecraftTicker
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2015-06-17 10:23:19 +02:00 |
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CrushedPixel
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163faddded
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Only allows Living Entities and Paintings to be spectated
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2015-06-16 22:36:56 +02:00 |
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CrushedPixel
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7f47e40ef4
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Custom Key inputs are only handled when no GUI (or GuiMouseInput) open
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2015-06-16 21:36:23 +02:00 |
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johni0702
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b0f253538c
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Fix crash on exit of replay (no longer processing clicks mid-rendering) and OpenGL error warnings
Remove MCTimerHandler, instead always install the ReplayTimer
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2015-06-16 19:33:48 +02:00 |
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CrushedPixel
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3341b3e681
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Added Keybinding to toggle Path Preview Visibility
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2015-06-15 14:42:41 +02:00 |
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CrushedPixel
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3df1bdcfc8
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Added PathPreviewRenderer to draw a Preview of the current Camera Path into the World
Added KeyframesModifyEvent to be dispatched whenever the ReplayHandler's Keyframe List is changed
Refactored Event package
Reworked Settings GUI
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2015-06-15 14:41:20 +02:00 |
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CrushedPixel
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21be99f2a1
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Changed KeyInputHandler not to oppress Key Inputs when not in Replay
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2015-06-12 22:50:08 +02:00 |
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johni0702
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f1327dbdc1
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Add method to TooltipRenderer which accepts Color instead of ARGB int
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2015-06-10 18:48:48 +02:00 |
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CrushedPixel
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0390533f9b
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Markers can now be removed using the M key (in the replay)
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2015-06-09 23:20:47 +02:00 |
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CrushedPixel
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d891436427
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Markers are now being saved upon exiting the Replay
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2015-06-09 23:16:45 +02:00 |
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CrushedPixel
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d30ef19c89
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Added Event Markers to Replay, which allow players to quickly mark important events while recording (M key by default)
Added Event Marker Indicators to be displayed on GuiTimeline
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2015-06-09 16:08:06 +02:00 |
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johni0702
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20b4c9b7bd
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Only handle key inputs during replay
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2015-06-04 14:50:17 +02:00 |
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CrushedPixel
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ccf3970bcc
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Fixed ArrayIndexOutOfBoundsException when iterating over MouseInput KeyBindings
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2015-06-03 20:33:46 +02:00 |
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CrushedPixel
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0dbc18c662
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Made Camera Movement Speed adjustable by Mousewheel
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2015-06-03 02:53:30 +02:00 |
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CrushedPixel
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0cca67a552
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Rewrote Camera Movement to be FPS consistent
In the future, CameraEntity.MAX_SPEED (and derived variables) can be modified to change the Camera Movement Speed and Acceleration.
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2015-06-03 02:30:40 +02:00 |
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CrushedPixel
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3576b9ed76
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Right clicking an Entity now spectates it
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2015-06-02 19:05:44 +02:00 |
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CrushedPixel
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479523d883
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Fixed Race Condition which locked the user in the GuiReplaySaving caused by Minecraft opening the GUI in a delayed thread
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2015-06-01 19:44:34 +02:00 |
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CrushedPixel
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87223fcc0e
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Whenever a Replay File is being written or modified and the user is not in-game, a GuiReplaySaving is opened and asks him to wait
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2015-06-01 12:14:22 +02:00 |
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CrushedPixel
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7aaae3ea5c
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Removed the opening of GuiReplaySaving to allow for more general approach
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2015-06-01 11:05:22 +02:00 |
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CrushedPixel
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39fe6dec4e
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Added TooltipRenderer to mimic Item Tooltip Rendering for hover texts and replaced some error/info messages to use the TooltipRenderer
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2015-05-31 17:13:21 +02:00 |
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CrushedPixel
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e1012cfefc
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Fixed NPE in GuiReplayEditor when no Replays are available (returns to main menu)
Renamed .gui.replaystudio package to resemble the new GUI name (.gui.replayeditor)
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2015-05-31 11:46:14 +02:00 |
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johni0702
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9e6d03d342
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Fix compile error (missing method, removed in 9f3a97f)
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2015-05-26 01:14:55 +02:00 |
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johni0702
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9f3a97f65c
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Cleanup, relocate and split up GuiReplayOverlay
Merge gui resources into one texture
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2015-05-26 01:08:22 +02:00 |
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CrushedPixel
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9e12c0329d
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Replay is now definitely exited once a Player returns to the Main screen
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2015-05-24 13:49:58 +02:00 |
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CrushedPixel
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2b3bc2787a
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Added GuiRenderSettings to customize rendering
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2015-05-24 01:26:01 +02:00 |
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johni0702
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18f22f57d0
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Rework rendering
Adds default, stereoscopic, tiling, cubic and equirectangular frame rendering
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2015-05-23 14:58:34 +02:00 |
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johni0702
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361ba73978
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Pause after synchronous jumping
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2015-05-23 14:35:05 +02:00 |
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johni0702
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113c066b1e
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Do not render additional frames while jumping
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2015-05-23 14:28:42 +02:00 |
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CrushedPixel
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d133072305
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Fixed NPE when using wrong instance check (It was late, don't blame me)
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2015-05-23 14:28:03 +02:00 |
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CrushedPixel
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f9c3448cd5
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GuiEditKeyframe now allows the user to set the Keyframe's exact position on the timeline
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2015-05-23 00:21:49 +02:00 |
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CrushedPixel
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cbbc50a37a
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Renamed "Camera Tilt" to "Camera Roll" (new naming convention!)
Changed Camera Roll to use Degree Values
Started adding Timeline Position Editing to GuiEditKeyframe
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2015-05-22 17:06:36 +02:00 |
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CrushedPixel
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9396687802
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Keyframes are now moveable by dragging them on the real timeline
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2015-05-22 00:01:50 +02:00 |
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CrushedPixel
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03e176b9ec
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Moved ResourceHelper to registry package
Properly used ResourceHelper.freeAllResources() in onGuiClosed instead of GuiEventHandler
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2015-05-21 22:23:07 +02:00 |
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CrushedPixel
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4754ecc6bf
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Started creating GuiEditKeyframe
Therefore, added support for floating point numbers in GuiNumberInput
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2015-05-20 16:40:54 +02:00 |
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CrushedPixel
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ce9e717d21
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Replaced Spectate Selection GUI with Player Overview GUI, added way to hide specific players
Updated Skin File retrieving to new Mojang API
IMPORTANT: clean and rebuild the IntelliJ project, Access Transformers added!
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2015-05-20 16:40:17 +02:00 |
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CrushedPixel
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4e3b05840e
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Added 'p' shortcut to Play/Pause the Replay
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2015-05-11 23:35:32 +02:00 |
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CrushedPixel
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2fe3e2091b
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Removed possible sources of issues with the Replay Speed value
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2015-05-09 17:43:18 +02:00 |
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CrushedPixel
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5fda527cb0
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Made Camera Paths take the shortest way between two head rotation values (instead of spinning unnecessarily often)
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2015-05-09 16:57:16 +02:00 |
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CrushedPixel
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c95e66efbc
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When restarting the Replay, Speed setting is now being kept
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2015-05-06 18:27:21 +02:00 |
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CrushedPixel
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316c6da7af
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Added Camera Tilt Reset Key
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2015-05-06 12:32:10 +02:00 |
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