Commit Graph
811 Commits
Author SHA1 Message Date
Jonas Herzig 28facc430e Allow raw key handlers to cancel keybindings (required for #305)
So that when you press e.g. Ctrl+Z, it doesn't trigger the keybinding bound to
Z (currently full brightness).
2020-11-06 18:54:54 +01:00
Jonas Herzig ccb08d37a7 Store server name (in addition to address) in replays (closes #324) 2020-11-06 18:54:54 +01:00
Jonas Herzig 6e6af1dcbb Allow keyframe timeline cursor sync to be toggled (closes #290) 2020-11-06 18:54:54 +01:00
Jonas Herzig 214100840e Auto-scroll keyframe timeline to cursor where possible (closes #291) 2020-11-06 18:54:54 +01:00
Jonas Herzig fa8266f71c Fix sync not working when triggered via hotkey buttons (fixes #399) 2020-11-06 18:54:54 +01:00
Jonas Herzig dd5935649d Do not rely on error handling popup for sodium info (fixes #392)
Instead we now disable all the Render buttons and give them a tooltip. Much more
user-friendly.
2020-11-06 18:54:54 +01:00
Jonas Herzig 76bec31cd8 Move cache folders into central (hidden) location (closes #343) 2020-11-06 18:54:54 +01:00
Jonas Herzig 3ce10d4855 Get rid of thumb magic (closes #237) 2020-11-06 18:54:54 +01:00
Jonas Herzig 4402650971 Split hotkey button text over two lines if necessary (fixes #353) 2020-11-06 18:54:53 +01:00
Jonas Herzig 6016ebece7 Fix label of non-letter keys in hotkey buttons 2020-11-06 18:54:53 +01:00
Jonas Herzig f51f6032ca Use empty hotkey button when key is unbound across all versions
This happened to already be the case in 1.16.3 (because of another bug), this
commit makes it intentional and consistent across all versions.
Using the empty label over NONE or another label because it doesn't change the
width of the button and therefore fits nicer with all the other buttons.
2020-11-06 18:54:53 +01:00
Jonas Herzig e86a583558 Fix crash when clicking hotkey button; introduced in 83690f4 2020-11-06 18:54:53 +01:00
Jonas Herzig 6fc7b8fb0f Fix incorrect layering of vanilla gui additions (fixes #385) 2020-11-06 18:54:53 +01:00
Jonas Herzig 8f094000fe Fix camera FOV not matching configured FOV
This is because the camera is considered flying which causes MC to increase its
FOV slightly.
2020-11-06 18:54:52 +01:00
Jonas Herzig d3230e1e38 Add camera path export (closes #391) 2020-11-06 18:54:52 +01:00
Jonas Herzig d8135d9038 Add depth map export (closes #371) 2020-11-06 11:41:38 +01:00
Jonas Herzig a7d424679b Remove duplicate code between Simple and MultiFrame PBO capturer 2020-11-06 11:41:38 +01:00
Jonas Herzig 2b6d1b2359 Add OpenEXR export option
In preparation for depth map export.
2020-11-06 11:41:38 +01:00
Jonas Herzig 17e554b67c Rename VideoWriter -> FFmpegWriter 2020-10-03 14:52:58 +02:00
Jonas Herzig aee486c4f3 Stop assuming that our render pipeline will only process RGB frames
For one, we have already switched to RGBA some time ago, so the name was
technically incorrect already.
But the main reason is that we'll want to use them for depth maps as well (and
potentially maybe even for HDR images if that's possible with canvas?).
2020-10-03 14:50:44 +02:00
Jonas Herzig 4c4c052d8a Record into separate folder so replays only show once fully saved 2020-10-03 12:30:44 +02:00
Jonas Herzig 1486fe7fd0 Refresh ReplayViewer list after replay is saved (closes #379) 2020-10-03 10:58:17 +02:00
Jonas Herzig b488e0b059 Fix render queue not being persisting after edit (fixes #362) 2020-10-03 10:38:08 +02:00
Jonas Herzig 9af562957f Merge branch 'stable' into develop 2020-09-27 18:48:54 +02:00
Jonas Herzig 5721b6f8c9 Fix realms notification icon offsets (fixes #373) 2020-09-27 15:58:43 +02:00
Jonas Herzig a55320030f Fix thread-unsafe mc method call in FullReplaySender (fixes #370) 2020-09-27 15:28:08 +02:00
Jonas Herzig a62100071f Fix camera getting stuck spectating itself (fixes #300)
This bug was introduced when we started to record the login phase because it
contains the UUID of the local player. In the replay case this will be the UUID
of the camera entity but also the one of the recording player, so if the
recording player despawns while it is being spectated (e.g. because of a
backwards jump), then the camera snaps onto itself and gets stuck in place until
one presses Shift.
2020-09-27 14:41:10 +02:00
Jonas Herzig afd0c27af9 Fix incorrect rotation when jumping to marker (fixes #310) 2020-09-27 14:16:58 +02:00
Jonas Herzig 49b0cbe4f8 Fix jumping to marker position when time already matches 2020-09-27 14:14:49 +02:00
Jonas Herzig 85ea757253 Fix incorrect jump behavior when jumping small distances beyond 5s 2020-09-27 14:08:39 +02:00
Jonas Herzig fb447dc252 Fix incorrect extension for custom screenshot file name (fixes #337) 2020-09-27 13:45:03 +02:00
Jonas Herzig d9e3622254 Fix crash when screenshots folder does not yet exist (fixes #377)
Happens when you open the output file dialog for the first time and haven't
taken any screenshots before.
2020-09-27 13:27:06 +02:00
Jonas Herzig 12a49a4a5e Fix crash due to double-close after ODS rendering (fixes #376) 2020-09-27 13:13:39 +02:00
Jonas Herzig 2c2af8a6a6 Fix outer skin layer when spectating in first person (fixes #363) 2020-09-27 13:11:57 +02:00
Jonas Herzig f42f4d468d Fix editing a replay twice with the same name (fixes #342) 2020-09-27 12:36:16 +02:00
Jonas Herzig e24c4cd860 Fix incorrect latest version in minimal mode popup (fixes #375)
Also clean up the `1.7.6-1.7.10` to just `1.7.10`.
2020-09-27 12:31:05 +02:00
altrisi 0561a9f53c Don't create an empty directory with no modcore...
...version available for the current MCVersion.
2020-09-19 15:10:23 +02:00
Jonas Herzig 3db25abe48 Merge branch 'mc-1.16.3' into develop 2020-09-10 17:34:48 +02:00
Jonas Herzig efd1cebff3 Update to MC 1.16.3 2020-09-10 17:32:21 +02:00
Jonas Herzig 83690f4024 Refactor key binding registrations to be more easily expandable 2020-09-06 11:45:37 +02:00
Jonas Herzig f623bb3ee7 Add reset button to export command settings (closes #356) 2020-09-06 11:45:37 +02:00
Jonas Herzig 00cb2b43a8 Rewrite main menu button offset to be more compatible (closes #341)
In particular, we now position it relative to the realms (fallback to
multiplayer) button.
This removes the need for special-casing ModMenu and fixes compatibility with
Better Mod Button.
2020-09-06 11:45:37 +02:00
Jonas Herzig e5c0ca501b Add option to process multiple render queues in on go (closes #349) 2020-09-06 11:45:37 +02:00
Jonas Herzig fcd1224fa0 Allow replay to be started in sync mode (required for #349) 2020-09-06 11:45:37 +02:00
Jonas Herzig 76a8623531 Show content of replay's render queue in Replay Viewer
As part of #349.
2020-09-06 11:45:37 +02:00
Jonas Herzig 9eb69375bd Add multi-select to Replay Viewer list (closes #354) 2020-09-06 11:45:37 +02:00
Jonas Herzig 6878cefadc Add type-to-filter functionality to Replay Viewer list 2020-09-06 11:45:37 +02:00
Jonas Herzig b54645e5b7 Replace "Settings" button with textured button in top left corner
The texture of this button is based on the settings button of the ModMenu mod
and was originally under the MIT license "Copyright (c) 2018-2020 Prospector".
The derived version is licensed as any other file in this repository.
2020-09-06 11:45:37 +02:00
Jonas Herzig 000048cc8f Support 1.15 button hover style for textured buttons 2020-09-04 20:56:05 +02:00
Jonas Herzig 8fac84bfe9 Merge branch 'release-2.4.4' into develop 2020-09-04 12:01:56 +02:00