johni0702
a058497727
Fix all warnings
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Add and make use of Lombok
Remove Mojang API
Remove ZipFileUtils
Remove StreamTools in favor of Apache IOUtils
Keyframe should be abstract all derivatives final
Replace clone in Keyframe with copy
Move some constants from GuiReplaySetttings to GuiConstants
2015-06-29 21:45:37 +02:00
johni0702
3122c0a71e
Reduce object creation during rendering of path preview
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Skip sqrt when comparing distances
2015-06-29 21:39:40 +02:00
CrushedPixel
2d153a24dc
Does not render Player's item/hand if Spectating a Spectator Mode Player
2015-06-29 15:45:46 +02:00
CrushedPixel
7c46259f54
Does not render Players at all if they're invisible (e.g. Spectator Mode) - resolving https://trello.com/c/Hy1NaAKu/
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Does not render crosshair if hovering over invisible players
2015-06-29 15:44:01 +02:00
CrushedPixel
f52ed6d92b
Added a static helper class to determine whether an Entity can be spectated or not - this results in DRY code. While doing so, excluded mc.thePlayer from the spectateable Entities, resolving https://trello.com/c/anFRmsfM/
2015-06-29 15:22:52 +02:00
CrushedPixel
3df1bdcfc8
Added PathPreviewRenderer to draw a Preview of the current Camera Path into the World
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Added KeyframesModifyEvent to be dispatched whenever the ReplayHandler's Keyframe List is changed
Refactored Event package
Reworked Settings GUI
2015-06-15 14:41:20 +02:00
johni0702
d171ff4346
Allow custom resolution for all video rendering modes
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Remove tiled rendering
Choose different rendering strategy based on video size and framebuffer support
Make size of video writer queue configurable via system properties
2015-06-03 21:20:03 +02:00
CrushedPixel
173b8ccfc1
Register SpectatorRenderer in EVENT_BUS to call RenderHandEvent
2015-06-02 19:05:43 +02:00
CrushedPixel
5f4cddcfbc
Automatically registers SpectatorRenderer Objects in constructor to avoid forgetting them
2015-06-01 15:17:25 +02:00
johni0702
4c5e084edc
Use UUIDs instead of entity ids for storing invisible players
2015-06-01 14:35:44 +02:00
johni0702
779d0841d6
Properly render spectator hand in all custom rendering modes
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Fix hand clipping with nearby blocks
Immediately show hand/item if a different player is spectated
2015-05-31 17:24:50 +02:00
CrushedPixel
fe036d72d8
Added Spectator Keyframes and handles them properly in both normal and rendered Replay Paths
2015-05-31 13:54:34 +02:00
CrushedPixel
e031d32d7d
Made SpectatorRenderer code readable for the average human who does not happen to know all of the MCPBot's field and function name translations.
2015-05-26 00:58:30 +02:00
CrushedPixel
332c36a244
Added SkinProvider to provide loaded Skins for loaded Players in a Replay
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Uses SkinProvider in GuiPlayerOverview instead of requesting the Skin from the Mojang API
2015-05-25 23:30:30 +02:00
CrushedPixel
d84422d6c5
Spectating a Player now displays his Hand/Item
2015-05-25 22:54:55 +02:00
CrushedPixel
2ecbef3641
Started implementing Spectator Hand Rendering
2015-05-25 14:18:32 +02:00
johni0702
c7d974b24d
Use ASM instead of inheritance to override methods in RenderGlobal
2015-05-25 13:13:21 +02:00
CrushedPixel
4398d96326
Excluded mc.thePlayer from being rendered
2015-05-24 12:43:49 +02:00
CrushedPixel
af22e562c6
Excluded CameraEntity from rendered Entities (untested)
2015-05-24 12:37:02 +02:00
johni0702
18f22f57d0
Rework rendering
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Adds default, stereoscopic, tiling, cubic and equirectangular frame rendering
2015-05-23 14:58:34 +02:00
CrushedPixel
ce9e717d21
Replaced Spectate Selection GUI with Player Overview GUI, added way to hide specific players
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Updated Skin File retrieving to new Mojang API
IMPORTANT: clean and rebuild the IntelliJ project, Access Transformers added!
2015-05-20 16:40:17 +02:00
johni0702
20625b7180
Replace reflection with getters and access transformers where possible
2015-05-05 14:09:25 +02:00
CrushedPixel
0003f040ed
Refactored and reformatted code to use less static variables
2015-04-23 14:09:54 +02:00
Marius Metzger
e7c2a462f3
Significantly improved the performance of video rendering by using the magic of multithreading
2015-04-05 02:10:44 +02:00
Marius Metzger
11e26e0129
Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
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Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
2015-03-21 17:05:53 +01:00
Marius Metzger
c6dba7d0c1
Fixed Upload GUI, added Tag Input
2015-02-01 20:42:28 +01:00
Marius Metzger
d31180654f
Added Keybindings for custom actions (Thumbnail and Lighting)
2015-01-26 17:20:55 +01:00