Commit Graph
75 Commits
Author SHA1 Message Date
CrushedPixel 05cc37adcc Marker names are now being displayed when hovering over them
Marker names are now editable in GuiEditKeyframe
2015-06-10 16:44:29 +02:00
CrushedPixel 0390533f9b Markers can now be removed using the M key (in the replay) 2015-06-09 23:20:47 +02:00
CrushedPixel d891436427 Markers are now being saved upon exiting the Replay 2015-06-09 23:16:45 +02:00
CrushedPixel 0a1680e891 Keyframe Presets now ignore Marker Keyframes and those are not overwritten when loading a preset 2015-06-09 23:05:18 +02:00
CrushedPixel b2ad52d5b6 Markers are now subclasses of Keyframe
Markers can now be moved and jumped to on the Replay Timeline
2015-06-09 22:55:20 +02:00
CrushedPixel d30ef19c89 Added Event Markers to Replay, which allow players to quickly mark important events while recording (M key by default)
Added Event Marker Indicators to be displayed on GuiTimeline
2015-06-09 16:08:06 +02:00
johni0702 146aa40bd4 Fix relative coordinates being taken as absolute 2015-06-04 17:59:46 +02:00
johni0702 eaf987b403 Only set view entity if it's not already set 2015-06-04 14:35:53 +02:00
CrushedPixel 01f80294aa Spectator Keyframes are now colored blue, and the timespan during which an Entity is spectated is tinted 2015-06-03 14:20:32 +02:00
johni0702 023188a46b Fix dead lock when jumping after end of replay has been reached 2015-06-02 22:49:17 +02:00
johni0702 a9f5c667f2 Fix dead player artifacts remaining in the world after sync jumping 2015-06-02 17:20:26 +02:00
johni0702 cc4d8f67c2 Play sounds during replay relative to camera 2015-06-01 23:46:45 +02:00
CrushedPixel fe036d72d8 Added Spectator Keyframes and handles them properly in both normal and rendered Replay Paths 2015-05-31 13:54:34 +02:00
johni0702 431a36c9d9 If resource pack is not located within replay file, fall back to minecraft handling 2015-05-31 12:53:11 +02:00
johni0702 184bfd7f2e Do not close replay if an exception is caught processing a packet 2015-05-31 11:55:12 +02:00
johni0702 37d31408bd Save resource packs to replay file and use those during replay 2015-05-29 12:16:28 +02:00
johni0702 61ab4d5717 Fix partial render ticks being reset during sync packet sending 2015-05-27 17:09:41 +02:00
johni0702 9f3a97f65c Cleanup, relocate and split up GuiReplayOverlay
Merge gui resources into one texture
2015-05-26 01:08:22 +02:00
CrushedPixel d84422d6c5 Spectating a Player now displays his Hand/Item 2015-05-25 22:54:55 +02:00
johni0702 538e95ad95 Set name of unnamed threads 2015-05-24 15:18:41 +02:00
johni0702 0ac9630a22 Close downloading-terrain-screen when swallowing the PlayerPosLook packet 2015-05-24 14:52:11 +02:00
CrushedPixel 9e12c0329d Replay is now definitely exited once a Player returns to the Main screen 2015-05-24 13:49:58 +02:00
CrushedPixel 2b3bc2787a Added GuiRenderSettings to customize rendering 2015-05-24 01:26:01 +02:00
johni0702 18f22f57d0 Rework rendering
Adds default, stereoscopic, tiling, cubic and equirectangular frame rendering
2015-05-23 14:58:34 +02:00
CrushedPixel 04d0461929 Implemented Left and Right Direction GuiArrowButton
Added quick way to switch between Keyframes of similar type in GuiEditKeyframe
2015-05-23 01:20:20 +02:00
CrushedPixel cbbc50a37a Renamed "Camera Tilt" to "Camera Roll" (new naming convention!)
Changed Camera Roll to use Degree Values
Started adding Timeline Position Editing to GuiEditKeyframe
2015-05-22 17:06:36 +02:00
CrushedPixel 9396687802 Keyframes are now moveable by dragging them on the real timeline 2015-05-22 00:01:50 +02:00
CrushedPixel fa187ae0e5 Added Option to save Player Visibility Settings in Replay 2015-05-20 23:56:34 +02:00
CrushedPixel ce9e717d21 Replaced Spectate Selection GUI with Player Overview GUI, added way to hide specific players
Updated Skin File retrieving to new Mojang API

IMPORTANT: clean and rebuild the IntelliJ project, Access Transformers added!
2015-05-20 16:40:17 +02:00
johni0702 5183796802 Forge 1.8-11.14.1 requires its NetworkDispatcher to be present in the netty pipeline
Also fixes embedded channel not being closed
2015-05-15 19:52:05 +02:00
johni0702 cc12ed7be1 Prevent SOE when replaying sessions recorded on faster machines 2015-05-15 18:28:39 +02:00
johni0702 136761b424 Clean up and restructure the replay sender
Add a ReplayFile class for easy reading of replay files
2015-05-11 14:15:00 +02:00
CrushedPixel d4d2dc0da7 Removed some debug output from Replay Handler 2015-05-09 17:00:53 +02:00
CrushedPixel 5fda527cb0 Made Camera Paths take the shortest way between two head rotation values (instead of spinning unnecessarily often) 2015-05-09 16:57:16 +02:00
CrushedPixel c95e66efbc When restarting the Replay, Speed setting is now being kept 2015-05-06 18:27:21 +02:00
CrushedPixel 8e3ded4f5e Included Camera Tilt to Camera Paths 2015-05-06 12:32:16 +02:00
johni0702 20625b7180 Replace reflection with getters and access transformers where possible 2015-05-05 14:09:25 +02:00
CrushedPixel aeb8f5c0cb Minor code refactoring 2015-05-05 10:52:18 +02:00
CrushedPixel 36eab58705 Added prerequisites for future Camera Tilt feature 2015-05-05 10:52:06 +02:00
CrushedPixel 59d310cb05 Fixed UnsupportedOperationException when adding Keyframes to Preset 2015-05-02 22:22:23 +02:00
CrushedPixel e8320ebd0f Added Keyframe Repository, which is stored in Replay File itself and allows Camera Path Presets to be saved and loaded 2015-05-01 23:20:16 +02:00
CrushedPixel 4da2b1e41c Fixed time not standing still when it should during a Camera Path 2015-04-30 18:04:53 +02:00
CrushedPixel ae5eca9c99 Localized Keyboard Bindings and added "Synchronize Timeline" and "Clear Keyframes" 2015-04-30 17:46:13 +02:00
CrushedPixel 79be2bd0d5 Started localizing the Chat Messages and GUI 2015-04-26 01:47:27 +02:00
CrushedPixel e22fca0862 Removed "Null returned as hitResult" error message from log 2015-04-25 17:48:48 +02:00
CrushedPixel 0003f040ed Refactored and reformatted code to use less static variables 2015-04-23 14:09:54 +02:00
Marius Metzger 96fa350bc6 Made chunk loading block independent from computer's performance
Fixed UI glitch in Survival caused by incorrect usage of the GL Manager
2015-04-11 10:58:00 +02:00
Marius Metzger 66e27a97a4 .tmcpr files are now being deleted upon starting the game
Finally fixed Replay code
Finally fixed Lighting code
2015-04-06 16:00:08 +02:00
Marius Metzger e4d282bffe Added Option to force load all chunks when rendering
Rewrote a lot of the Settings code
Started destroying the ReplayProcess, gonna fix that ASAP
2015-04-06 11:00:32 +02:00
Marius Metzger e7c2a462f3 Significantly improved the performance of video rendering by using the magic of multithreading 2015-04-05 02:10:44 +02:00