Merge branch 1.8 into 1.8.9
41d2547Update translations00e999fFix replay not being closed when opened via URI scheme handler (fixes #92)767ea29Fix book gui not being suppressed during replay (fixes #90)5b04edbHide ReplayMod app entry from menus on Linux6aff99dFix livelock during netty write to embedded channel (fixes #85)703805fFix infinite loop in mc.scheduledTasks (fixes #86)7a4440cUpdate ReplayStudio0b9c56cFix resource packs not working after first time jumping back in time933ee5f[Compat] Fix camera entity with BetterSprinting prior to 2.0.0 (fixes #78)83b1090Fix hotbar being visible while spectating player (fixes #83)5c73117[Compat] Fix invisible entities with Orange's 1.7 Animations (fixes #78)4704b29Replace the RenderPlayer hook (used subclassing) with a mixin (fixes #79)0c226b0Fix path at end of replay resulting in constant reloading (fixes #56)1b9b13eRename render success sound to all lowercase (required for 1.11) (fixes #66)c2000b3Fix only front-facing chunks visible for ODS rendering (fixes #67)aafeeccFix initial login gui not closing on success (fixes #68)9292addUse percent-encoding for replay file names (fixes #71)8499c0fFix name of invis armor stand with CustomNameVisible not rendering (fixes #72)b9ea572Try to handle invalid ffmpeg arguments more gracefully (fixes #77)a2f8c88Fix compression packets being recorded (fixes #80)19629c3Replace usages of System.out with loggerfe1d9b8Stop Forge from allowing the mod to load on other MC versions (fixes #82)1a1e96cFix server with RM installed refusing clients without RM (fixes #76)35eb9caReplace usage of FMLLog with the mod logger
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src/main/java/com/replaymod/render/mixin/MixinFrustum.java
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src/main/java/com/replaymod/render/mixin/MixinFrustum.java
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package com.replaymod.render.mixin;
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import com.replaymod.render.hooks.EntityRendererHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.culling.Frustum;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(Frustum.class)
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public abstract class MixinFrustum {
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@Inject(method = "isBoxInFrustum", at = @At("HEAD"), cancellable = true)
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public void isBoxInFrustum(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, CallbackInfoReturnable<Boolean> ci) {
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EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) Minecraft.getMinecraft().entityRenderer).replayModRender_getHandler();
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if (handler != null && handler.omnidirectional && handler.data == null) {
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// Normally the camera is always facing the direction of the omnidirectional image face that is currently
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// getting rendered. With ODS however, the camera is always facing forwards and the turning happens in the
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// vertex shader (non-trivial due to stereo). As such, all chunks need to be rendered all the time for ODS.
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ci.setReturnValue(true);
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}
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}
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}
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