Added Preview for Camera's Position and look direction in Path Previews

Added getDestination() method to AdvancedPosition to calculate the destination based on a step size and the position's pitch/yaw
This commit is contained in:
CrushedPixel
2015-07-14 04:25:19 +02:00
parent 0ff40cc0f5
commit eb4f0fcc20
3 changed files with 120 additions and 1 deletions

View File

@@ -6,6 +6,9 @@ import lombok.EqualsAndHashCode;
import lombok.NoArgsConstructor;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import javax.vecmath.Vector3d;
@Data
@NoArgsConstructor
@@ -48,6 +51,20 @@ public class AdvancedPosition extends Position {
return dx * dx + dy * dy + dz * dz;
}
public AdvancedPosition getDestination(double stepSize) {
float f2 = MathHelper.cos((float) (Math.toRadians(-yaw) - (float)Math.PI));
float f3 = MathHelper.sin((float) (Math.toRadians(-yaw) - (float) Math.PI));
float f4 = -MathHelper.cos((float) (Math.toRadians(-pitch)));
float f5 = MathHelper.sin((float) (Math.toRadians(-pitch)));
Vector3d direction = new Vector3d((double)(f3 * f4), (double)f5, (double)(f2 * f4));
direction.normalize();
direction.scale(stepSize);
Vector3d position = new Vector3d(x, y, z);
position.add(direction);
return new AdvancedPosition(position.getX(), position.getY(), position.getZ(), pitch, yaw, roll, null);
}
@Override
public AdvancedPosition newInstance() {
return new AdvancedPosition();