Fixed Custom Image Objects being rendered through blocks
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@@ -153,14 +153,14 @@ public class ReplayMod {
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spectatorRenderer = new SpectatorRenderer();
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pathPreviewRenderer = new PathPreviewRenderer();
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FMLCommonHandler.instance().bus().register(pathPreviewRenderer);
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MinecraftForge.EVENT_BUS.register(pathPreviewRenderer);
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customObjectRenderer = new CustomObjectRenderer();
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FMLCommonHandler.instance().bus().register(customObjectRenderer);
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MinecraftForge.EVENT_BUS.register(customObjectRenderer);
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pathPreviewRenderer = new PathPreviewRenderer();
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FMLCommonHandler.instance().bus().register(pathPreviewRenderer);
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MinecraftForge.EVENT_BUS.register(pathPreviewRenderer);
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crosshairRenderHandler = new CrosshairRenderHandler();
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FMLCommonHandler.instance().bus().register(crosshairRenderHandler);
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MinecraftForge.EVENT_BUS.register(crosshairRenderHandler);
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@@ -35,11 +35,9 @@ public class CustomObjectRenderer {
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GlStateManager.enableTexture2D();
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GlStateManager.disableLighting();
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//GlStateManager.disableAlpha();
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GlStateManager.enableAlpha();
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GlStateManager.enableDepth();
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GlStateManager.disableDepth();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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