Add Optifine compatibility to rendering by disabling their separate chunk loading queue
Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
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@@ -116,5 +116,22 @@
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"parent": "replaymod",
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"screenshots": [],
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"dependencies": []
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}
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},
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{
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"modid": "replaymod-compat",
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"name": "Replay Mod - Compatibility",
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"description": "Compatibility Module of the ReplayMod - Adds compatibility with other mods",
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"version": "${version}",
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"mcversion": "${mcversion}",
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"url": "https://replaymod.com",
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"updateUrl": "https://replaymod.com/download",
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"authorList": [
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"CrushedPixel",
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"johni0702"
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],
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"logoFile": "replaymod_logo.png",
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"parent": "replaymod",
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"screenshots": [],
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"dependencies": []
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}
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]
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@@ -1,10 +1,12 @@
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{
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"required": true,
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"required": false,
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"package": "com.replaymod.compat.shaders.mixin",
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"mixins": [],
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"server": [],
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"client": [
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"MixinShaderEntityRenderer"
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"MixinShaderEntityRenderer",
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"MixinShaderRenderChunk",
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"MixinShaderRenderGlobal"
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],
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"refmap": "mixins.replaymod.refmap.json"
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}
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