Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
12 lines
262 B
JSON
12 lines
262 B
JSON
{
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"required": false,
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"package": "com.replaymod.compat.shaders.mixin",
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"mixins": [],
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"server": [],
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"client": [
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"MixinShaderEntityRenderer",
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"MixinShaderRenderChunk",
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"MixinShaderRenderGlobal"
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],
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"refmap": "mixins.replaymod.refmap.json"
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} |