Use java.util.Arrays instead of scala.actors.threadpool.Arrays in GuiKeyframeRepository to prevent a crash at runtime
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@@ -15,11 +15,11 @@ import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.resources.I18n;
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import org.apache.commons.lang3.time.DurationFormatUtils;
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import org.apache.commons.lang3.time.DurationFormatUtils;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Keyboard;
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import scala.actors.threadpool.Arrays;
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import java.awt.*;
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import java.awt.*;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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public class GuiKeyframeRepository extends GuiScreen implements GuiReplayOverlay.NoOverlay {
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public class GuiKeyframeRepository extends GuiScreen implements GuiReplayOverlay.NoOverlay {
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