Use java.util.Arrays instead of scala.actors.threadpool.Arrays in GuiKeyframeRepository to prevent a crash at runtime

This commit is contained in:
CrushedPixel
2015-07-16 20:20:57 +02:00
parent 0c7e7a3e0c
commit e29b6ec9a0

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@@ -15,11 +15,11 @@ import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.resources.I18n; import net.minecraft.client.resources.I18n;
import org.apache.commons.lang3.time.DurationFormatUtils; import org.apache.commons.lang3.time.DurationFormatUtils;
import org.lwjgl.input.Keyboard; import org.lwjgl.input.Keyboard;
import scala.actors.threadpool.Arrays;
import java.awt.*; import java.awt.*;
import java.io.IOException; import java.io.IOException;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Arrays;
import java.util.List; import java.util.List;
public class GuiKeyframeRepository extends GuiScreen implements GuiReplayOverlay.NoOverlay { public class GuiKeyframeRepository extends GuiScreen implements GuiReplayOverlay.NoOverlay {