From e29b6ec9a04cedf40220431b4f75b475ba3c4d06 Mon Sep 17 00:00:00 2001 From: CrushedPixel Date: Thu, 16 Jul 2015 20:20:57 +0200 Subject: [PATCH] Use java.util.Arrays instead of scala.actors.threadpool.Arrays in GuiKeyframeRepository to prevent a crash at runtime --- .../eu/crushedpixel/replaymod/gui/GuiKeyframeRepository.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/eu/crushedpixel/replaymod/gui/GuiKeyframeRepository.java b/src/main/java/eu/crushedpixel/replaymod/gui/GuiKeyframeRepository.java index e69b98eb..bbdcfb7f 100644 --- a/src/main/java/eu/crushedpixel/replaymod/gui/GuiKeyframeRepository.java +++ b/src/main/java/eu/crushedpixel/replaymod/gui/GuiKeyframeRepository.java @@ -15,11 +15,11 @@ import net.minecraft.client.gui.GuiTextField; import net.minecraft.client.resources.I18n; import org.apache.commons.lang3.time.DurationFormatUtils; import org.lwjgl.input.Keyboard; -import scala.actors.threadpool.Arrays; import java.awt.*; import java.io.IOException; import java.util.ArrayList; +import java.util.Arrays; import java.util.List; public class GuiKeyframeRepository extends GuiScreen implements GuiReplayOverlay.NoOverlay {