Spectating a Player now displays his Hand/Item

This commit is contained in:
CrushedPixel
2015-05-25 22:54:55 +02:00
parent 5f78f312a1
commit d84422d6c5
4 changed files with 500 additions and 42 deletions

View File

@@ -12,6 +12,7 @@ import eu.crushedpixel.replaymod.reflection.MCPNames;
import eu.crushedpixel.replaymod.registry.*;
import eu.crushedpixel.replaymod.renderer.InvisibilityRender;
import eu.crushedpixel.replaymod.renderer.SafeEntityRenderer;
import eu.crushedpixel.replaymod.renderer.SpectatorRenderer;
import eu.crushedpixel.replaymod.replay.ReplayHandler;
import eu.crushedpixel.replaymod.replay.ReplayProcess;
import eu.crushedpixel.replaymod.replay.ReplaySender;
@@ -77,6 +78,7 @@ public class ReplayMod {
public static DownloadedFileHandler downloadedFileHandler;
public static FavoritedFileHandler favoritedFileHandler;
public static RatedFileHandler ratedFileHandler;
public static SpectatorRenderer spectatorRenderer;
private static Field defaultResourcePacksField;
static {
@@ -136,6 +138,10 @@ public class ReplayMod {
FMLCommonHandler.instance().bus().register(tarl);
MinecraftForge.EVENT_BUS.register(tarl);
spectatorRenderer = new SpectatorRenderer();
FMLCommonHandler.instance().bus().register(spectatorRenderer);
MinecraftForge.EVENT_BUS.register(spectatorRenderer);
KeybindRegistry.initialize();
try {

View File

@@ -1,72 +1,514 @@
package eu.crushedpixel.replaymod.renderer;
import eu.crushedpixel.replaymod.replay.ReplayHandler;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.client.resources.DefaultPlayerSkin;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EnumPlayerModelParts;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.storage.MapData;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.Project;
/**
* Created by mariusmetzger on 24/05/15.
*/
public class SpectatorRenderer extends SafeEntityRenderer {
public class SpectatorRenderer {
private final Minecraft mc;
private final Minecraft mc = Minecraft.getMinecraft();
@SubscribeEvent
public void renderSpectatorHand(RenderHandEvent event) {
if(!ReplayHandler.isInReplay() || ReplayHandler.isCamera()) {
return;
}
Entity current = ReplayHandler.getCurrentEntity();
if(!(current instanceof EntityPlayer)) return;
EntityPlayer entityPlayer = (EntityPlayer)current;
event.setCanceled(true);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
float f1 = 0.07F;
if (this.mc.gameSettings.anaglyph) {
GlStateManager.translate((float)(-(event.renderPass * 2 - 1)) * f1, 0.0F, 0.0F);
}
Project.gluPerspective(mc.entityRenderer.getFOVModifier(event.partialTicks, false),
(float)this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, mc.entityRenderer.farPlaneDistance * 2.0F);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
if (this.mc.gameSettings.anaglyph)
{
GlStateManager.translate((float)(event.renderPass * 2 - 1) * 0.1F, 0.0F, 0.0F);
}
GlStateManager.pushMatrix();
mc.entityRenderer.hurtCameraEffect(event.partialTicks);
if (this.mc.gameSettings.viewBobbing)
{
mc.entityRenderer.setupViewBobbing(event.partialTicks);
}
boolean flag = this.mc.getRenderViewEntity() instanceof EntityLivingBase && ((EntityLivingBase)this.mc.getRenderViewEntity()).isPlayerSleeping();
if (this.mc.gameSettings.thirdPersonView == 0 && !flag && !this.mc.gameSettings.hideGUI)
{
mc.entityRenderer.enableLightmap();
renderItemInFirstPerson(event.partialTicks);
mc.entityRenderer.disableLightmap();
}
GlStateManager.popMatrix();
if (this.mc.gameSettings.thirdPersonView == 0 && !flag)
{
renderOverlays(event.partialTicks, entityPlayer);
mc.entityRenderer.hurtCameraEffect(event.partialTicks);
}
if (this.mc.gameSettings.viewBobbing)
{
mc.entityRenderer.setupViewBobbing(event.partialTicks);
}
public SpectatorRenderer(Minecraft mcIn, EntityRenderer renderer) {
super(mcIn, renderer);
this.mc = mcIn;
}
@Override
protected void renderHand(float p_78476_1_, int p_78476_2_) {
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
float f1 = 0.07F;
public void renderOverlays(float p_78447_1_, EntityPlayer player) {
GlStateManager.disableAlpha();
if (this.mc.gameSettings.anaglyph)
if(player.isEntityInsideOpaqueBlock()) {
IBlockState iblockstate = this.mc.theWorld.getBlockState(new BlockPos(player));
for (int i = 0; i < 8; ++i)
{
GlStateManager.translate((float)(-(p_78476_2_ * 2 - 1)) * f1, 0.0F, 0.0F);
double d0 = player.posX + (double)(((float)((i >> 0) % 2) - 0.5F) * player.width * 0.8F);
double d1 = player.posY + (double)(((float)((i >> 1) % 2) - 0.5F) * 0.1F);
double d2 = player.posZ + (double)(((float)((i >> 2) % 2) - 0.5F) * player.width * 0.8F);
BlockPos blockpos = new BlockPos(d0, d1 + (double)player.getEyeHeight(), d2);
IBlockState iblockstate1 = this.mc.theWorld.getBlockState(blockpos);
if (iblockstate1.getBlock().isVisuallyOpaque())
{
iblockstate = iblockstate1;
}
}
Project.gluPerspective(this.getFOVModifier(p_78476_1_, false), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
if (this.mc.gameSettings.anaglyph)
if (iblockstate.getBlock().getRenderType() != -1)
{
GlStateManager.translate((float)(p_78476_2_ * 2 - 1) * 0.1F, 0.0F, 0.0F);
mc.entityRenderer.itemRenderer.func_178108_a(p_78447_1_, this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(iblockstate));
}
}
if(!player.isSpectator()) {
if (player.isInsideOfMaterial(Material.water)) {
renderWaterOverlayTexture(p_78447_1_, player);
}
GlStateManager.pushMatrix();
this.hurtCameraEffect(p_78476_1_);
if (this.mc.thePlayer.isBurning()) {
mc.entityRenderer.itemRenderer.renderFireInFirstPerson(p_78447_1_);
}
}
if (this.mc.gameSettings.viewBobbing)
GlStateManager.enableAlpha();
}
public void renderWaterOverlayTexture(float p_78448_1_, EntityPlayer player)
{
this.mc.getTextureManager().bindTexture(mc.entityRenderer.itemRenderer.RES_UNDERWATER_OVERLAY);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
float f1 = player.getBrightness(p_78448_1_);
GlStateManager.color(f1, f1, f1, 0.5F);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.pushMatrix();
float f2 = 4.0F;
float f3 = -1.0F;
float f4 = 1.0F;
float f5 = -1.0F;
float f6 = 1.0F;
float f7 = -0.5F;
float f8 = -player.rotationYaw / 64.0F;
float f9 = player.rotationPitch / 64.0F;
worldrenderer.startDrawingQuads();
worldrenderer.addVertexWithUV((double)f3, (double)f5, (double)f7, (double)(f2 + f8), (double)(f2 + f9));
worldrenderer.addVertexWithUV((double)f4, (double)f5, (double)f7, (double)(0.0F + f8), (double)(f2 + f9));
worldrenderer.addVertexWithUV((double)f4, (double)f6, (double)f7, (double)(0.0F + f8), (double)(0.0F + f9));
worldrenderer.addVertexWithUV((double)f3, (double)f6, (double)f7, (double)(f2 + f8), (double)(0.0F + f9));
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
}
@SubscribeEvent
public void tickEvent(TickEvent event) {
if(event.type != TickEvent.Type.CLIENT) return;
if(event.phase != TickEvent.Phase.START) return;
Entity current = ReplayHandler.getCurrentEntity();
if(!(current instanceof EntityPlayer)) return;
EntityPlayer entityPlayer = (EntityPlayer)current;
updateEquippedItem(entityPlayer);
updateArmYawAndPitch(entityPlayer);
}
public void renderItemInFirstPerson(float p_78440_1_) {
//System.out.println("HERE");
float f1 = 1.0F - (prevEquippedProgress + (equippedProgress - prevEquippedProgress) * p_78440_1_);
Entity current = ReplayHandler.getCurrentEntity();
if(!(current instanceof EntityPlayer)) return;
EntityPlayer entityPlayer = (EntityPlayer)current;
float f2 = entityPlayer.getSwingProgress(p_78440_1_);
float f3 = entityPlayer.prevRotationPitch + (entityPlayer.rotationPitch - entityPlayer.prevRotationPitch) * p_78440_1_;
float f4 = entityPlayer.prevRotationYaw + (entityPlayer.rotationYaw - entityPlayer.prevRotationYaw) * p_78440_1_;
mc.entityRenderer.itemRenderer.func_178101_a(f3, f4); //does not rely on a player
setLightmapTextureCoords(entityPlayer);
rotateHand(entityPlayer, p_78440_1_);
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
if (itemToRender != null)
{
if (itemToRender.getItem() == Items.filled_map) {
renderMapInHand(entityPlayer, f3, f1, f2);
}
//TODO check those
else if (entityPlayer.getItemInUseCount() > 0)
{
this.setupViewBobbing(p_78476_1_);
EnumAction enumaction = itemToRender.getItemUseAction();
switch (ItemRenderer.SwitchEnumAction.field_178094_a[enumaction.ordinal()])
{
case 1:
mc.entityRenderer.itemRenderer.func_178096_b(f1, 0.0F);
break;
case 2:
case 3:
renderItem1(entityPlayer, p_78440_1_);
mc.entityRenderer.itemRenderer.func_178096_b(f1, 0.0F);
break;
case 4:
mc.entityRenderer.itemRenderer.func_178096_b(f1, 0.0F);
mc.entityRenderer.itemRenderer.func_178103_d();
break;
case 5:
mc.entityRenderer.itemRenderer.func_178096_b(f1, 0.0F);
renderItem2(p_78440_1_, entityPlayer);
}
}
else {
//those calls are fine
mc.entityRenderer.itemRenderer.func_178105_d(f2);
mc.entityRenderer.itemRenderer.func_178096_b(f1, f2);
}
boolean flag = this.mc.getRenderViewEntity() instanceof EntityLivingBase && ((EntityLivingBase)this.mc.getRenderViewEntity()).isPlayerSleeping();
mc.entityRenderer.itemRenderer.renderItem(entityPlayer, itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
}
else if (!entityPlayer.isInvisible()) {
func_178095_a(entityPlayer, f1, f2);
}
if (this.mc.gameSettings.thirdPersonView == 0 && !flag && !this.mc.gameSettings.hideGUI && !this.mc.playerController.isSpectator())
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
RenderHelper.disableStandardItemLighting();
}
public void setLightmapTextureCoords(EntityPlayer p_178109_1_) {
int i = this.mc.theWorld.getCombinedLight(new BlockPos(p_178109_1_.posX, p_178109_1_.posY + (double)p_178109_1_.getEyeHeight(), p_178109_1_.posZ), 0);
float f = (float)(i & 65535);
float f1 = (float)(i >> 16);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f, f1);
}
private float prevRenderArmPitch, renderArmPitch;
private float prevRenderArmYaw, renderArmYaw;
public void updateArmYawAndPitch(EntityPlayer player) {
this.prevRenderArmYaw = this.renderArmYaw;
this.prevRenderArmPitch = this.renderArmPitch;
this.renderArmPitch = (float)((double)this.renderArmPitch + (double)(player.rotationPitch - this.renderArmPitch) * 0.5D);
this.renderArmYaw = (float)((double)this.renderArmYaw + (double)(player.rotationYaw - this.renderArmYaw) * 0.5D);
}
public void rotateHand(EntityPlayer p_178110_1_, float p_178110_2_) {
float f1 = prevRenderArmPitch + (renderArmPitch - prevRenderArmPitch) * p_178110_2_;
float f2 = prevRenderArmYaw + (renderArmYaw - prevRenderArmYaw) * p_178110_2_;
GlStateManager.rotate((p_178110_1_.rotationPitch - f1) * 0.1F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate((p_178110_1_.rotationYaw - f2) * 0.1F, 0.0F, 1.0F, 0.0F);
}
public void renderMapInHand(EntityPlayer p_178097_1_, float p_178097_2_, float p_178097_3_, float p_178097_4_)
{
float f3 = -0.4F * MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float) Math.PI);
float f4 = 0.2F * MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float)Math.PI * 2.0F);
float f5 = -0.2F * MathHelper.sin(p_178097_4_ * (float)Math.PI);
GlStateManager.translate(f3, f4, f5);
float f6 = mc.entityRenderer.itemRenderer.func_178100_c(p_178097_2_); //player independent
GlStateManager.translate(0.0F, 0.04F, -0.72F);
GlStateManager.translate(0.0F, p_178097_3_ * -1.2F, 0.0F);
GlStateManager.translate(0.0F, f6 * -0.5F, 0.0F);
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f6 * -85.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
renderArmSkin(p_178097_1_);
float f7 = MathHelper.sin(p_178097_4_ * p_178097_4_ * (float)Math.PI);
float f8 = MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float)Math.PI);
GlStateManager.rotate(f7 * -20.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f8 * -20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(f8 * -80.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(0.38F, 0.38F, 0.38F);
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-1.0F, -1.0F, 0.0F);
GlStateManager.scale(0.015625F, 0.015625F, 0.015625F);
this.mc.getTextureManager().bindTexture(mc.entityRenderer.itemRenderer.RES_MAP_BACKGROUND);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
worldrenderer.startDrawingQuads();
worldrenderer.addVertexWithUV(-7.0D, 135.0D, 0.0D, 0.0D, 1.0D);
worldrenderer.addVertexWithUV(135.0D, 135.0D, 0.0D, 1.0D, 1.0D);
worldrenderer.addVertexWithUV(135.0D, -7.0D, 0.0D, 1.0D, 0.0D);
worldrenderer.addVertexWithUV(-7.0D, -7.0D, 0.0D, 0.0D, 0.0D);
tessellator.draw();
MapData mapdata = Items.filled_map.getMapData(itemToRender, this.mc.theWorld);
if (mapdata != null)
{
this.mc.entityRenderer.getMapItemRenderer().func_148250_a(mapdata, false);
}
}
public void renderArmSkin(EntityPlayer p_178102_1_) {
bindPlayerTexture(p_178102_1_);
Render render = mc.entityRenderer.itemRenderer.renderManager.getEntityRenderObject((EntityPlayer)ReplayHandler.getCurrentEntity());
RenderPlayer renderplayer = (RenderPlayer)render;
if (!p_178102_1_.isInvisible()) {
func_180534_a(renderplayer, p_178102_1_);
func_178106_b(renderplayer, p_178102_1_);
}
}
public void func_180534_a(RenderPlayer p_180534_1_, EntityPlayer player) {
GlStateManager.pushMatrix();
GlStateManager.rotate(54.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(64.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-62.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.25F, -0.85F, 0.75F);
func_177138_b(p_180534_1_, player);
GlStateManager.popMatrix();
}
public void func_178106_b(RenderPlayer p_178106_1_, EntityPlayer player) {
GlStateManager.pushMatrix();
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(41.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(-0.3F, -1.1F, 0.45F);
func_177139_c(p_178106_1_, player);
GlStateManager.popMatrix();
}
public void func_177139_c(RenderPlayer r, EntityPlayer p_177139_1_) {
float f = 1.0F;
GlStateManager.color(f, f, f);
ModelPlayer modelplayer = r.getPlayerModel();
func_177137_d(r, p_177139_1_);
modelplayer.isSneak = false;
modelplayer.swingProgress = 0.0F;
modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, p_177139_1_);
modelplayer.func_178726_b();
}
public void renderItem1(EntityPlayer p_178104_1_, float p_178104_2_) {
float f1 = (float)p_178104_1_.getItemInUseCount() - p_178104_2_ + 1.0F;
float f2 = f1 / (float)itemToRender.getMaxItemUseDuration();
float f3 = MathHelper.abs(MathHelper.cos(f1 / 4.0F * (float)Math.PI) * 0.1F);
if (f2 >= 0.8F) {
f3 = 0.0F;
}
GlStateManager.translate(0.0F, f3, 0.0F);
float f4 = 1.0F - (float)Math.pow((double)f2, 27.0D);
GlStateManager.translate(f4 * 0.6F, f4 * -0.5F, f4 * 0.0F);
GlStateManager.rotate(f4 * 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f4 * 10.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f4 * 30.0F, 0.0F, 0.0F, 1.0F);
}
public void renderItem2(float p_178098_1_, EntityPlayer p_178098_2_) {
GlStateManager.rotate(-18.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-8.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.9F, 0.2F, 0.0F);
float f1 = (float)itemToRender.getMaxItemUseDuration() - ((float)p_178098_2_.getItemInUseCount() - p_178098_1_ + 1.0F);
float f2 = f1 / 20.0F;
f2 = (f2 * f2 + f2 * 2.0F) / 3.0F;
if (f2 > 1.0F)
{
f2 = 1.0F;
}
if (f2 > 0.1F)
{
float f3 = MathHelper.sin((f1 - 0.1F) * 1.3F);
float f4 = f2 - 0.1F;
float f5 = f3 * f4;
GlStateManager.translate(f5 * 0.0F, f5 * 0.01F, f5 * 0.0F);
}
GlStateManager.translate(f2 * 0.0F, f2 * 0.0F, f2 * 0.1F);
GlStateManager.scale(1.0F, 1.0F, 1.0F + f2 * 0.2F);
}
private void bindPlayerTexture(EntityPlayer player) {
//TODO: Get spectated player's skin
//this.mc.getTextureManager().bindTexture(player.getLocationSkin());
this.mc.getTextureManager().bindTexture(DefaultPlayerSkin.getDefaultSkin(player.getUniqueID()));
}
public void func_178095_a(EntityPlayer p_178095_1_, float p_178095_2_, float p_178095_3_)
{
float f2 = -0.3F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
float f3 = 0.4F * MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI * 2.0F);
float f4 = -0.4F * MathHelper.sin(p_178095_3_ * (float)Math.PI);
GlStateManager.translate(f2, f3, f4);
GlStateManager.translate(0.64000005F, -0.6F, -0.71999997F);
GlStateManager.translate(0.0F, p_178095_2_ * -0.6F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
float f5 = MathHelper.sin(p_178095_3_ * p_178095_3_ * (float)Math.PI);
float f6 = MathHelper.sin(MathHelper.sqrt_float(p_178095_3_) * (float)Math.PI);
GlStateManager.rotate(f6 * 70.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f5 * -20.0F, 0.0F, 0.0F, 1.0F);
bindPlayerTexture(p_178095_1_);
GlStateManager.translate(-1.0F, 3.6F, 3.5F);
GlStateManager.rotate(120.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.scale(1.0F, 1.0F, 1.0F);
GlStateManager.translate(5.6F, 0.0F, 0.0F);
Render render = mc.entityRenderer.itemRenderer.renderManager.getEntityRenderObject(p_178095_1_);
RenderPlayer renderplayer = (RenderPlayer)render;
func_177138_b(renderplayer, p_178095_1_);
}
public void func_177138_b(RenderPlayer r, EntityPlayer p_177138_1_) {
float f = 1.0F;
GlStateManager.color(f, f, f);
ModelPlayer modelplayer = r.getPlayerModel();
func_177137_d(r, p_177138_1_);
modelplayer.swingProgress = 0.0F;
modelplayer.isSneak = false;
modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, p_177138_1_);
modelplayer.func_178725_a();
}
private void func_177137_d(RenderPlayer r, EntityPlayer p_177137_1_) {
ModelPlayer modelplayer = r.getPlayerModel();
if (p_177137_1_.isSpectator())
{
modelplayer.setInvisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
}
else
{
ItemStack itemstack = p_177137_1_.inventory.getCurrentItem();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = p_177137_1_.func_175148_a(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = p_177137_1_.func_175148_a(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = p_177137_1_.func_175148_a(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = p_177137_1_.func_175148_a(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = p_177137_1_.func_175148_a(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = p_177137_1_.func_175148_a(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.heldItemLeft = 0;
modelplayer.aimedBow = false;
modelplayer.isSneak = p_177137_1_.isSneaking();
if (itemstack == null)
{
this.enableLightmap();
this.itemRenderer.renderItemInFirstPerson(p_78476_1_);
this.disableLightmap();
modelplayer.heldItemRight = 0;
}
GlStateManager.popMatrix();
if (this.mc.gameSettings.thirdPersonView == 0 && !flag)
else
{
this.itemRenderer.renderOverlays(p_78476_1_);
this.hurtCameraEffect(p_78476_1_);
}
modelplayer.heldItemRight = 1;
if (this.mc.gameSettings.viewBobbing)
if (p_177137_1_.getItemInUseCount() > 0)
{
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK)
{
modelplayer.heldItemRight = 3;
}
else if (enumaction == EnumAction.BOW)
{
modelplayer.aimedBow = true;
}
}
}
}
}
private ItemStack itemToRender;
private float prevEquippedProgress, equippedProgress;
public void updateEquippedItem(EntityPlayer player) {
prevEquippedProgress = equippedProgress;
ItemStack itemstack = player.inventory.getCurrentItem();
boolean flag = false;
if (itemToRender != null && itemstack != null)
{
if (!itemToRender.getIsItemStackEqual(itemstack))
{
this.setupViewBobbing(p_78476_1_);
flag = true;
}
}
else if(itemToRender == null && itemstack == null)
{
flag = false;
}
else
{
flag = true;
}
float f = 0.4F;
float f1 = flag ? 0.0F : 1.0F;
float f2 = MathHelper.clamp_float(f1 - equippedProgress, -f, f);
equippedProgress += f2;
if (equippedProgress < 0.1F)
{
itemToRender = itemstack;
mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
}
}
}

View File

@@ -87,6 +87,10 @@ public class ReplayHandler {
return currentEntity == cameraEntity;
}
public static Entity getCurrentEntity() {
return currentEntity;
}
public static void startPath(RenderOptions renderOptions) {
if(!ReplayHandler.isInPath()) ReplayProcess.startReplayProcess(renderOptions);
}

View File

@@ -73,8 +73,14 @@ public net.minecraft.client.renderer.chunk.ChunkRenderDispatcher field_178522_c
# TextureUtil
public net.minecraft.client.renderer.texture.TextureUtil func_147947_a(I[IIIIIZZZ)V # uploadTextureSub
#RenderManager
# RenderManager
public net.minecraft.client.renderer.entity.RenderManager field_178636_l # skinMap
# ItemRenderer
public net.minecraft.client.renderer.ItemRenderer *
public net.minecraft.client.renderer.ItemRenderer *()
public net.minecraft.client.renderer.ItemRenderer$SwitchEnumAction
public net.minecraft.client.renderer.ItemRenderer$SwitchEnumAction *
# Example
# public net.minecraft.package.ClassName func_some_id(Ljava/lang/Class;IZS)V # methodName