Make use of new @Pattern feature to centralize version-aware code
That is, most of the business code should not be aware that it is being compiled to multiple versions even when it heavily interacts with MC, preprocessor statements should be an escape hatch, not the norm. Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap) feature makes this possible by defining "search and replace"-like patterns (but smarter in that they are type-aware) in one or more central places (the "Patterns.java" files) which then are applied all over the code base. In a way, this is another step in the automatic back-porting process where preprocessor statements are used when we cannot yet do something automatically. Previously we "merely" automatically converted between different mapping, this new feature now also allows us to automatically perform simple refactoring tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or changing how a method is called (e.g. `BufferBuilder.begin`), or changing a method call chain (e.g. `dispatcher.camera.getYaw()`), or most other search-and-replace-like changes and any combination of those. The only major limitation is that the replacement itself is not smart, so arguments must be kept in same order (or be temporarily assigned to local variables which then can be used in any order).
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@@ -19,6 +19,9 @@ import com.replaymod.simplepathing.SPTimeline;
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import com.replaymod.simplepathing.gui.GuiPathing;
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import de.johni0702.minecraft.gui.utils.EventRegistrations;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.Identifier;
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@@ -34,7 +37,6 @@ import java.util.Comparator;
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import java.util.Optional;
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import static com.replaymod.core.ReplayMod.TEXTURE;
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import static com.replaymod.core.versions.MCVer.*;
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public class PathPreviewRenderer extends EventRegistrations {
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private static final Identifier CAMERA_HEAD = new Identifier("replaymod", "camera_head.png");
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@@ -56,7 +58,7 @@ public class PathPreviewRenderer extends EventRegistrations {
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private void renderCameraPath(MatrixStack matrixStack) {
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if (!replayHandler.getReplaySender().isAsyncMode() || mc.options.hudHidden) return;
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Entity view = getRenderViewEntity(mc);
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Entity view = mc.getCameraEntity();
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if (view == null) return;
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GuiPathing guiPathing = mod.getGuiPathing();
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@@ -75,14 +77,15 @@ public class PathPreviewRenderer extends EventRegistrations {
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int renderDistanceSquared = renderDistance * renderDistance;
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Triple<Double, Double, Double> viewPos = Triple.of(
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Entity_getX(view),
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view.getX(),
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view.getY()
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//#if MC>=10800 && MC<11500
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//$$ // Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height)
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//$$ Entity_getY(view) - view.getStandingEyeHeight(),
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//$$ - view.getStandingEyeHeight(),
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//#else
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Entity_getY(view),
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,
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//#endif
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Entity_getZ(view)
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view.getZ()
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);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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@@ -212,36 +215,40 @@ public class PathPreviewRenderer extends EventRegistrations {
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if (distanceSquared(view, pos1) > renderDistanceSquared) return;
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if (distanceSquared(view, pos2) > renderDistanceSquared) return;
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BufferBuilder_beginPosCol(GL11.GL_LINES);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR);
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BufferBuilder_addPosCol(
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buffer.vertex(
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pos1.getLeft() - view.getLeft(),
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pos1.getMiddle() - view.getMiddle(),
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pos1.getRight() - view.getRight(),
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pos1.getRight() - view.getRight()
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).color(
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color >> 16 & 0xff,
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color >> 8 & 0xff,
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color & 0xff,
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255
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);
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BufferBuilder_addPosCol(
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).next();
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buffer.vertex(
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pos2.getLeft() - view.getLeft(),
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pos2.getMiddle() - view.getMiddle(),
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pos2.getRight() - view.getRight(),
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pos2.getRight() - view.getRight()
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).color(
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color >> 16 & 0xff,
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color >> 8 & 0xff,
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color & 0xff,
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255
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);
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).next();
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GL11.glLineWidth(3);
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Tessellator_getInstance().draw();
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tessellator.draw();
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}
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private void drawPoint(Triple<Double, Double, Double> view,
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Triple<Double, Double, Double> pos,
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Keyframe keyframe) {
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MCVer.bindTexture(TEXTURE);
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mc.getTextureManager().bindTexture(TEXTURE);
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float posX = 80f / ReplayMod.TEXTURE_SIZE;
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float posY = 0f;
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@@ -260,12 +267,14 @@ public class PathPreviewRenderer extends EventRegistrations {
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float maxX = 0.5f;
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float maxY = 0.5f;
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BufferBuilder_beginPosTex(GL11.GL_QUADS);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE);
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BufferBuilder_addPosTex(minX, minY, 0, posX + size, posY + size);
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BufferBuilder_addPosTex(minX, maxY, 0, posX + size, posY);
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BufferBuilder_addPosTex(maxX, maxY, 0, posX, posY);
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BufferBuilder_addPosTex(maxX, minY, 0, posX, posY + size);
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buffer.vertex(minX, minY, 0).texture(posX + size, posY + size).next();
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buffer.vertex(minX, maxY, 0).texture(posX + size, posY).next();
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buffer.vertex(maxX, maxY, 0).texture(posX, posY).next();
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buffer.vertex(maxX, minY, 0).texture(posX, posY + size).next();
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GL11.glPushMatrix();
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@@ -275,15 +284,10 @@ public class PathPreviewRenderer extends EventRegistrations {
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pos.getRight() - view.getRight()
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);
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GL11.glNormal3f(0, 1, 0);
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//#if MC>=11500
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GL11.glRotatef(-getRenderManager().camera.getYaw(), 0, 1, 0);
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GL11.glRotatef(getRenderManager().camera.getPitch(), 1, 0, 0);
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//#else
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//$$ GL11.glRotatef(-getRenderManager().cameraYaw, 0, 1, 0);
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//$$ GL11.glRotatef(getRenderManager().cameraPitch, 1, 0, 0);
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//#endif
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GL11.glRotatef(-mc.getEntityRenderDispatcher().camera.getYaw(), 0, 1, 0);
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GL11.glRotatef(mc.getEntityRenderDispatcher().camera.getPitch(), 1, 0, 0);
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Tessellator_getInstance().draw();
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tessellator.draw();
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GL11.glPopMatrix();
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}
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@@ -292,7 +296,7 @@ public class PathPreviewRenderer extends EventRegistrations {
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Triple<Double, Double, Double> pos,
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Triple<Float, Float, Float> rot) {
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MCVer.bindTexture(CAMERA_HEAD);
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mc.getTextureManager().bindTexture(CAMERA_HEAD);
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GL11.glPushMatrix();
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@@ -308,12 +312,14 @@ public class PathPreviewRenderer extends EventRegistrations {
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//draw the position line
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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BufferBuilder_beginPosCol(GL11.GL_LINES);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR);
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BufferBuilder_addPosCol(0, 0, 0, 0, 255, 0, 170);
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BufferBuilder_addPosCol(0, 0, 2, 0, 255, 0, 170);
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buffer.vertex(0, 0, 0).color(0, 255, 0, 170).next();
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buffer.vertex(0, 0, 2).color(0, 255, 0, 170).next();
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Tessellator_getInstance().draw();
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tessellator.draw();
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// draw camera cube
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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@@ -322,45 +328,45 @@ public class PathPreviewRenderer extends EventRegistrations {
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double r = -cubeSize/2;
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BufferBuilder_beginPosTexCol(GL11.GL_QUADS);
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buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
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//back
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BufferBuilder_addPosTexCol(r, r + cubeSize, r, 3 * 8 / 64f, 8 / 64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r + cubeSize, r, 4*8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r, r, 4*8/64f, 2*8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r, r, 3*8/64f, 2*8/64f, 255, 255, 255, 200);
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buffer.vertex(r, r + cubeSize, r).texture(3 * 8 / 64f, 8 / 64f).color(255, 255, 255, 200).next();
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buffer.vertex(r + cubeSize, r + cubeSize, r).texture(4*8/64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r + cubeSize, r, r).texture(4*8/64f, 2*8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r, r, r).texture(3*8/64f, 2*8/64f).color(255, 255, 255, 200).next();
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//front
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BufferBuilder_addPosTexCol(r + cubeSize, r, r + cubeSize, 2 * 8 / 64f, 2*8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r + cubeSize, r + cubeSize, 2 * 8 / 64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r + cubeSize, r + cubeSize, 8 / 64f, 8 / 64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r, r + cubeSize, 8 / 64f, 2*8/64f, 255, 255, 255, 200);
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buffer.vertex(r + cubeSize, r, r + cubeSize).texture(2 * 8 / 64f, 2*8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(2 * 8 / 64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r, r + cubeSize, r + cubeSize).texture(8 / 64f, 8 / 64f).color(255, 255, 255, 200).next();
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buffer.vertex(r, r, r + cubeSize).texture(8 / 64f, 2*8/64f).color(255, 255, 255, 200).next();
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//left
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BufferBuilder_addPosTexCol(r + cubeSize, r + cubeSize, r, 0, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r + cubeSize, r + cubeSize, 8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r, r + cubeSize, 8/64f, 2*8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r+cubeSize, r, r, 0, 2*8/64f, 255, 255, 255, 200);
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buffer.vertex(r + cubeSize, r + cubeSize, r).texture(0, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(8/64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r + cubeSize, r, r + cubeSize).texture(8/64f, 2*8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r+cubeSize, r, r).texture(0, 2*8/64f).color(255, 255, 255, 200).next();
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//right
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BufferBuilder_addPosTexCol(r, r + cubeSize, r + cubeSize, 2*8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r + cubeSize, r, 3*8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r, r, 3*8/64f, 2*8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r, r + cubeSize, 2 * 8 / 64f, 2 * 8 / 64f, 255, 255, 255, 200);
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buffer.vertex(r, r + cubeSize, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r, r + cubeSize, r).texture(3*8/64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r, r, r).texture(3*8/64f, 2*8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r, r, r + cubeSize).texture(2 * 8 / 64f, 2 * 8 / 64f).color(255, 255, 255, 200).next();
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//bottom
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BufferBuilder_addPosTexCol(r + cubeSize, r, r, 3*8/64f, 0, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r, r + cubeSize, 3*8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r, r + cubeSize, 2*8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r, r, 2 * 8 / 64f, 0, 255, 255, 255, 200);
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buffer.vertex(r + cubeSize, r, r).texture(3*8/64f, 0).color(255, 255, 255, 200).next();
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buffer.vertex(r + cubeSize, r, r + cubeSize).texture(3*8/64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r, r, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r, r, r).texture(2 * 8 / 64f, 0).color(255, 255, 255, 200).next();
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//top
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BufferBuilder_addPosTexCol(r, r + cubeSize, r, 8/64f, 0, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r, r + cubeSize, r + cubeSize, 8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r + cubeSize, r + cubeSize, 2*8/64f, 8/64f, 255, 255, 255, 200);
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BufferBuilder_addPosTexCol(r + cubeSize, r + cubeSize, r, 2 * 8 / 64f, 0, 255, 255, 255, 200);
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buffer.vertex(r, r + cubeSize, r).texture(8/64f, 0).color(255, 255, 255, 200).next();
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buffer.vertex(r, r + cubeSize, r + cubeSize).texture(8/64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r + cubeSize, r + cubeSize, r + cubeSize).texture(2*8/64f, 8/64f).color(255, 255, 255, 200).next();
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buffer.vertex(r + cubeSize, r + cubeSize, r).texture(2 * 8 / 64f, 0).color(255, 255, 255, 200).next();
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Tessellator_getInstance().draw();
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tessellator.draw();
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GL11.glPopMatrix();
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}
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