Fix nametag rotation when spectating from animals (vanilla bug)
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@@ -3,12 +3,17 @@ package eu.crushedpixel.replaymod.mixin;
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import eu.crushedpixel.replaymod.video.EntityRendererHandler;
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import eu.crushedpixel.replaymod.video.EntityRendererHandler;
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import eu.crushedpixel.replaymod.video.capturer.CubicOpenGlFrameCapturer;
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import eu.crushedpixel.replaymod.video.capturer.CubicOpenGlFrameCapturer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.passive.EntityAnimal;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(RenderManager.class)
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@Mixin(RenderManager.class)
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@@ -29,4 +34,12 @@ public class MixinRenderManager {
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playerViewY = (float) Math.toDegrees(yaw);
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playerViewY = (float) Math.toDegrees(yaw);
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}
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}
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}
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}
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@Inject(method = "cacheActiveRenderInfo", at = @At("RETURN"))
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public void fixHeadRotationForAnimals(World world, FontRenderer font, Entity view, Entity target, GameSettings settings, float partialRenderTick, CallbackInfo ci) {
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if (view instanceof EntityAnimal && !((EntityAnimal) view).isPlayerSleeping()) {
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EntityAnimal e = (EntityAnimal) view;
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this.playerViewY = e.prevRotationYawHead + (e.rotationYawHead - e.prevRotationYawHead) * partialRenderTick;
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}
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}
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}
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}
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