Fix nametag rotation when spectating from animals (vanilla bug)

This commit is contained in:
johni0702
2015-08-19 14:24:19 +02:00
parent a3d3c2dddc
commit c6a4719850

View File

@@ -3,12 +3,17 @@ package eu.crushedpixel.replaymod.mixin;
import eu.crushedpixel.replaymod.video.EntityRendererHandler;
import eu.crushedpixel.replaymod.video.capturer.CubicOpenGlFrameCapturer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.Entity;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(RenderManager.class)
@@ -29,4 +34,12 @@ public class MixinRenderManager {
playerViewY = (float) Math.toDegrees(yaw);
}
}
@Inject(method = "cacheActiveRenderInfo", at = @At("RETURN"))
public void fixHeadRotationForAnimals(World world, FontRenderer font, Entity view, Entity target, GameSettings settings, float partialRenderTick, CallbackInfo ci) {
if (view instanceof EntityAnimal && !((EntityAnimal) view).isPlayerSleeping()) {
EntityAnimal e = (EntityAnimal) view;
this.playerViewY = e.prevRotationYawHead + (e.rotationYawHead - e.prevRotationYawHead) * partialRenderTick;
}
}
}