Skip world during video rendering if it has not yet been loaded

This commit is contained in:
Jonas Herzig
2019-06-21 07:32:10 +02:00
parent de0f40f4dd
commit b8d319eba9

View File

@@ -53,7 +53,9 @@ public class EntityRendererHandler implements WorldRenderer {
//#endif //#endif
//#endif //#endif
mc.gameRenderer.renderWorld(partialTicks, finishTimeNano); if (mc.world != null && mc.player != null) {
mc.gameRenderer.renderWorld(partialTicks, finishTimeNano);
}
//#if MC<11400 //#if MC<11400
//#if MC>=11300 //#if MC>=11300