Skip world during video rendering if it has not yet been loaded
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@@ -53,7 +53,9 @@ public class EntityRendererHandler implements WorldRenderer {
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//#endif
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//#endif
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mc.gameRenderer.renderWorld(partialTicks, finishTimeNano);
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if (mc.world != null && mc.player != null) {
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mc.gameRenderer.renderWorld(partialTicks, finishTimeNano);
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}
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//#if MC<11400
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//#if MC>=11300
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