Remove unnecessary calls to LWJGL Keyboard functions in KeyInputHandler

This commit is contained in:
CrushedPixel
2015-08-20 11:39:12 +02:00
parent d9d5190cbb
commit b63f19d082

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@@ -27,10 +27,6 @@ public class KeyInputHandler {
public void onKeyInput() throws Exception {
if(!ReplayHandler.isInReplay()) return;
if(!Keyboard.isCreated()) Keyboard.create();
Keyboard.poll();
KeyBinding[] keyBindings = Minecraft.getMinecraft().gameSettings.keyBindings;
boolean speedup = false;