Initially set the GuiObjectManager's Keyframe Timeline's cursor position to the GuiReplayOverlay's Keyframe Timeline's cursor position

This commit is contained in:
CrushedPixel
2015-08-04 17:26:00 +02:00
parent 1d1193bd25
commit b32aaf5609

View File

@@ -547,6 +547,8 @@ public class GuiObjectManager extends GuiScreen implements GuiReplayOverlay.NoOv
this.zoom = 0.1;
this.timelineLength = 10 * 60 * 1000;
this.showMarkers = true;
this.cursorPosition = ReplayHandler.getRealTimelineCursor();
}
@Override