Fix entities not being rendered in the first frame
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@@ -78,6 +78,7 @@ public class VideoRenderer {
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// the second time to prevent interpolation of the player position
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tick();
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mc.renderGlobal.renderEntitiesStartupCounter = 0;
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framesDone = 0;
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while (framesDone < totalFrames && !cancelled) {
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@@ -55,6 +55,7 @@ public net.minecraft.client.renderer.RenderGlobal field_147595_R # displayListEn
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public net.minecraft.client.renderer.RenderGlobal field_175009_l # chunksToUpdate
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public net.minecraft.client.renderer.RenderGlobal field_72755_R # renderInfos
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public net.minecraft.client.renderer.RenderGlobal field_175009_l # chunksToUpdate
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public net.minecraft.client.renderer.RenderGlobal field_72740_G # renderEntitiesStartupCounter
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public net.minecraft.client.renderer.RenderGlobal func_174983_a(Lnet.minecraft.util.BlockPos;Lnet.minecraft.client.renderer.chunk.RenderChunk;)Z # isPositionInRenderChunk
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public net.minecraft.client.renderer.RenderGlobal$ContainerLocalRenderInformation
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