Fix constant equip sound when spectating player with head gear in replay

This commit is contained in:
Jonas Herzig
2019-06-30 15:46:09 +02:00
parent b2b0ca1cd1
commit 4fe2fee456

View File

@@ -20,6 +20,7 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.mob.MobEntity; import net.minecraft.entity.mob.MobEntity;
import net.minecraft.entity.decoration.ItemFrameEntity; import net.minecraft.entity.decoration.ItemFrameEntity;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.stat.StatHandler; import net.minecraft.stat.StatHandler;
import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
import net.minecraft.util.math.Box; import net.minecraft.util.math.Box;
@@ -460,6 +461,13 @@ public class CameraEntity
return super.isUsingItem(); return super.isUsingItem();
} }
//#if MC>=11400
@Override
protected void onEquipStack(ItemStack itemStack_1) {
// Suppress equip sounds
}
//#endif
//#if MC>=11400 //#if MC>=11400
@Override @Override
public HitResult rayTrace(double maxDistance, float tickDelta, boolean fluids) { public HitResult rayTrace(double maxDistance, float tickDelta, boolean fluids) {