Fix depth export on 1.14.4
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@@ -1,25 +1,35 @@
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package com.replaymod.render.mixin;
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package com.replaymod.render.mixin;
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import com.replaymod.render.hooks.EntityRendererHandler;
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import com.replaymod.render.hooks.EntityRendererHandler;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.render.GameRenderer;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.ModifyArg;
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import org.spongepowered.asm.mixin.injection.ModifyArg;
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//#if MC>=11500
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@Mixin(GameRenderer.class)
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@Mixin(GameRenderer.class)
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//#elseif MC>=11400
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//$$ @Mixin(net.minecraft.client.util.Window.class)
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//#else
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//$$ @Mixin(EntityRenderer.class)
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//#endif
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public abstract class Mixin_PreserveDepthDuringGuiRendering {
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public abstract class Mixin_PreserveDepthDuringGuiRendering {
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@ModifyArg(
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@ModifyArg(
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//#if MC>=11400
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//#if MC>=11500
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method = "render",
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method = "render",
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at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V"), index = 0
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at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V"), index = 0
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//#elseif MC>=11400
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//$$ method = "method_4493",
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//$$ at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;clear(IZ)V"), index = 0
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//#else
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//#else
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//$$ method = "setupOverlayRendering",
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//$$ method = "setupOverlayRendering",
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//$$ at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GlStateManager;clear(I)V"), index = 0
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//$$ at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GlStateManager;clear(I)V"), index = 0
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//#endif
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//#endif
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)
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)
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private int replayModRender_skipClearWhenRecordingDepth(int mask) {
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private int replayModRender_skipClearWhenRecordingDepth(int mask) {
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EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) this).replayModRender_getHandler();
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EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) MinecraftClient.getInstance().gameRenderer).replayModRender_getHandler();
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if (handler != null && handler.getSettings().isDepthMap()) {
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if (handler != null && handler.getSettings().isDepthMap()) {
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mask = mask & ~GL11.GL_DEPTH_BUFFER_BIT;
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mask = mask & ~GL11.GL_DEPTH_BUFFER_BIT;
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}
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}
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@@ -15,8 +15,10 @@ public abstract class Mixin_PreserveDepthDuringHandRendering {
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//#else
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//#else
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//$$ method = "renderWorldPass",
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//$$ method = "renderWorldPass",
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//#endif
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//#endif
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//#if MC>=11400
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//#if MC>=11500
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at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V"),
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at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V"),
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//#elseif MC>=11400
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//$$ at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;clear(IZ)V", ordinal = 1),
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//#else
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//#else
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//$$ at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GlStateManager;clear(I)V", ordinal = 1),
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//$$ at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GlStateManager;clear(I)V", ordinal = 1),
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//#endif
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//#endif
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