Fixed Custom Image Objects being rendered through blocks
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@@ -35,11 +35,9 @@ public class CustomObjectRenderer {
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GlStateManager.enableTexture2D();
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GlStateManager.disableLighting();
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//GlStateManager.disableAlpha();
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GlStateManager.enableAlpha();
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GlStateManager.enableDepth();
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GlStateManager.disableDepth();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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