Set fov modifier during rendering to 1 when in camera view
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@@ -247,6 +247,7 @@ public class VideoRenderer {
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if(pos != null) {
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ReplayHandler.setCameraTilt(pos.getRoll());
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ReplayHandler.getCameraEntity().movePath(pos);
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mc.entityRenderer.fovModifierHand = mc.entityRenderer.fovModifierHandPrev = 1;
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}
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} else {
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ReplayHandler.spectateEntity(mc.theWorld.getEntityByID(lastPos.getSpectatedEntityID()));
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@@ -45,6 +45,8 @@ public net.minecraft.client.renderer.EntityRenderer field_147711_ac # resourceMa
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public net.minecraft.client.renderer.EntityRenderer field_147707_d # theShaderGroup
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public net.minecraft.client.renderer.EntityRenderer field_175083_ad # useShader
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public net.minecraft.client.renderer.EntityRenderer field_78530_s # farPlaneDistance
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public net.minecraft.client.renderer.EntityRenderer field_78507_R # fovModifierHand
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public net.minecraft.client.renderer.EntityRenderer field_78506_S # fovModifierHandPrev
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public net.minecraft.client.renderer.EntityRenderer func_78467_g(F)V # orientCamera
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public net.minecraft.client.renderer.EntityRenderer func_78474_d(F)V # renderRainSnow
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