Set fov modifier during rendering to 1 when in camera view

This commit is contained in:
johni0702
2015-07-07 14:33:25 +02:00
parent 9f4b2d9026
commit 0c94bc9ce6
2 changed files with 3 additions and 0 deletions

View File

@@ -247,6 +247,7 @@ public class VideoRenderer {
if(pos != null) {
ReplayHandler.setCameraTilt(pos.getRoll());
ReplayHandler.getCameraEntity().movePath(pos);
mc.entityRenderer.fovModifierHand = mc.entityRenderer.fovModifierHandPrev = 1;
}
} else {
ReplayHandler.spectateEntity(mc.theWorld.getEntityByID(lastPos.getSpectatedEntityID()));

View File

@@ -45,6 +45,8 @@ public net.minecraft.client.renderer.EntityRenderer field_147711_ac # resourceMa
public net.minecraft.client.renderer.EntityRenderer field_147707_d # theShaderGroup
public net.minecraft.client.renderer.EntityRenderer field_175083_ad # useShader
public net.minecraft.client.renderer.EntityRenderer field_78530_s # farPlaneDistance
public net.minecraft.client.renderer.EntityRenderer field_78507_R # fovModifierHand
public net.minecraft.client.renderer.EntityRenderer field_78506_S # fovModifierHandPrev
public net.minecraft.client.renderer.EntityRenderer func_78467_g(F)V # orientCamera
public net.minecraft.client.renderer.EntityRenderer func_78474_d(F)V # renderRainSnow