Update MachineInventoryScreen.java
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@ -1,25 +1,23 @@
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package ru.magistu.siegemachines.client.gui.machine;
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package ru.magistu.siegemachines.client.gui.machine;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.gui.GuiGraphics;
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import ru.magistu.siegemachines.SiegeMachines;
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import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
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import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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import ru.magistu.siegemachines.SiegeMachines;
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@OnlyIn(Dist.CLIENT)
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@OnlyIn(Dist.CLIENT)
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public class MachineInventoryScreen extends AbstractContainerScreen<MachineContainer>
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public class MachineInventoryScreen extends AbstractContainerScreen<MachineContainer> {
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{
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private static final ResourceLocation DISPLAY_CASE_GUI = new ResourceLocation(SiegeMachines.ID,
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private static final ResourceLocation DISPLAY_CASE_GUI = new ResourceLocation(SiegeMachines.ID,
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"textures/gui/machine_inventory.png");
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"textures/gui/machine_inventory.png");
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public MachineInventoryScreen(MachineContainer screenContainer, Inventory inv, Component titleIn)
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public MachineInventoryScreen(MachineContainer screenContainer, Inventory inv, Component titleIn) {
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{
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super(screenContainer, inv, titleIn);
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super(screenContainer, inv, titleIn);
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this.leftPos = 0;
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this.leftPos = 0;
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@ -29,39 +27,33 @@ public class MachineInventoryScreen extends AbstractContainerScreen<MachineConta
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}
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}
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@Override
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@Override
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public void render(PoseStack matrixStack, int mouseX, int mouseY, float partialTicks)
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public void render(GuiGraphics matrixStack, int mouseX, int mouseY, float partialTicks) {
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{
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this.renderBackground(matrixStack);
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this.renderBackground(matrixStack);
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super.render(matrixStack, mouseX, mouseY, partialTicks);
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super.render(matrixStack, mouseX, mouseY, partialTicks);
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this.renderTooltip(matrixStack, mouseX, mouseY);
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this.renderTooltip(matrixStack, mouseX, mouseY);
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}
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}
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@Override
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@Override
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protected void renderTooltip(@NotNull PoseStack matrixStack, int x, int y)
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protected void renderTooltip(@NotNull GuiGraphics matrixStack, int x, int y) {
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{
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if (this.minecraft.player.getInventory().getSelected().isEmpty() && this.hoveredSlot != null && this.hoveredSlot.hasItem()) {
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if (this.minecraft.player.getInventory().getSelected().isEmpty() && this.hoveredSlot != null && this.hoveredSlot.hasItem())
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this.renderTooltip(matrixStack, x, y);
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{
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this.renderTooltip(matrixStack, this.hoveredSlot.getItem(), x, y);
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}
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}
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}
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}
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@Override
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@Override
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protected void renderBg(@NotNull PoseStack matrixStack, float partialTicks, int mouseX, int mouseY)
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protected void renderBg(@NotNull GuiGraphics matrixStack, float partialTicks, int mouseX, int mouseY) {
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{
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
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RenderSystem.setShaderTexture(0, DISPLAY_CASE_GUI);
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RenderSystem.setShaderTexture(0, DISPLAY_CASE_GUI);
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int x = (this.width - this.imageWidth) / 2;
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int x = (this.width - this.imageWidth) / 2;
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int y = (this.height - this.imageHeight) / 2;
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int y = (this.height - this.imageHeight) / 2;
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this.blit(matrixStack, x, y, 0, 0, this.imageWidth, this.imageHeight);
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matrixStack.blit(DISPLAY_CASE_GUI, x, y, 0, 0, this.imageWidth, this.imageHeight);
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}
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}
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@Override
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@Override
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public boolean keyPressed(int key, int b, int c)
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public boolean keyPressed(int key, int b, int c) {
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{
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assert this.minecraft != null;
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assert this.minecraft != null;
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if (key == 256)
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if (key == 256) {
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{
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assert this.minecraft.player != null;
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assert this.minecraft.player != null;
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this.minecraft.player.closeContainer();
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this.minecraft.player.closeContainer();
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return true;
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return true;
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