Update SoundEvent
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@ -1,43 +1,41 @@
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package ru.magistu.siegemachines.client;
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import ru.magistu.siegemachines.SiegeMachines;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.registries.DeferredRegister;
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import net.minecraftforge.registries.ForgeRegistries;
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import net.minecraftforge.registries.RegistryObject;
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import ru.magistu.siegemachines.SiegeMachines;
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public class SoundTypes
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{
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public static final DeferredRegister<SoundEvent> SOUNDS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS,
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SiegeMachines.ID);
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public class SoundTypes {
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public static final DeferredRegister<SoundEvent> SOUNDS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS,
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SiegeMachines.ID);
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public static RegistryObject<SoundEvent> TREBUCHET_SHOOTING = SOUNDS.register("trebuchet_shooting",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "trebuchet_shooting")));
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public static RegistryObject<SoundEvent> TREBUCHET_RELOADING = SOUNDS.register("trebuchet_reloading",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "trebuchet_reloading")));
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public static RegistryObject<SoundEvent> CATAPULT_SHOOTING = SOUNDS.register("catapult_shooting",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "catapult_shooting")));
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public static RegistryObject<SoundEvent> CATAPULT_RELOADING = SOUNDS.register("catapult_reloading",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "catapult_reloading")));
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public static RegistryObject<SoundEvent> BALLISTA_SHOOTING = SOUNDS.register("ballista_shooting",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "ballista_shooting")));
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public static RegistryObject<SoundEvent> BALLISTA_RELOADING = SOUNDS.register("ballista_reloading",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "ballista_reloading")));
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public static RegistryObject<SoundEvent> MORTAR_SHOOTING = SOUNDS.register("mortar_shooting",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "mortar_shooting")));
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public static RegistryObject<SoundEvent> FUSE = SOUNDS.register("fuse",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "fuse")));
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public static RegistryObject<SoundEvent> TREBUCHET_SHOOTING = SOUNDS.register("trebuchet_shooting",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "trebuchet_shooting")));
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public static RegistryObject<SoundEvent> TREBUCHET_RELOADING = SOUNDS.register("trebuchet_reloading",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "trebuchet_reloading")));
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public static RegistryObject<SoundEvent> CATAPULT_SHOOTING = SOUNDS.register("catapult_shooting",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "catapult_shooting")));
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public static RegistryObject<SoundEvent> CATAPULT_RELOADING = SOUNDS.register("catapult_reloading",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "catapult_reloading")));
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public static RegistryObject<SoundEvent> BALLISTA_SHOOTING = SOUNDS.register("ballista_shooting",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "ballista_shooting")));
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public static RegistryObject<SoundEvent> BALLISTA_RELOADING = SOUNDS.register("ballista_reloading",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "ballista_reloading")));
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public static RegistryObject<SoundEvent> MORTAR_SHOOTING = SOUNDS.register("mortar_shooting",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "mortar_shooting")));
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public static RegistryObject<SoundEvent> FUSE = SOUNDS.register("fuse",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "fuse")));
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public static RegistryObject<SoundEvent> CANNON_WHEELS = SOUNDS.register("cannon_wheels",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "cannon_wheels")));
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public static RegistryObject<SoundEvent> RAM_WHEELS = SOUNDS.register("ram_wheels",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "ram_wheels")));
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public static RegistryObject<SoundEvent> RAM_HITTING = SOUNDS.register("ram_hitting",
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() -> new SoundEvent(new ResourceLocation(SiegeMachines.ID, "ram_hitting")));
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "cannon_wheels")));
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public static RegistryObject<SoundEvent> RAM_WHEELS = SOUNDS.register("ram_wheels",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "ram_wheels")));
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public static RegistryObject<SoundEvent> RAM_HITTING = SOUNDS.register("ram_hitting",
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() -> SoundEvent.createVariableRangeEvent(new ResourceLocation(SiegeMachines.ID, "ram_hitting")));
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public static void register(IEventBus eventBus)
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{
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public static void register(IEventBus eventBus) {
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SOUNDS.register(eventBus);
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}
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}
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