revert eee2a23231738b5f685d97ceda8db3daa60691c3
revert Merge branch 'main' of https://git.divan2000.su/InfinityPixels/testproject
This commit is contained in:
parent
eee2a23231
commit
efe9ab8ef4
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dqkc6jqfc6bxp"
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path="res://.godot/imported/moonbase1.png-3dab277b7e316bd64644cfdb9a2e6cd4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/moonbase1.png"
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dest_files=["res://.godot/imported/moonbase1.png-3dab277b7e316bd64644cfdb9a2e6cd4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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||||||
compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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||||||
mipmaps/limit=-1
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||||||
roughness/mode=0
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||||||
roughness/src_normal=""
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||||||
process/fix_alpha_border=true
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||||||
process/premult_alpha=false
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||||||
process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,34 +0,0 @@
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[remap]
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||||||
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importer="texture"
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||||||
type="CompressedTexture2D"
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||||||
uid="uid://bhpnk3olpquth"
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|
||||||
path="res://.godot/imported/moonnauts.png-9888b6b5f38f2c677f48207439089193.ctex"
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||||||
metadata={
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|
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"vram_texture": false
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}
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||||||
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||||||
[deps]
|
|
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|
||||||
source_file="res://assets/moonnauts.png"
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||||||
dest_files=["res://.godot/imported/moonnauts.png-9888b6b5f38f2c677f48207439089193.ctex"]
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||||||
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|
||||||
[params]
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|
||||||
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|
||||||
compress/mode=0
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||||||
compress/high_quality=false
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||||||
compress/lossy_quality=0.7
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||||||
compress/hdr_compression=1
|
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||||||
compress/normal_map=0
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||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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||||||
mipmaps/limit=-1
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||||||
roughness/mode=0
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||||||
roughness/src_normal=""
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|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
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|
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process/hdr_as_srgb=false
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|
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,34 +0,0 @@
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|||||||
[remap]
|
|
||||||
|
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||||||
importer="texture"
|
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||||||
type="CompressedTexture2D"
|
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||||||
uid="uid://dq0at84j2c0av"
|
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||||||
path="res://.godot/imported/selection.png-fb5449805f2ef00ca05e408b4d47d602.ctex"
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||||||
metadata={
|
|
||||||
"vram_texture": false
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||||||
}
|
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||||||
|
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||||||
[deps]
|
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||||||
|
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||||||
source_file="res://assets/selection.png"
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dest_files=["res://.godot/imported/selection.png-fb5449805f2ef00ca05e408b4d47d602.ctex"]
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||||||
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||||||
[params]
|
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||||||
|
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||||||
compress/mode=0
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||||||
compress/high_quality=false
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||||||
compress/lossy_quality=0.7
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||||||
compress/hdr_compression=1
|
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||||||
compress/normal_map=0
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||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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||||||
mipmaps/limit=-1
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||||||
roughness/mode=0
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||||||
roughness/src_normal=""
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||||||
process/fix_alpha_border=true
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||||||
process/premult_alpha=false
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||||||
process/normal_map_invert_y=false
|
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||||||
process/hdr_as_srgb=false
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||||||
process/hdr_clamp_exposure=false
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||||||
process/size_limit=0
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||||||
detect_3d/compress_to=1
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@ -38,18 +38,6 @@ left_click={
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]
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]
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}
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}
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||||||
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left_mouse={
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"deadzone": 0.5,
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||||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(92, 19),"global_position":Vector2(101, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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right_mouse={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(277, 13),"global_position":Vector2(286, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[rendering]
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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textures/canvas_textures/default_texture_filter=0
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@ -1,7 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://dyvpxcmnnre1i"]
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[ext_resource type="Texture2D" uid="uid://dq0at84j2c0av" path="res://assets/selection.png" id="1_1haqg"]
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[node name="Selection" type="Sprite2D"]
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z_index = 1024
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texture = ExtResource("1_1haqg")
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149
tile_map.gd
149
tile_map.gd
@ -12,9 +12,7 @@ enum StructType {
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MEDICAL_ROOM, # 8. Медицинский Модуль
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MEDICAL_ROOM, # 8. Медицинский Модуль
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GEOLOGICAL_ROOM, # 9. Геологический Модуль
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GEOLOGICAL_ROOM, # 9. Геологический Модуль
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RESOURCE_EXTRACTION_ROOM, # 10. Модуль Добычи и Переработки Ресурсов
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RESOURCE_EXTRACTION_ROOM, # 10. Модуль Добычи и Переработки Ресурсов
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COMMUNICATIONS_ROOM, # 11. Модуль Связи и Навигации_
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COMMUNICATIONS_ROOM # 11. Модуль Связи и Навигации
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V_WAY, H_WAY, WAY_UP, WAY_DOWN, WAY_LEFT, WAY_RIGHT,
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}
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}
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enum struct_fields {
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enum struct_fields {
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@ -30,43 +28,7 @@ enum struct_fields {
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struct_fields.SIZE: Vector2i(5,5),
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struct_fields.SIZE: Vector2i(5,5),
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struct_fields.POS_ATLAS: Vector2i(0,0),
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struct_fields.POS_ATLAS: Vector2i(0,0),
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struct_fields.LAYER: $buildings/buildings0
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struct_fields.LAYER: $buildings/buildings0
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},
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}
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StructType.V_WAY: {
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struct_fields.SOURCE_ID: 1,
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struct_fields.SIZE: Vector2i(3,1),
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struct_fields.POS_ATLAS: Vector2i(0,6),
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struct_fields.LAYER: $buildings/buildings1
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},
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StructType.H_WAY: {
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struct_fields.SOURCE_ID: 1,
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struct_fields.SIZE: Vector2i(1,3),
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struct_fields.POS_ATLAS: Vector2i(4,5),
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struct_fields.LAYER: $buildings/buildings1
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},
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StructType.WAY_UP: {
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struct_fields.SOURCE_ID: 1,
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struct_fields.SIZE: Vector2i(3,1),
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struct_fields.POS_ATLAS: Vector2i(0,5),
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struct_fields.LAYER: $buildings/buildings1
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},
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StructType.WAY_DOWN: {
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struct_fields.SOURCE_ID: 1,
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struct_fields.SIZE: Vector2i(3,1),
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struct_fields.POS_ATLAS: Vector2i(0,7),
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struct_fields.LAYER: $buildings/buildings1
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},
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StructType.WAY_LEFT: {
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struct_fields.SOURCE_ID: 1,
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struct_fields.SIZE: Vector2i(1,3),
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struct_fields.POS_ATLAS: Vector2i(3,5),
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struct_fields.LAYER: $buildings/buildings1
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},
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StructType.WAY_RIGHT: {
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struct_fields.SOURCE_ID: 1,
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struct_fields.SIZE: Vector2i(1,3),
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struct_fields.POS_ATLAS: Vector2i(5,5),
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struct_fields.LAYER: $buildings/buildings1
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},
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}
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}
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var layers: Array[TileMapLayer]
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var layers: Array[TileMapLayer]
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@ -86,106 +48,13 @@ func _ready() -> void:
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_list_childrens(self)
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_list_childrens(self)
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func get_maxZ(tile_pos: Vector2i) -> int:
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func get_maxZ(tile_pos: Vector2i) -> int:
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var max_z: int = -1024
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for layer: TileMapLayer in layers:
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if layer.get_cell_source_id(tile_pos) != -1 and layer.z_index > max_z:
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max_z = layer.z_index
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return max_z
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func get_toplayer(pos: Vector2i) -> TileMapLayer:
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var toplayer: TileMapLayer = null
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for layer: TileMapLayer in layers:
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if layer.get_cell_tile_data(pos) != null:
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if toplayer == null: toplayer = layer
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elif layer.z_index > toplayer.z_index: toplayer = layer
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return toplayer
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func place_road(pos: Vector2i) -> bool:
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var layer: TileMapLayer = layers_dict["roads"]
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if get_maxZ(pos) >= layer.z_index:
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return false
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layer.set_cells_terrain_connect([pos], 0, 2, true)
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return true
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func erase_road(pos: Vector2i) -> bool:
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var layer: TileMapLayer = layers_dict["roads"]
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layer.erase_cell(pos)
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return true
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func place_way(pos1: Vector2i, pos2: Vector2i) -> bool:
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if pos1.x == pos2.x and pos1.y == pos2.y: return false
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if pos1.x != pos2.x and pos1.y != pos2.y: return false
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var tiledata1: TileData = layers_dict["buildings0"].get_cell_tile_data(pos1)
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var tiledata2: TileData = layers_dict["buildings0"].get_cell_tile_data(pos2)
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if tiledata1 == null or tiledata2 == null: return false
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if not (tiledata1.get_custom_data("is_center") and tiledata1.get_custom_data("struct_name")=="EMPTY_ROOM"): return false
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if not (tiledata2.get_custom_data("is_center") and tiledata2.get_custom_data("struct_name")=="EMPTY_ROOM"): return false
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#Check place is free
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if pos1.x != pos2.x:
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if abs(pos1.x-pos2.x)<=5: return false
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for x in range(min(pos1.x,pos2.x)+2, max(pos1.x,pos2.x)-1):
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if get_maxZ(Vector2i(x, pos1.y)) >= structs[StructType.H_WAY][struct_fields.LAYER].z_index:
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return false
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if pos1.y != pos2.y:
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if abs(pos1.y-pos2.y)<=5: return false
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for y in range(min(pos1.y,pos2.y)+2, max(pos1.y,pos2.y)-1):
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if get_maxZ(Vector2i(pos1.x, y)) >= structs[StructType.V_WAY][struct_fields.LAYER].z_index:
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return false
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if pos1.x != pos2.x:
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place_struct(Vector2i(min(pos1.x,pos2.x)+2, pos1.y), StructType.WAY_LEFT)
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place_struct(Vector2i(max(pos1.x,pos2.x)-2, pos1.y), StructType.WAY_RIGHT)
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for x in range(min(pos1.x,pos2.x)+3, max(pos1.x,pos2.x)-2):
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place_struct(Vector2i(x, pos1.y), StructType.H_WAY)
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if pos1.y != pos2.y:
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place_struct(Vector2i(pos1.x, min(pos1.y,pos2.y)+2), StructType.WAY_UP)
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place_struct(Vector2i(pos1.x, max(pos1.y,pos2.y)-2), StructType.WAY_DOWN)
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for y in range(min(pos1.y,pos2.y)+3, max(pos1.y,pos2.y)-2):
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place_struct(Vector2i(pos1.x, y), StructType.V_WAY)
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return true
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func remove_struct(pos: Vector2i):
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for layer in layers:
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for layer in layers:
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var tiledata: TileData = layer.get_cell_tile_data(pos)
|
if layer.get_cell_source_id(tile_pos) != -1:
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if tiledata != null and tiledata.get_custom_data("is_center"):
|
return layer.z_index
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var struct_size = tiledata.get_custom_data("struct_size")
|
return -1
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var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
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for x in range(struct_size.x):
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for y in range(struct_size.y):
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var offset = Vector2i(x, y)
|
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var tile_pos = pos+offset-half_size
|
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layer.erase_cell(tile_pos)
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return
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func destroy_building(pos: Vector2i, only_ways: bool = false):
|
func place_struct(pos: Vector2i, type: StructType):
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for layer in layers:
|
#Is place free check
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var tiledata: TileData = layer.get_cell_tile_data(pos)
|
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if tiledata != null and tiledata.get_custom_data("is_center"):
|
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if tiledata.get_custom_data("struct_name") == "H_WAY":
|
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remove_struct(pos)
|
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||||||
destroy_building(pos+Vector2i.LEFT)
|
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destroy_building(pos+Vector2i.RIGHT)
|
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elif tiledata.get_custom_data("struct_name") == "V_WAY":
|
|
||||||
remove_struct(pos)
|
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||||||
destroy_building(pos+Vector2i.UP)
|
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||||||
destroy_building(pos+Vector2i.DOWN)
|
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elif not only_ways and tiledata.get_custom_data("struct_name") == "EMPTY_ROOM":
|
|
||||||
remove_struct(pos)
|
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||||||
destroy_building(pos+Vector2i.LEFT*3, true)
|
|
||||||
destroy_building(pos+Vector2i.RIGHT*3, true)
|
|
||||||
destroy_building(pos+Vector2i.UP*3, true)
|
|
||||||
destroy_building(pos+Vector2i.DOWN*3, true)
|
|
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elif not only_ways:
|
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||||||
remove_struct(pos)
|
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||||||
return
|
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|
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func place_struct(pos: Vector2i, type: StructType) -> bool:
|
|
||||||
if not structs.has(type):
|
|
||||||
return false
|
|
||||||
var struct_size = structs[type][struct_fields.SIZE]
|
var struct_size = structs[type][struct_fields.SIZE]
|
||||||
var layer = structs[type][struct_fields.LAYER]
|
var layer = structs[type][struct_fields.LAYER]
|
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var source_id = structs[type][struct_fields.SOURCE_ID]
|
var source_id = structs[type][struct_fields.SOURCE_ID]
|
||||||
@ -193,17 +62,15 @@ func place_struct(pos: Vector2i, type: StructType) -> bool:
|
|||||||
|
|
||||||
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
var half_size = Vector2i(struct_size.x / 2, struct_size.y / 2)
|
||||||
|
|
||||||
#Is place free check
|
|
||||||
for x in range(struct_size.x):
|
for x in range(struct_size.x):
|
||||||
for y in range(struct_size.y):
|
for y in range(struct_size.y):
|
||||||
var offset = Vector2i(x, y)
|
var offset = Vector2i(x, y)
|
||||||
var tile_pos = pos+offset-half_size
|
var tile_pos = pos+offset-half_size
|
||||||
if get_maxZ(tile_pos) >= layer.z_index:
|
if get_maxZ(tile_pos) >= layer.z_index:
|
||||||
return false
|
return
|
||||||
|
|
||||||
for x in range(struct_size.x):
|
for x in range(struct_size.x):
|
||||||
for y in range(struct_size.y):
|
for y in range(struct_size.y):
|
||||||
var offset = Vector2i(x, y)
|
var offset = Vector2i(x, y)
|
||||||
var tile_pos = pos+offset-half_size
|
var tile_pos = pos+offset-half_size
|
||||||
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
layer.set_cell(tile_pos, source_id, Vector2i(x,y)+pos_atlas)
|
||||||
return true
|
|
||||||
|
114
world.gd
114
world.gd
@ -1,106 +1,26 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
# Переменная для хранения ссылки на TileMap
|
# Переменная для хранения ссылки на TileMap
|
||||||
|
@onready var buildings: TileMapLayer = $TileMap/buildings/buildings0
|
||||||
|
@onready var roads: TileMapLayer = $TileMap/roads
|
||||||
@onready var ground: TileMapLayer = $TileMap/ground
|
@onready var ground: TileMapLayer = $TileMap/ground
|
||||||
@onready var tileMap: Node2D = $TileMap
|
|
||||||
|
|
||||||
const SELECTION_SCENE = preload("res://selection.tscn")
|
var is_drawing_road: bool = false # Флаг для отслеживания зажатия кнопки мыши
|
||||||
|
var is_drawing_mountian: bool = false # Флаг для отслеживания зажатия кнопки мыши
|
||||||
var selected_instrument: instruments
|
|
||||||
var selected_tile: Vector2i
|
|
||||||
var selected_tile2: Vector2i
|
|
||||||
var selected: bool
|
|
||||||
var selected2: bool
|
|
||||||
var selection: Node
|
|
||||||
var selection2: Node
|
|
||||||
var lmb: bool
|
|
||||||
var rmb: bool
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
selection = SELECTION_SCENE.instantiate()
|
pass
|
||||||
selection2 = SELECTION_SCENE.instantiate()
|
|
||||||
add_child(selection)
|
|
||||||
add_child(selection2)
|
|
||||||
change_instrument(instruments.NULL)
|
|
||||||
|
|
||||||
enum instruments {
|
|
||||||
NULL,
|
|
||||||
DESTROY,
|
|
||||||
CONSTRUCT,
|
|
||||||
BUILD_ROAD
|
|
||||||
}
|
|
||||||
|
|
||||||
func select_tile(pos: Vector2i) -> Vector2i:
|
|
||||||
var toplayer: TileMapLayer = tileMap.get_toplayer(pos)
|
|
||||||
var tiledata: TileData = toplayer.get_cell_tile_data(pos)
|
|
||||||
if tiledata == null: return pos
|
|
||||||
|
|
||||||
while tiledata.get_custom_data("center_direction") != Vector2i.ZERO:
|
|
||||||
pos+=tiledata.get_custom_data("center_direction")
|
|
||||||
tiledata = toplayer.get_cell_tile_data(pos)
|
|
||||||
return pos
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
|
||||||
if Input.is_action_just_released("left_mouse") and lmb:
|
|
||||||
selected_tile = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
|
||||||
selected = true
|
|
||||||
if(selected_tile==selected_tile2):
|
|
||||||
selected_tile2 = Vector2i(-128,-128)
|
|
||||||
selected2 = false
|
|
||||||
if Input.is_action_just_released("right_mouse") and rmb:
|
|
||||||
selected_tile2 = select_tile(ground.local_to_map(get_global_mouse_position()-tileMap.global_position))
|
|
||||||
if(selected_tile!=selected_tile2): selected2 = true
|
|
||||||
else:
|
|
||||||
selected_tile2 = Vector2i(-128,-128)
|
|
||||||
selected2 = false
|
|
||||||
|
|
||||||
if Input.is_action_just_pressed("ui_cancel"):
|
|
||||||
change_instrument(instruments.NULL)
|
|
||||||
if Input.is_action_just_pressed("ui_right"):
|
|
||||||
change_instrument(selected_instrument+1)
|
|
||||||
if Input.is_action_just_pressed("ui_left"):
|
|
||||||
change_instrument(selected_instrument-1)
|
|
||||||
|
|
||||||
match selected_instrument:
|
|
||||||
instruments.NULL:
|
|
||||||
pass
|
|
||||||
instruments.DESTROY:
|
|
||||||
if Input.is_action_just_pressed("ui_accept") and selected:
|
|
||||||
tileMap.destroy_building(selected_tile)
|
|
||||||
instruments.CONSTRUCT:
|
|
||||||
if Input.is_action_just_pressed("ui_accept") and selected and selected2:
|
|
||||||
tileMap.place_way(selected_tile, selected_tile2)
|
|
||||||
elif Input.is_action_just_pressed("ui_accept") and selected:
|
|
||||||
tileMap.place_struct(selected_tile, tileMap.StructType.EMPTY_ROOM)
|
|
||||||
instruments.BUILD_ROAD:
|
|
||||||
selected_tile = ground.local_to_map(get_global_mouse_position()-tileMap.global_position)
|
|
||||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
|
||||||
tileMap.place_road(selected_tile)
|
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
|
|
||||||
tileMap.erase_road(selected_tile)
|
|
||||||
selection.offset = ground.map_to_local(selected_tile)+tileMap.global_position
|
|
||||||
selection2.offset = ground.map_to_local(selected_tile2)+tileMap.global_position
|
|
||||||
|
|
||||||
func change_instrument(new: instruments):
|
|
||||||
selected_tile = Vector2i(-128, -128)
|
|
||||||
selected_tile2 = Vector2i(-128, -128)
|
|
||||||
selected = false
|
|
||||||
selected2 = false
|
|
||||||
selected_instrument = new
|
|
||||||
|
|
||||||
match selected_instrument:
|
|
||||||
instruments.NULL:
|
|
||||||
lmb = true
|
|
||||||
rmb = false
|
|
||||||
instruments.DESTROY:
|
|
||||||
lmb = true
|
|
||||||
rmb = false
|
|
||||||
instruments.CONSTRUCT:
|
|
||||||
lmb = true
|
|
||||||
rmb = true
|
|
||||||
instruments.BUILD_ROAD:
|
|
||||||
lmb = false
|
|
||||||
rmb = false
|
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
pass
|
if event is InputEventMouseButton:
|
||||||
|
# Проверяем нажатие или отпускание левой кнопки мыши
|
||||||
|
if event.button_index == MOUSE_BUTTON_LEFT:
|
||||||
|
is_drawing_road = event.pressed # Устанавливаем флаг, если кнопка нажата
|
||||||
|
elif event.button_index == MOUSE_BUTTON_RIGHT:
|
||||||
|
$TileMap.place_struct(ground.local_to_map(get_global_mouse_position()-$TileMap.global_position), $TileMap.StructType.EMPTY_ROOM)
|
||||||
|
|
||||||
|
if event is InputEventMouseMotion and is_drawing_road:
|
||||||
|
# Получаем позицию мыши в мировых координатах
|
||||||
|
var current_tile:Vector2 = ground.local_to_map(get_global_mouse_position()-$TileMap.global_position)
|
||||||
|
if buildings.get_cell_source_id(current_tile) == -1:
|
||||||
|
roads.set_cells_terrain_connect([current_tile], 0, 2, true)
|
||||||
|
78
world.tscn
78
world.tscn
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user