Remove LIVE/NO SIGNAL label from HUD

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
rolandnsharp
2026-04-05 20:24:09 +10:00
parent c9a4e6eeae
commit eca991b685
2 changed files with 2 additions and 4 deletions

View File

@@ -120,8 +120,7 @@ proc drawGraticule*(tb: var TerminalBuffer, w, h: int, grid: GridStyle) =
# ── HUD ──────────────────────────────────────────────────────────────
proc drawHUD*(tb: var TerminalBuffer, w, h: int, scope: Scope,
source: string) =
proc drawHUD*(tb: var TerminalBuffer, w, h: int, scope: Scope) =
let modeStr = case scope.mode
of ModeYT: "Y-T"
of ModeXY: "X-Y"
@@ -132,7 +131,6 @@ proc drawHUD*(tb: var TerminalBuffer, w, h: int, scope: Scope,
let freezeStr = if scope.frozen: " ▌▌" else: ""
tb.write(1, 0, fgGreen, styleBright,
" " & modeStr & gainStr & tdStr & freezeStr & " ")
tb.write(w - source.len - 2, 0, fgGreen, styleDim, source)
let help = " m:mode +/-:gain [/]:time g:grid spc:freeze q:quit "
tb.write(w - help.len - 1, h - 1, fgGreen, styleDim, help)