Add braille renderer with amber demo GIF

- Braille canvas: 2×4 dots per cell (4× resolution vs half-blocks)
- Shared palettes, effects, and audio between both renderers
- README with both demos and build instructions for each

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
rolandnsharp
2026-04-07 20:08:31 +10:00
parent 5dbd3ebfb6
commit 7b7da1bca5
8 changed files with 344 additions and 14 deletions

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src/osc_braille.nim Normal file
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## Terminal oscilloscope — braille dot rendering (4× resolution).
import os
import posix/termios as ptermios
from posix import read
import osc/canvas/[braille, term, effects]
import osc/[scope, audio]
# ── Configuration ────────────────────────────────────────────────────
const
Decay = 0.85
Beam = 0.4
Bloom = 0.08
HotGlow = 0.7
WarmGlow = 0.4
CoolGlow = 0.15
Palette = "green"
# ── Audio thread ─────────────────────────────────────────────────────
type AudioFrame = object
samples: array[4096, array[2, float]]
count: int
var
audioChan: Channel[AudioFrame]
audioRunning: bool
proc audioThread(aud: ptr AudioCapture) {.thread.} =
var scope = initScope(1, 1)
while audioRunning:
aud[].readSamples(scope)
if scope.sampleCount > 0:
var frame: AudioFrame
frame.count = min(scope.sampleCount, 4096)
for i in 0..<frame.count:
frame.samples[i] = [scope.samplesL[i], scope.samplesR[i]]
audioChan.send(frame)
# ── Input ────────────────────────────────────────────────────────────
var savedTermios: ptermios.Termios
proc setRawMode() =
discard tcGetAttr(0.cint, addr savedTermios)
var raw = savedTermios
raw.c_lflag = raw.c_lflag and not (ECHO or ICANON)
raw.c_cc[VMIN] = 0.char
raw.c_cc[VTIME] = 0.char
discard tcSetAttr(0.cint, TCSANOW, addr raw)
proc restoreMode() =
discard tcSetAttr(0.cint, TCSANOW, addr savedTermios)
proc readKey(): char =
var ch: char
if read(0.cint, addr ch, 1) == 1: ch else: '\0'
# ── Phosphor ─────────────────────────────────────────────────────────
proc plotDot(c: var BrailleCanvas, fx, fy: float) =
let x = int(fx); let y = int(fy)
c.addPixel(x, y, Beam)
c.addPixel(x - 1, y, Bloom)
c.addPixel(x + 1, y, Bloom)
proc plotLine(c: var BrailleCanvas, x0, y0, x1, y1: float) =
let steps = max(int(max(abs(x1 - x0), abs(y1 - y0))), 1)
for i in 0..steps:
let t = i.float / steps.float
c.plotDot(x0 + (x1 - x0) * t, y0 + (y1 - y0) * t)
proc renderTrace(c: var BrailleCanvas, scope: Scope) =
if scope.sampleCount < 2: return
let w = c.pixW; let h = c.pixH
let cy = h.float / 2.0; let gain = scope.gain
case scope.mode
of ModeYT:
let visible = max(int(scope.sampleCount.float / scope.timeDiv), 2)
var px, py: float; var first = true
for col in 0..<w:
let s = min((col * visible) div w, scope.sampleCount - 1)
let x = col.float; let y = cy - scope.samplesL[s] * gain * cy * 0.5
if first: c.plotDot(x, y) else: c.plotLine(px, py, x, y)
first = false; px = x; py = y
of ModeXY:
var px, py: float; var first = true
let step = max(scope.sampleCount div 1024, 1)
for i in countup(0, scope.sampleCount - 1, step):
let x = (1.0 + scope.samplesL[i] * gain * 0.5) * w.float / 2.0
let y = (1.0 - scope.samplesR[i] * gain * 0.5) * h.float / 2.0
if first: c.plotDot(x, y) else: c.plotLine(px, py, x, y)
first = false; px = x; py = y
# ── Main ─────────────────────────────────────────────────────────────
proc main() =
initTerm()
setRawMode()
var w = termWidth(); var h = termHeight()
var hb = newCanvas(w, h, Palette, [HotGlow, WarmGlow, CoolGlow])
crtTurnOn(hb)
var c = newBrailleCanvas(w, h, Palette, [HotGlow, WarmGlow, CoolGlow])
var scope = initScope(w, h)
var aud = startAudio()
var running = true
audioChan.open()
audioRunning = true
var aThread: Thread[ptr AudioCapture]
createThread(aThread, audioThread, addr aud)
while running:
let nw = termWidth(); let nh = termHeight()
if nw != w or nh != h:
w = nw; h = nh; c.resize(w, h); scope.resize(w, h)
let got = audioChan.tryRecv()
if got.dataAvailable:
scope.sampleCount = got.msg.count
for i in 0..<got.msg.count:
scope.samplesL[i] = got.msg.samples[i][0]
scope.samplesR[i] = got.msg.samples[i][1]
c.decayPixels(Decay)
c.renderTrace(scope)
let hud = " " & (if scope.mode == ModeYT: "Y-T" else: "X-Y") &
" G:" & $scope.gain & " "
let help = " m:mode +/-:gain [/]:time q:quit "
c.flush([(1, 0, tNormal, hud),
(w - help.len - 1, h - 1, tDim, help)])
sleep(16)
case readKey()
of 'q', '\x1b': running = false
of 'm': scope.mode = if scope.mode == ModeYT: ModeXY else: ModeYT
of '+', '=': scope.gain = min(scope.gain * 1.3, 20.0)
of '-': scope.gain = max(scope.gain / 1.3, 0.5)
of ']': scope.timeDiv = min(scope.timeDiv * 1.5, 16.0)
of '[': scope.timeDiv = max(scope.timeDiv / 1.5, 0.25)
else: discard
audioRunning = false
joinThread(aThread)
audioChan.close()
aud.stop()
crtTurnOff(hb)
restoreMode()
deinitTerm()
when isMainModule:
main()