Фикс farlands

This commit is contained in:
2026-08-10 04:54:03 +04:00
parent eedd020064
commit 73045aec4d
2 changed files with 10 additions and 11 deletions
@@ -315,7 +315,10 @@ public class PostProcessingManager {
// Камера // Камера
Camera camera = client.gameRenderer.getCamera(); Camera camera = client.gameRenderer.getCamera();
Vec3d pos = camera.getPos(); Vec3d pos = camera.getPos();
GL20.glUniform3f(rm_cameraPositionLocation, (float) pos.x, (float) pos.y, (float) pos.z); float localCameraX = (float) (pos.x - FogSystem.originChunkX() * FogWorldVolume.CHUNK_SIZE);
float localCameraY = (float) (pos.y - FogWorldVolume.MIN_Y);
float localCameraZ = (float) (pos.z - FogSystem.originChunkZ() * FogWorldVolume.CHUNK_SIZE);
GL20.glUniform3f(rm_cameraPositionLocation, localCameraX, localCameraY, localCameraZ);
// Размер экрана (scaled) // Размер экрана (scaled)
GL20.glUniform2f(rm_screenSizeLocation, scaledWidth, scaledHeight); GL20.glUniform2f(rm_screenSizeLocation, scaledWidth, scaledHeight);
@@ -72,25 +72,21 @@ vec3 reconstructWorldPosition(vec2 uv)
vec3 worldToUV(vec3 worldPos) vec3 worldToUV(vec3 worldPos)
{ {
float localX = worldPos.x - float(FogOrigin.x);
float localZ = worldPos.z - float(FogOrigin.y);
if ( if (
localX < 0.0 || localX >= FOG_SIZE_X || worldPos.x < 0.0 || worldPos.x >= FOG_SIZE_X ||
localZ < 0.0 || localZ >= FOG_SIZE_Z || worldPos.z < 0.0 || worldPos.z >= FOG_SIZE_Z ||
worldPos.y < WORLD_BOTTOM || worldPos.y < 0.0 || worldPos.y >= WORLD_HEIGHT
worldPos.y >= WORLD_BOTTOM + WORLD_HEIGHT
){ ){
return vec3(-1.0); return vec3(-1.0);
} }
float physicalX = localX + float(RingBlockOffset.x); float physicalX = mod(worldPos.x + float(RingBlockOffset.x), FOG_SIZE_X);
float physicalZ = localZ + float(RingBlockOffset.y); float physicalZ = mod(worldPos.z + float(RingBlockOffset.y), FOG_SIZE_Z);
vec3 uv; vec3 uv;
uv.x = physicalX / FOG_SIZE_X; uv.x = physicalX / FOG_SIZE_X;
uv.z = physicalZ / FOG_SIZE_Z; uv.z = physicalZ / FOG_SIZE_Z;
uv.y = (worldPos.y - WORLD_BOTTOM) / WORLD_HEIGHT; uv.y = worldPos.y / WORLD_HEIGHT;
return uv; return uv;
} }