откорректированны параметры
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@@ -34,7 +34,7 @@ public class PostProcessingManager {
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private static int scaledTexture;
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private static int scaledTexture;
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private static int scaledWidth;
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private static int scaledWidth;
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private static int scaledHeight;
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private static int scaledHeight;
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private static final float scale = 0.5f;
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private static final float scale = 0.333f;
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private static final Matrix4f projection = new Matrix4f();
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private static final Matrix4f projection = new Matrix4f();
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private static final Matrix4f inverseProjection = new Matrix4f();
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private static final Matrix4f inverseProjection = new Matrix4f();
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@@ -102,6 +102,7 @@ public final class FogBlockRegistry {
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// Waterlogged уже обработан в getPackedProperties
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// Waterlogged уже обработан в getPackedProperties
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if (!state.getFluidState().isEmpty()) return true; // лава и другие жидкости
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if (!state.getFluidState().isEmpty()) return true; // лава и другие жидкости
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if (state.isIn(BlockTags.LEAVES)) return false;
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if (state.isIn(BlockTags.LEAVES)) return false;
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if (state.getBlock() == Blocks.MANGROVE_ROOTS) return false;
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return state.blocksMovement();
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return state.blocksMovement();
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}
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}
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}
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}
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@@ -85,7 +85,7 @@ public final class FogEnvironmentContext {
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smoothRain = lerp(smoothRain, rainFactor, lerpSpeed * 2.0f);
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smoothRain = lerp(smoothRain, rainFactor, lerpSpeed * 2.0f);
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fogDayRandom = rawFogDayRandom;
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fogDayRandom = rawFogDayRandom;
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heightFadeMax = rawHeightFadeMax; // Не сглаживаем, постоянен в течение дня
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heightFadeMax = rawHeightFadeMax + rain*100; // Не сглаживаем, постоянен в течение дня
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emissionMultiplier = smoothEmission;
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emissionMultiplier = smoothEmission;
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targetDensityMultiplier = smoothTargetDensity;
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targetDensityMultiplier = smoothTargetDensity;
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