SegaMouseRAW/src/main.c
2025-09-23 03:03:14 +04:00

82 lines
2.3 KiB
C

#include "genesis.h"
#include "mouse.h"
#define PORT1 ((volatile u8*)0xA10003)
#define PORT2 ((volatile u8*)0xA10005)
int main() {
VDP_setTextPlane(0);
VDP_drawText("Sega Mega Mouse RAW reader", 7, 27);
VDP_drawText("RAW nibbles:", 14,0);
s16 x1=0,y1=0, x2=0,y2=0;
u8 frame = 0;
char buf[40]; //буфер строки для вывода на экран
while(TRUE) {
MouseData m1 = read_mouse(PORT1);
sprintf(buf, "+%X%X%X%X %X %X %X%X %X%X",
m1.nibbles[0], m1.nibbles[1], m1.nibbles[2], m1.nibbles[3],
m1.nibbles[4], m1.nibbles[5], m1.nibbles[6], m1.nibbles[7],
m1.nibbles[8], m1.nibbles[9]);
VDP_clearTextArea(1,2,1,20);
VDP_drawText(buf, 1, 2 + frame%20);
if(m1.valid) {
x1 += m1.dx; y1 += m1.dy;
if(x1>9999) x1=-9999; else if(x1<-9999) x1=9999;
if(y1>9999) y1=-9999; else if(y1<-9999) y1=9999;
sprintf(buf, "buttons: %c%c%c%c",
((m1.buttons>>3)&1)+'0',
((m1.buttons>>2)&1)+'0',
((m1.buttons>>1)&1)+'0',
((m1.buttons>>0)&1)+'0');
VDP_drawText(buf, 2, 23);
sprintf(buf, "PORT1: dx:%+04d dy:%+04d x:%+05d y:%+05d", m1.dx,m1.dy,x1,y1);
VDP_drawText(buf, 1, 24);
} else {
VDP_clearTextArea(2,23,13,1);
sprintf(buf, "PORT1: Mouse not recognized");
VDP_drawText(buf, 1, 24);
}
MouseData m2 = read_mouse(PORT2);
sprintf(buf, "%X%X%X%X %X %X %X%X %X%X+",
m2.nibbles[0], m2.nibbles[1], m2.nibbles[2], m2.nibbles[3],
m2.nibbles[4], m2.nibbles[5], m2.nibbles[6], m2.nibbles[7],
m2.nibbles[8], m2.nibbles[9]);
VDP_clearTextArea(38,2,1,20);
VDP_drawText(buf, 24, 2 + frame%20);
if(m2.valid) {
x2 += m2.dx; y2 += m2.dy;
if(x2>9999) x2=-9999; else if(x2<-9999) x2=9999;
if(y2>9999) y2=-9999; else if(y2<-9999) y2=9999;
sprintf(buf, "buttons: %c%c%c%c",
((m2.buttons>>3)&1)+'0',
((m2.buttons>>2)&1)+'0',
((m2.buttons>>1)&1)+'0',
((m2.buttons>>0)&1)+'0');
VDP_drawText(buf, 25, 23);
sprintf(buf, "PORT2: dx:%+04d dy:%+04d x:%+05d y:%+05d", m2.dx,m2.dy,x2,y2);
VDP_drawText(buf, 1, 25);
} else {
sprintf(buf, "PORT2: Mouse not recognized");
VDP_clearTextArea(25,23,13,1);
VDP_drawText(buf, 1, 25);
}
//счётчик кадров для вывода истории нибблов
frame++;
//конец кадра
VDP_waitVSync();
}
return 0;
}