Compare commits

...

5 Commits

Author SHA1 Message Date
0393ac6653 v.1.3.1 Merge pull request 'dev' (#4) from dev into main
Reviewed-on: #4
2025-09-23 15:59:46 +04:00
c7f395339f v1.3.1 2025-09-23 15:56:13 +04:00
47236203cc revert 740b4c22430c288fab80a9ff5abfe8df875f915f
revert revert f680f7c425fac829476983b707cb946eb017bb63

revert Merge pull request 'dev' (#2) from dev into main

Reviewed-on: #2
2025-09-23 03:26:55 +04:00
740b4c2243 revert f680f7c425fac829476983b707cb946eb017bb63
revert Merge pull request 'dev' (#2) from dev into main

Reviewed-on: #2
2025-09-23 03:25:49 +04:00
04c3c8c5c2 Merge pull request 'main' (#3) from main into dev
Reviewed-on: #3
2025-09-23 03:24:56 +04:00
5 changed files with 70 additions and 8 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 194 B

After

Width:  |  Height:  |  Size: 202 B

BIN
res/pinkie_pie.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 198 B

9
res/resources.h Normal file
View File

@ -0,0 +1,9 @@
#include <genesis.h>
#ifndef _RES_RESOURCES_H_
#define _RES_RESOURCES_H_
extern const SpriteDefinition FLUTTERSHY;
extern const SpriteDefinition PINKIE_PIE;
#endif // _RES_RESOURCES_H_

2
res/resources.res Normal file
View File

@ -0,0 +1,2 @@
SPRITE FLUTTERSHY "fluttershy.png" 2 2 NONE 0
SPRITE PINKIE_PIE "pinkie_pie.png" 2 2 NONE 0

View File

@ -1,21 +1,41 @@
#include "genesis.h" #include "genesis.h"
#include "mouse.h" #include "mouse.h"
#include "resources.h"
#define PORT1 ((volatile u8*)0xA10003) #define PORT1 ((volatile u8*)0xA10003)
#define PORT2 ((volatile u8*)0xA10005) #define PORT2 ((volatile u8*)0xA10005)
Sprite* ptr1;
Sprite* ptr2;
int main() { int main() {
VDP_setTextPlane(0); VDP_setTextPlane(0);
VDP_drawText("Sega Mega Mouse RAW reader", 7, 27); VDP_drawText("Sega Mega Mouse RAW reader", 7, 27);
VDP_drawText("RAW nibbles:", 14,0); VDP_drawText("RAW nibbles:", 14,0);
SPR_init();
PAL_setPalette(PAL1, FLUTTERSHY.palette->data, DMA);
s16 x1=0,y1=0, x2=0,y2=0; s16 x1=0,y1=0, x2=0,y2=0;
u8 frame = 0; u8 frame = 0;
char buf[40]; //буфер строки для вывода на экран char buf[40]; //буфер строки для вывода на экран
MouseData m1, m2;
u8 code1[6] = {0};
u8 code2[6] = {0};
u8 ptr_active1=0,ptr_active2=0;
while(TRUE) { while(TRUE) {
MouseData m1; //считывание портов и вывод информации
u8 btnFront1=m1.buttons, btnFront2=m2.buttons;
read_mouse(&m1, PORT1); read_mouse(&m1, PORT1);
read_mouse(&m2, PORT2);
btnFront1^=m1.buttons;
btnFront2^=m2.buttons;
sprintf(buf, "+%X%X%X%X %X %X %X%X %X%X", sprintf(buf, "+%X%X%X%X %X %X %X%X %X%X",
m1.nibbles[0], m1.nibbles[1], m1.nibbles[2], m1.nibbles[3], m1.nibbles[0], m1.nibbles[1], m1.nibbles[2], m1.nibbles[3],
m1.nibbles[4], m1.nibbles[5], m1.nibbles[6], m1.nibbles[7], m1.nibbles[4], m1.nibbles[5], m1.nibbles[6], m1.nibbles[7],
@ -25,8 +45,20 @@ int main() {
if(m1.valid) { if(m1.valid) {
x1 += m1.dx; y1 += m1.dy; x1 += m1.dx; y1 += m1.dy;
if(x1>9999) x1=-9999; else if(x1<-9999) x1=9999; if(x1>304) x1=304; else if(x1<0) x1=0;
if(y1>9999) y1=-9999; else if(y1<-9999) y1=9999; if(y1>208) y1=208; else if(y1<0) y1=0;
if(!ptr_active1 && btnFront1) {
u8* code = code1;
for(int i=1;i<6;i++) code[i-1]=code[i];
code[5]=btnFront1;
if(code[0]==0x4&&code[1]==0x1&&code[2]==0x1&&code[3]==0x2&&code[4]==0x2&&code[5]==0x4){
ptr_active1=1;
ptr1 = SPR_addSprite(&FLUTTERSHY, 0, 0, TILE_ATTR(PAL1, TRUE, FALSE, TRUE));
}
}
if(ptr_active1) SPR_setPosition(ptr1, x1, 208-y1);
sprintf(buf, "buttons: %c%c%c%c", sprintf(buf, "buttons: %c%c%c%c",
((m1.buttons>>3)&1)+'0', ((m1.buttons>>3)&1)+'0',
@ -43,8 +75,6 @@ int main() {
VDP_drawText(buf, 1, 24); VDP_drawText(buf, 1, 24);
} }
MouseData m2;
read_mouse(&m2, PORT2);
sprintf(buf, "%X%X%X%X %X %X %X%X %X%X+", sprintf(buf, "%X%X%X%X %X %X %X%X %X%X+",
m2.nibbles[0], m2.nibbles[1], m2.nibbles[2], m2.nibbles[3], m2.nibbles[0], m2.nibbles[1], m2.nibbles[2], m2.nibbles[3],
m2.nibbles[4], m2.nibbles[5], m2.nibbles[6], m2.nibbles[7], m2.nibbles[4], m2.nibbles[5], m2.nibbles[6], m2.nibbles[7],
@ -54,9 +84,22 @@ int main() {
if(m2.valid) { if(m2.valid) {
x2 += m2.dx; y2 += m2.dy; x2 += m2.dx; y2 += m2.dy;
if(x2>9999) x2=-9999; else if(x2<-9999) x2=9999; if(x2>304) x2=304; else if(x2<0) x2=0;
if(y2>9999) y2=-9999; else if(y2<-9999) y2=9999; if(y2>208) y2=208; else if(y2<0) y2=0;
if(!ptr_active2 && btnFront2) {
u8* code = code2;
for(int i=1;i<6;i++) code[i-1]=code[i];
code[5]=btnFront2;
if(code[0]==0x4&&code[1]==0x1&&code[2]==0x1&&code[3]==0x2&&code[4]==0x2&&code[5]==0x4){
ptr_active2=1;
ptr2 = SPR_addSprite(&PINKIE_PIE, 0, 0, TILE_ATTR(PAL1, TRUE, FALSE, FALSE));
}
}
if(ptr_active2) SPR_setPosition(ptr2, x2, 208-y2);
sprintf(buf, "buttons: %c%c%c%c", sprintf(buf, "buttons: %c%c%c%c",
((m2.buttons>>3)&1)+'0', ((m2.buttons>>3)&1)+'0',
((m2.buttons>>2)&1)+'0', ((m2.buttons>>2)&1)+'0',
@ -71,12 +114,20 @@ int main() {
VDP_clearTextArea(25,23,13,1); VDP_clearTextArea(25,23,13,1);
VDP_drawText(buf, 1, 25); VDP_drawText(buf, 1, 25);
} }
//спрайты
SPR_update();
//счётчик кадров для вывода истории нибблов //счётчик кадров для вывода истории нибблов
frame++; frame++;
//конец кадра //конец кадра
VDP_waitVSync();
//Я не уверен почему, но SYS_doVBlankProcess в какой-то момент вызывал странное поведение. После добавления спрайтов, кажется, всё в порядке.
//VDP_waitVSync();
SYS_doVBlankProcess();
} }
return 0; return 0;