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9 Commits

Author SHA1 Message Date
089906aa4c Обновить README.md 2025-09-23 22:30:55 +04:00
0393ac6653 v.1.3.1 Merge pull request 'dev' (#4) from dev into main
Reviewed-on: #4
2025-09-23 15:59:46 +04:00
c7f395339f v1.3.1 2025-09-23 15:56:13 +04:00
47236203cc revert 740b4c2243
revert revert f680f7c425

revert Merge pull request 'dev' (#2) from dev into main

Reviewed-on: #2
2025-09-23 03:26:55 +04:00
740b4c2243 revert f680f7c425
revert Merge pull request 'dev' (#2) from dev into main

Reviewed-on: #2
2025-09-23 03:25:49 +04:00
04c3c8c5c2 Merge pull request 'main' (#3) from main into dev
Reviewed-on: #3
2025-09-23 03:24:56 +04:00
f680f7c425 Merge pull request 'dev' (#2) from dev into main
Reviewed-on: #2
2025-09-23 03:23:46 +04:00
9be2aacab0 structure copying removed 2025-09-23 03:22:24 +04:00
4b5ae0e516 Merge pull request 'dev' (#1) from dev into main
Reviewed-on: #1
2025-09-22 20:35:12 +04:00
8 changed files with 87 additions and 29 deletions

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@@ -0,0 +1 @@
![screenshot.png](https://git.divan2000.su/attachments/72f57119-e383-4fcc-8418-e5e8d7c9732f)

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@@ -12,6 +12,6 @@ typedef struct {
} MouseData; } MouseData;
// Чтение мыши с порта // Чтение мыши с порта
MouseData read_mouse(volatile u8* port); void read_mouse(MouseData* dst, volatile u8* port);
#endif #endif

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res/pinkie_pie.png Normal file

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9
res/resources.h Normal file
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@@ -0,0 +1,9 @@
#include <genesis.h>
#ifndef _RES_RESOURCES_H_
#define _RES_RESOURCES_H_
extern const SpriteDefinition FLUTTERSHY;
extern const SpriteDefinition PINKIE_PIE;
#endif // _RES_RESOURCES_H_

2
res/resources.res Normal file
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@@ -0,0 +1,2 @@
SPRITE FLUTTERSHY "fluttershy.png" 2 2 NONE 0
SPRITE PINKIE_PIE "pinkie_pie.png" 2 2 NONE 0

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@@ -1,20 +1,41 @@
#include "genesis.h" #include "genesis.h"
#include "mouse.h" #include "mouse.h"
#include "resources.h"
#define PORT1 ((volatile u8*)0xA10003) #define PORT1 ((volatile u8*)0xA10003)
#define PORT2 ((volatile u8*)0xA10005) #define PORT2 ((volatile u8*)0xA10005)
Sprite* ptr1;
Sprite* ptr2;
int main() { int main() {
VDP_setTextPlane(0); VDP_setTextPlane(0);
VDP_drawText("Sega Mega Mouse RAW reader", 7, 27); VDP_drawText("Sega Mega Mouse RAW reader", 7, 27);
VDP_drawText("RAW nibbles:", 14,0); VDP_drawText("RAW nibbles:", 14,0);
SPR_init();
PAL_setPalette(PAL1, FLUTTERSHY.palette->data, DMA);
s16 x1=0,y1=0, x2=0,y2=0; s16 x1=0,y1=0, x2=0,y2=0;
u8 frame = 0; u8 frame = 0;
char buf[40]; //буфер строки для вывода на экран char buf[40]; //буфер строки для вывода на экран
MouseData m1, m2;
u8 code1[6] = {0};
u8 code2[6] = {0};
u8 ptr_active1=0,ptr_active2=0;
while(TRUE) { while(TRUE) {
MouseData m1 = read_mouse(PORT1); //считывание портов и вывод информации
u8 btnFront1=m1.buttons, btnFront2=m2.buttons;
read_mouse(&m1, PORT1);
read_mouse(&m2, PORT2);
btnFront1^=m1.buttons;
btnFront2^=m2.buttons;
sprintf(buf, "+%X%X%X%X %X %X %X%X %X%X", sprintf(buf, "+%X%X%X%X %X %X %X%X %X%X",
m1.nibbles[0], m1.nibbles[1], m1.nibbles[2], m1.nibbles[3], m1.nibbles[0], m1.nibbles[1], m1.nibbles[2], m1.nibbles[3],
m1.nibbles[4], m1.nibbles[5], m1.nibbles[6], m1.nibbles[7], m1.nibbles[4], m1.nibbles[5], m1.nibbles[6], m1.nibbles[7],
@@ -24,8 +45,20 @@ int main() {
if(m1.valid) { if(m1.valid) {
x1 += m1.dx; y1 += m1.dy; x1 += m1.dx; y1 += m1.dy;
if(x1>9999) x1=-9999; else if(x1<-9999) x1=9999; if(x1>304) x1=304; else if(x1<0) x1=0;
if(y1>9999) y1=-9999; else if(y1<-9999) y1=9999; if(y1>208) y1=208; else if(y1<0) y1=0;
if(!ptr_active1 && btnFront1) {
u8* code = code1;
for(int i=1;i<6;i++) code[i-1]=code[i];
code[5]=btnFront1;
if(code[0]==0x4&&code[1]==0x1&&code[2]==0x1&&code[3]==0x2&&code[4]==0x2&&code[5]==0x4){
ptr_active1=1;
ptr1 = SPR_addSprite(&FLUTTERSHY, 0, 0, TILE_ATTR(PAL1, TRUE, FALSE, TRUE));
}
}
if(ptr_active1) SPR_setPosition(ptr1, x1, 208-y1);
sprintf(buf, "buttons: %c%c%c%c", sprintf(buf, "buttons: %c%c%c%c",
((m1.buttons>>3)&1)+'0', ((m1.buttons>>3)&1)+'0',
@@ -42,7 +75,6 @@ int main() {
VDP_drawText(buf, 1, 24); VDP_drawText(buf, 1, 24);
} }
MouseData m2 = read_mouse(PORT2);
sprintf(buf, "%X%X%X%X %X %X %X%X %X%X+", sprintf(buf, "%X%X%X%X %X %X %X%X %X%X+",
m2.nibbles[0], m2.nibbles[1], m2.nibbles[2], m2.nibbles[3], m2.nibbles[0], m2.nibbles[1], m2.nibbles[2], m2.nibbles[3],
m2.nibbles[4], m2.nibbles[5], m2.nibbles[6], m2.nibbles[7], m2.nibbles[4], m2.nibbles[5], m2.nibbles[6], m2.nibbles[7],
@@ -52,8 +84,21 @@ int main() {
if(m2.valid) { if(m2.valid) {
x2 += m2.dx; y2 += m2.dy; x2 += m2.dx; y2 += m2.dy;
if(x2>9999) x2=-9999; else if(x2<-9999) x2=9999; if(x2>304) x2=304; else if(x2<0) x2=0;
if(y2>9999) y2=-9999; else if(y2<-9999) y2=9999; if(y2>208) y2=208; else if(y2<0) y2=0;
if(!ptr_active2 && btnFront2) {
u8* code = code2;
for(int i=1;i<6;i++) code[i-1]=code[i];
code[5]=btnFront2;
if(code[0]==0x4&&code[1]==0x1&&code[2]==0x1&&code[3]==0x2&&code[4]==0x2&&code[5]==0x4){
ptr_active2=1;
ptr2 = SPR_addSprite(&PINKIE_PIE, 0, 0, TILE_ATTR(PAL1, TRUE, FALSE, FALSE));
}
}
if(ptr_active2) SPR_setPosition(ptr2, x2, 208-y2);
sprintf(buf, "buttons: %c%c%c%c", sprintf(buf, "buttons: %c%c%c%c",
((m2.buttons>>3)&1)+'0', ((m2.buttons>>3)&1)+'0',
@@ -70,11 +115,19 @@ int main() {
VDP_drawText(buf, 1, 25); VDP_drawText(buf, 1, 25);
} }
//спрайты
SPR_update();
//счётчик кадров для вывода истории нибблов //счётчик кадров для вывода истории нибблов
frame++; frame++;
//конец кадра //конец кадра
VDP_waitVSync();
//Я не уверен почему, но SYS_doVBlankProcess в какой-то момент вызывал странное поведение. После добавления спрайтов, кажется, всё в порядке.
//VDP_waitVSync();
SYS_doVBlankProcess();
} }
return 0; return 0;

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@@ -14,41 +14,34 @@ static inline void delay(void) {
); );
} }
MouseData read_mouse(volatile u8* port) { void read_mouse(MouseData* dst, volatile u8* port) {
u8 nibbles[16];
MouseData md = {0}; dst->valid = 0;
Z80_HALT = 0x0100; Z80_HALT = 0x0100;
*port = 0x60; delay(); *port = 0x60; delay();
nibbles[0] = *port & 0x0F; dst->nibbles[0] = *port & 0x0F;
for(int i=1; i<10; i++) { for(int i=1; i<10; i++) {
*port = (i&1) ? 0x20 : 0x00; *port = (i&1) ? 0x20 : 0x00;
delay(); delay();
nibbles[i] = *port & 0x0F; dst->nibbles[i] = *port & 0x0F;
delay(); delay();
} }
*port = 0x60; delay(); *port = 0x60; delay();
Z80_HALT = 0x0000; Z80_HALT = 0x0000;
// копируем нибблы для вывода RAW
for(int i=0;i<10;i++) md.nibbles[i] = nibbles[i];
// проверка сигнатуры 0BFF // проверка сигнатуры 0BFF
if (nibbles[0]==0x0 && nibbles[1]==0xB && nibbles[2]==0xF && nibbles[3]==0xF) { if (dst->nibbles[0]==0x0 && dst->nibbles[1]==0xB && dst->nibbles[2]==0xF && dst->nibbles[3]==0xF) {
md.valid = 1; dst->valid = 1;
s16 dx = (nibbles[6] << 4) | nibbles[7]; dst->dx = (dst->nibbles[6] << 4) | dst->nibbles[7];
s16 dy = (nibbles[8] << 4) | nibbles[9]; dst->dy = (dst->nibbles[8] << 4) | dst->nibbles[9];
if (nibbles[4] & 8) dy = 255; if (dst->nibbles[4] & 8) dst->dy = 255;
if (nibbles[4] & 4) dx = 255; if (dst->nibbles[4] & 4) dst->dx = 255;
if (nibbles[4] & 2) dy |= 0xFF00; // sign-extend if (dst->nibbles[4] & 2) dst->dy |= 0xFF00; // sign-extend
if (nibbles[4] & 1) dx |= 0xFF00; if (dst->nibbles[4] & 1) dst->dx |= 0xFF00;
md.dx = dx; dst->buttons = dst->nibbles[5];
md.dy = dy;
md.buttons = nibbles[5];
} }
return md;
} }