initial commit

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DIvan2000 2025-09-22 18:58:42 +04:00
commit 34ae22b6a5
8 changed files with 481 additions and 0 deletions

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.gitignore vendored Normal file
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out/

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Makefile Normal file
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GDK ?= /opt/SGDK
SRC = src
OUT = out
all:
$(MAKE) -f $(GDK)/makefile_wine.gen GDK=$(GDK) WINE=wine \
SRC=$(SRC) OUT=$(OUT)
clean:
$(MAKE) -f $(GDK)/makefile_wine.gen clean GDK=$(GDK) WINE=wine \
SRC=$(SRC) OUT=$(OUT)

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README.md Normal file
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src/boot/rom_head.c Normal file
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#include "genesis.h"
__attribute__((externally_visible))
const ROMHeader rom_header = {
#if (ENABLE_BANK_SWITCH != 0)
"SEGA SSF ",
#elif (MODULE_MEGAWIFI != 0)
"SEGA MEGAWIFI ",
#else
"SEGA MEGA DRIVE ",
#endif
"(C)SGDK 2024 ",
"SAMPLE PROGRAM ",
"SAMPLE PROGRAM ",
"GM 00000000-00",
0x000,
"JD ",
0x00000000,
#if (ENABLE_BANK_SWITCH != 0)
0x003FFFFF,
#else
0x000FFFFF,
#endif
0xE0FF0000,
0xE0FFFFFF,
"RA",
0xF820,
0x00200000,
0x0020FFFF,
" ",
"DEMONSTRATION PROGRAM ",
"JUE "
};

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#include "task_cst.h"
.section .text.keepboot
*-------------------------------------------------------
*
* Sega startup code for the GNU Assembler
* Translated from:
* Sega startup code for the Sozobon C compiler
* Written by Paul W. Lee
* Modified by Charles Coty
* Modified by Stephane Dallongeville
*
*-------------------------------------------------------
.globl rom_header
.org 0x00000000
_Start_Of_Rom:
_Vecteurs_68K:
dc.l __stack /* Stack address */
dc.l _Entry_Point /* Program start address */
dc.l _Bus_Error
dc.l _Address_Error
dc.l _Illegal_Instruction
dc.l _Zero_Divide
dc.l _Chk_Instruction
dc.l _Trapv_Instruction
dc.l _Privilege_Violation
dc.l _Trace
dc.l _Line_1010_Emulation
dc.l _Line_1111_Emulation
dc.l _Error_Exception, _Error_Exception, _Error_Exception, _Error_Exception
dc.l _Error_Exception, _Error_Exception, _Error_Exception, _Error_Exception
dc.l _Error_Exception, _Error_Exception, _Error_Exception, _Error_Exception
dc.l _Error_Exception
dc.l _INT
dc.l _EXTINT
dc.l _INT
dc.l hintCaller
dc.l _INT
dc.l _VINT
dc.l _INT
dc.l _trap_0 /* Resume supervisor task */
dc.l _INT,_INT,_INT,_INT,_INT,_INT,_INT
dc.l _INT,_INT,_INT,_INT,_INT,_INT,_INT,_INT
dc.l _INT,_INT,_INT,_INT,_INT,_INT,_INT,_INT
dc.l _INT,_INT,_INT,_INT,_INT,_INT,_INT,_INT
rom_header:
.incbin "out/rom_head.bin", 0, 0x100
_Entry_Point:
* disable interrupts
move #0x2700,%sr
* Configure a USER_STACK_LENGTH bytes user stack at bottom, and system stack on top of it
move %sp, %usp
sub #USER_STACK_LENGTH, %sp
* Halt Z80 (need to be done as soon as possible on reset)
move.l #0xA11100,%a0 /* Z80_HALT_PORT */
move.w #0x0100,%d0
move.w %d0,(%a0) /* HALT Z80 */
move.w %d0,0x0100(%a0) /* END RESET Z80 */
tst.l 0xa10008
bne.s SkipInit
tst.w 0xa1000c
bne.s SkipInit
* Check Version Number
move.b -0x10ff(%a0),%d0
andi.b #0x0f,%d0
beq.s NoTMSS
* Sega Security Code (SEGA)
move.l #0x53454741,0x2f00(%a0)
NoTMSS:
jmp _start_entry
SkipInit:
jmp _reset_entry
*------------------------------------------------
*
* interrupt functions
*
*------------------------------------------------
_INT:
movem.l %d0-%d1/%a0-%a1,-(%sp)
move.l intCB, %a0
jsr (%a0)
movem.l (%sp)+,%d0-%d1/%a0-%a1
rte
_EXTINT:
movem.l %d0-%d1/%a0-%a1,-(%sp)
move.l eintCB, %a0
jsr (%a0)
movem.l (%sp)+,%d0-%d1/%a0-%a1
rte
_VINT:
btst #5, (%sp) /* Skip context switch if not in user task */
bne.s no_user_task
tst.w task_lock
bne.s 1f
move.w #0, -(%sp) /* TSK_superPend() will return 0 */
bra.s unlock /* If lock == 0, supervisor task is not locked */
1:
bcs.s no_user_task /* If lock < 0, super is locked with infinite wait */
subq.w #1, task_lock /* Locked with wait, subtract 1 to the frame count */
bne.s no_user_task /* And do not unlock if we did not reach 0 */
move.w #1, -(%sp) /* TSK_superPend() will return 1 */
unlock:
/* Save bg task registers (excepting a7, that is stored in usp) */
move.l %a0, task_regs
lea (task_regs + UTSK_REGS_LEN), %a0
movem.l %d0-%d7/%a1-%a6, -(%a0)
move.w (%sp)+, %d0 /* Load return value previously pushed to stack */
move.w (%sp)+, task_sr /* Pop user task sr and pc, and save them, */
move.l (%sp)+, task_pc /* so they can be restored later. */
movem.l (%sp)+, %d2-%d7/%a2-%a6 /* Restore non clobberable registers */
no_user_task:
/* At this point, we always have in the stack the SR and PC of the task */
/* we want to jump after processing the interrupt, that might be the */
/* point where we came from (if there is no context switch) or the */
/* supervisor task (if we unlocked it). */
movem.l %d0-%d1/%a0-%a1,-(%sp)
ori.w #0x0001, intTrace /* in V-Int */
addq.l #1, vtimer /* increment frame counter (more a vint counter) */
btst #3, VBlankProcess+1 /* PROCESS_XGM_TASK ? (use VBlankProcess+1 as btst is a byte operation) */
beq.s no_xgm_task
jsr XGM_doVBlankProcess /* do XGM vblank task */
no_xgm_task:
btst #1, VBlankProcess+1 /* PROCESS_BITMAP_TASK ? (use VBlankProcess+1 as btst is a byte operation) */
beq.s no_bmp_task
jsr BMP_doVBlankProcess /* do BMP vblank task */
no_bmp_task:
move.l vintCB, %a0 /* load user callback */
jsr (%a0) /* call user callback */
andi.w #0xFFFE, intTrace /* out V-Int */
movem.l (%sp)+,%d0-%d1/%a0-%a1
rte
*------------------------------------------------
*
* Copyright (c) 1988 by Sozobon, Limited. Author: Johann Ruegg
*
* Permission is granted to anyone to use this software for any purpose
* on any computer system, and to redistribute it freely, with the
* following restrictions:
* 1) No charge may be made other than reasonable charges for reproduction.
* 2) Modified versions must be clearly marked as such.
* 3) The authors are not responsible for any harmful consequences
* of using this software, even if they result from defects in it.
*
*------------------------------------------------
ldiv:
move.l 4(%a7),%d0
bpl ld1
neg.l %d0
ld1:
move.l 8(%a7),%d1
bpl ld2
neg.l %d1
eor.b #0x80,4(%a7)
ld2:
bsr i_ldiv /* d0 = d0/d1 */
tst.b 4(%a7)
bpl ld3
neg.l %d0
ld3:
rts
lmul:
move.l 4(%a7),%d0
bpl lm1
neg.l %d0
lm1:
move.l 8(%a7),%d1
bpl lm2
neg.l %d1
eor.b #0x80,4(%a7)
lm2:
bsr i_lmul /* d0 = d0*d1 */
tst.b 4(%a7)
bpl lm3
neg.l %d0
lm3:
rts
lrem:
move.l 4(%a7),%d0
bpl lr1
neg.l %d0
lr1:
move.l 8(%a7),%d1
bpl lr2
neg.l %d1
lr2:
bsr i_ldiv /* d1 = d0%d1 */
move.l %d1,%d0
tst.b 4(%a7)
bpl lr3
neg.l %d0
lr3:
rts
ldivu:
move.l 4(%a7),%d0
move.l 8(%a7),%d1
bsr i_ldiv
rts
lmulu:
move.l 4(%a7),%d0
move.l 8(%a7),%d1
bsr i_lmul
rts
lremu:
move.l 4(%a7),%d0
move.l 8(%a7),%d1
bsr i_ldiv
move.l %d1,%d0
rts
*
* A in d0, B in d1, return A*B in d0
*
i_lmul:
move.l %d3,%a2 /* save d3 */
move.w %d1,%d2
mulu %d0,%d2 /* d2 = Al * Bl */
move.l %d1,%d3
swap %d3
mulu %d0,%d3 /* d3 = Al * Bh */
swap %d0
mulu %d1,%d0 /* d0 = Ah * Bl */
add.l %d3,%d0 /* d0 = (Ah*Bl + Al*Bh) */
swap %d0
clr.w %d0 /* d0 = (Ah*Bl + Al*Bh) << 16 */
add.l %d2,%d0 /* d0 = A*B */
move.l %a2,%d3 /* restore d3 */
rts
*
*A in d0, B in d1, return A/B in d0, A%B in d1
*
i_ldiv:
tst.l %d1
bne nz1
* divide by zero
* divu #0,%d0 /* cause trap */
move.l #0x80000000,%d0
move.l %d0,%d1
rts
nz1:
move.l %d3,%a2 /* save d3 */
cmp.l %d1,%d0
bhi norm
beq is1
* A<B, so ret 0, rem A
move.l %d0,%d1
clr.l %d0
move.l %a2,%d3 /* restore d3 */
rts
* A==B, so ret 1, rem 0
is1:
moveq.l #1,%d0
clr.l %d1
move.l %a2,%d3 /* restore d3 */
rts
* A>B and B is not 0
norm:
cmp.l #1,%d1
bne not1
* B==1, so ret A, rem 0
clr.l %d1
move.l %a2,%d3 /* restore d3 */
rts
* check for A short (implies B short also)
not1:
cmp.l #0xffff,%d0
bhi slow
* A short and B short -- use 'divu'
divu %d1,%d0 /* d0 = REM:ANS */
swap %d0 /* d0 = ANS:REM */
clr.l %d1
move.w %d0,%d1 /* d1 = REM */
clr.w %d0
swap %d0
move.l %a2,%d3 /* restore d3 */
rts
* check for B short
slow:
cmp.l #0xffff,%d1
bhi slower
* A long and B short -- use special stuff from gnu
move.l %d0,%d2
clr.w %d2
swap %d2
divu %d1,%d2 /* d2 = REM:ANS of Ahi/B */
clr.l %d3
move.w %d2,%d3 /* d3 = Ahi/B */
swap %d3
move.w %d0,%d2 /* d2 = REM << 16 + Alo */
divu %d1,%d2 /* d2 = REM:ANS of stuff/B */
move.l %d2,%d1
clr.w %d1
swap %d1 /* d1 = REM */
clr.l %d0
move.w %d2,%d0
add.l %d3,%d0 /* d0 = ANS */
move.l %a2,%d3 /* restore d3 */
rts
* A>B, B > 1
slower:
move.l #1,%d2
clr.l %d3
moreadj:
cmp.l %d0,%d1
bhs adj
add.l %d2,%d2
add.l %d1,%d1
bpl moreadj
* we shifted B until its >A or sign bit set
* we shifted #1 (d2) along with it
adj:
cmp.l %d0,%d1
bhi ltuns
or.l %d2,%d3
sub.l %d1,%d0
ltuns:
lsr.l #1,%d1
lsr.l #1,%d2
bne adj
* d3=answer, d0=rem
move.l %d0,%d1
move.l %d3,%d0
move.l %a2,%d3 /* restore d3 */
rts

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#include "genesis.h"
#define MOUSE_PORT ((volatile u8*)0xA10003)
#define Z80_HALT *((volatile u16*)0xA11100)
#define MOUSE_DELAY 32
static inline void delay() {
for(int i=0;i<MOUSE_DELAY;i++) asm volatile("nop");
}
int main() {
VDP_setTextPlane(0);
VDP_drawText("Sega Mega Mouse RAW reader", 2, 16);
u8 nibbles[16];
int x = 0;
int y = 0;
while(TRUE) {
SYS_doVBlankProcess();
VDP_clearTextArea(0, 0, 40, 13);
// считываем нибблы напрямую
Z80_HALT = 0x0100;
*MOUSE_PORT = 0x60; delay();
*MOUSE_PORT = 0x60; delay();
for(int i=1;i<10;i++) {
*MOUSE_PORT = (i&1)?0x00:0x20;
delay();
nibbles[i] = *MOUSE_PORT & 0x0F;
delay();
}
*MOUSE_PORT = 0x60; delay();
Z80_HALT = 0x0000;
// выводим нибблы на экран
char buf[64];
int dx = (nibbles[6] << 4) | nibbles[7];
int dy = (nibbles[8] << 4) | nibbles[9];
if (nibbles[3]&8) dy = 255;
if (nibbles[3]&4) dx = 255;
if (nibbles[3]&2) dy = -dy;
if (nibbles[3]&1) dx = -dx;
x+=dx;
y+=dy;
sprintf(buf, "dx: %+04d dy: %+04d x: %+04d y: %+04d", dx,dy,x/64,y/64);
VDP_drawText(buf, 2, 12);
sprintf(buf, "buttons: %c%c%c%c", (nibbles[4]&8&&1)+'0',(nibbles[4]&4&&1)+'0',(nibbles[4]&2&&1)+'0',(nibbles[4]&1&&1)+'0');
VDP_drawText(buf, 2, 10);
}
return 0;
}

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