Move everything to com.replaymod package Add KeyBindingRegistry and SettingsRegistry Recreate settings GUI with new GUI API and dynamically from SettingsRegistry Use ReplayFile from ReplayStudio ReplayHandler is now object oriented Add GuiOverlay, GuiSlider and GuiTexturedButton to GUI API Rewrite both overlays to use new GUI API Fix size capping in vertical and horizontal layout Allow CustomLayouts to have parents Fix tooltip rendering when close to screen border Allow changing of columns in GridLayout
51 lines
2.3 KiB
Java
51 lines
2.3 KiB
Java
/*
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* Copyright (c) 2015 johni0702
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package de.johni0702.minecraft.gui.element;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.util.ReadableDimension;
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import org.lwjgl.util.ReadablePoint;
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public interface IGuiTexturedButton<T extends IGuiTexturedButton<T>> extends IGuiClickable<T> {
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ResourceLocation getTexture();
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ReadableDimension getTextureTotalSize();
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T setTexture(ResourceLocation resourceLocation, int size);
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T setTexture(ResourceLocation resourceLocation, int width, int height);
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ReadableDimension getTextureSize();
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T setTextureSize(int size);
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T setTextureSize(int width, int height);
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ReadablePoint getTextureNormal();
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ReadablePoint getTextureHover();
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ReadablePoint getTextureDisabled();
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T setTexturePosH(int x, int y);
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T setTexturePosV(int x, int y);
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T setTexturePosH(ReadablePoint pos);
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T setTexturePosV(ReadablePoint pos);
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T setTexturePos(int normalX, int normalY, int hoverX, int hoverY);
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T setTexturePos(ReadablePoint normal, ReadablePoint hover);
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T setTexturePos(int normalX, int normalY, int hoverX, int hoverY, int disabledX, int disabledY);
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T setTexturePos(ReadablePoint normal, ReadablePoint hover, ReadablePoint disabled);
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}
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