0ba5b0aMerge branch '1.8-shaders' into 1.8e5eb982Add Optifine compatibility to rendering by disabling their separate chunk loading queue Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld3a28c5bDraw the GuiVideoRenderer on a separate framebuffer that has the actual size of the window instead of MC's framebuffer which may have a different size636ce7bAdd compatibility for GLSL Shaders92eb11aChange video preview to be compatible with Optifine
360 lines
12 KiB
Java
Executable File
360 lines
12 KiB
Java
Executable File
package com.replaymod.replay;
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import com.google.common.base.Preconditions;
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import com.mojang.authlib.GameProfile;
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import com.replaymod.core.utils.Restrictions;
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import com.replaymod.replay.camera.CameraEntity;
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import com.replaymod.replay.camera.SpectatorCameraController;
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import com.replaymod.replay.events.ReplayCloseEvent;
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import com.replaymod.replay.events.ReplayOpenEvent;
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import com.replaymod.replay.gui.overlay.GuiReplayOverlay;
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import com.replaymod.replaystudio.data.Marker;
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import com.replaymod.replaystudio.replay.ReplayFile;
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import com.replaymod.replaystudio.util.Location;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.embedded.EmbeddedChannel;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityOtherPlayerMP;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.network.EnumPacketDirection;
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import net.minecraft.network.NetworkManager;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.client.FMLClientHandler;
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import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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import org.lwjgl.opengl.Display;
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import java.io.IOException;
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import java.util.*;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
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import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
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public class ReplayHandler {
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private static Minecraft mc = Minecraft.getMinecraft();
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/**
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* The file currently being played.
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*/
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private final ReplayFile replayFile;
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/**
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* Decodes and sends packets into channel.
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*/
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private final ReplaySender replaySender;
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/**
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* Currently active replay restrictions.
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*/
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private Restrictions restrictions = new Restrictions();
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/**
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* Whether camera movements by user input and/or server packets should be suppressed.
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*/
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private boolean suppressCameraMovements;
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private final List<Marker> markers;
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private final GuiReplayOverlay overlay;
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private EmbeddedChannel channel;
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/**
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* The position at which the camera should be located after the next jump.
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*/
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private Location targetCameraPosition;
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private UUID spectating;
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public ReplayHandler(ReplayFile replayFile, boolean asyncMode) throws IOException {
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Preconditions.checkState(mc.isCallingFromMinecraftThread(), "Must be called from Minecraft thread.");
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this.replayFile = replayFile;
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MinecraftForge.EVENT_BUS.post(new ReplayOpenEvent.Pre(this));
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markers = new ArrayList<>(replayFile.getMarkers().or(Collections.emptySet()));
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replaySender = new ReplaySender(this, replayFile, asyncMode);
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setup();
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overlay = new GuiReplayOverlay(this);
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overlay.setVisible(true);
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MinecraftForge.EVENT_BUS.post(new ReplayOpenEvent.Post(this));
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}
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void restartedReplay() {
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channel.close();
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restrictions = new Restrictions();
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setup();
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}
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public void endReplay() throws IOException {
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Preconditions.checkState(mc.isCallingFromMinecraftThread(), "Must be called from Minecraft thread.");
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MinecraftForge.EVENT_BUS.post(new ReplayCloseEvent.Pre(this));
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replaySender.terminateReplay();
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replayFile.save();
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replayFile.close();
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channel.close().awaitUninterruptibly();
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if (mc.thePlayer instanceof CameraEntity) {
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mc.thePlayer.setDead();
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}
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if (mc.theWorld != null) {
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mc.theWorld.sendQuittingDisconnectingPacket();
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mc.loadWorld(null);
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}
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mc.timer.timerSpeed = 1;
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overlay.setVisible(false);
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ReplayModReplay.instance.replayHandler = null;
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MinecraftForge.EVENT_BUS.post(new ReplayCloseEvent.Post(this));
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}
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private void setup() {
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mc.ingameGUI.getChatGUI().clearChatMessages();
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NetworkManager networkManager = new NetworkManager(EnumPacketDirection.CLIENTBOUND) {
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@Override
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public void exceptionCaught(ChannelHandlerContext ctx, Throwable t) {
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t.printStackTrace();
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}
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};
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NetHandlerPlayClient netHandlerPlayClient =
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new NetHandlerPlayClient(mc, null, networkManager, new GameProfile(UUID.randomUUID(), "Player"));
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networkManager.setNetHandler(netHandlerPlayClient);
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FMLClientHandler.instance().setPlayClient(netHandlerPlayClient);
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channel = new EmbeddedChannel(networkManager);
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NetworkDispatcher networkDispatcher = new NetworkDispatcher(networkManager);
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channel.attr(NetworkDispatcher.FML_DISPATCHER).set(networkDispatcher);
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channel.pipeline().addFirst("ReplayModReplay_replaySender", replaySender);
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channel.pipeline().addAfter("ReplayModReplay_replaySender", "fml:packet_handler", networkDispatcher);
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channel.pipeline().fireChannelActive();
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}
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public ReplayFile getReplayFile() {
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return replayFile;
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}
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public Restrictions getRestrictions() {
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return restrictions;
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}
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public ReplaySender getReplaySender() {
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return replaySender;
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}
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public GuiReplayOverlay getOverlay() {
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return overlay;
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}
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/**
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* Return whether camera movement by user inputs and/or server packets should be suppressed.
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* @return {@code true} if these kinds of movement should be suppressed
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*/
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public boolean shouldSuppressCameraMovements() {
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return suppressCameraMovements;
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}
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/**
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* Set whether camera movement by user inputs and/or server packets should be suppressed.
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* @param suppressCameraMovements {@code true} to suppress these kinds of movement, {@code false} to allow them
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*/
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public void setSuppressCameraMovements(boolean suppressCameraMovements) {
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this.suppressCameraMovements = suppressCameraMovements;
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}
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/**
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* Returns all markers.
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* When changed, {@link #saveMarkers()} should be called to save the changes.
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* @return Collection of markers in no particular order
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*/
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public Collection<Marker> getMarkers() {
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return markers;
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}
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/**
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* Saves all markers.
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*/
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public void saveMarkers() {
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try {
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replayFile.writeMarkers(new HashSet<>(markers));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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/**
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* Spectate the specified entity.
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* When the entity is {@code null} or the camera entity, the camera becomes the view entity.
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* @param e The entity to spectate
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*/
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public void spectateEntity(Entity e) {
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CameraEntity cameraEntity = getCameraEntity();
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if (e == null || e == cameraEntity) {
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spectating = null;
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e = cameraEntity;
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} else if (e instanceof EntityPlayer) {
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spectating = e.getUniqueID();
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}
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if (e == cameraEntity) {
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cameraEntity.setCameraController(ReplayModReplay.instance.createCameraController(cameraEntity));
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} else {
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cameraEntity.setCameraController(new SpectatorCameraController(cameraEntity));
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}
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if (mc.getRenderViewEntity() != e) {
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mc.setRenderViewEntity(e);
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cameraEntity.setCameraPosRot(e);
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}
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}
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/**
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* Set the camera as the view entity.
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* This is equivalent to {@link #spectateEntity(Entity) spectateEntity(null)}.
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*/
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public void spectateCamera() {
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spectateEntity(null);
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}
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/**
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* Returns whether the current view entity is the camera entity.
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* @return {@code true} if the camera is the view entity, {@code false} otherwise
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*/
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public boolean isCameraView() {
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return mc.thePlayer instanceof CameraEntity && mc.thePlayer == mc.getRenderViewEntity();
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}
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/**
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* Returns the camera entity.
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* @return The camera entity or {@code null} if it does not yet exist
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*/
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public CameraEntity getCameraEntity() {
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return mc.thePlayer instanceof CameraEntity ? (CameraEntity) mc.thePlayer : null;
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}
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public UUID getSpectatedUUID() {
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return spectating;
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}
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public void setTargetPosition(Location pos) {
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targetCameraPosition = pos;
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}
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public void moveCameraToTargetPosition() {
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CameraEntity cam = getCameraEntity();
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if (cam != null && targetCameraPosition != null) {
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cam.setCameraPosRot(targetCameraPosition);
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}
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}
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public void doJump(int targetTime, boolean retainCameraPosition) {
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if (replaySender.isHurrying()) {
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return; // When hurrying, no Timeline jumping etc. is possible
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}
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if (targetTime < replaySender.currentTimeStamp()) {
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mc.displayGuiScreen(null);
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}
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if (retainCameraPosition) {
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CameraEntity cam = getCameraEntity();
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if (cam != null) {
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targetCameraPosition = new Location(cam.posX, cam.posY, cam.posZ,
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cam.rotationPitch, cam.rotationYaw);
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} else {
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targetCameraPosition = null;
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}
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}
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long diff = targetTime - replaySender.getDesiredTimestamp();
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if (diff != 0) {
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if (diff > 0 && diff < 5000) { // Small difference and no time travel
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replaySender.jumpToTime(targetTime);
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} else { // We either have to restart the replay or send a significant amount of packets
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// Render our please-wait-screen
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GuiScreen guiScreen = new GuiScreen() {
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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drawBackground(0);
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drawCenteredString(fontRendererObj, I18n.format("replaymod.gui.pleasewait"),
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width / 2, height / 2, 0xffffffff);
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}
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};
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// Make sure that the replaysender changes into sync mode
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replaySender.setSyncModeAndWait();
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// Perform the rendering using OpenGL
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pushMatrix();
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clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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enableTexture2D();
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mc.getFramebuffer().bindFramebuffer(true);
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mc.entityRenderer.setupOverlayRendering();
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ScaledResolution resolution = new ScaledResolution(mc);
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guiScreen.setWorldAndResolution(mc, resolution.getScaledWidth(), resolution.getScaledHeight());
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guiScreen.drawScreen(0, 0, 0);
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mc.getFramebuffer().unbindFramebuffer();
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popMatrix();
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pushMatrix();
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mc.getFramebuffer().framebufferRender(mc.displayWidth, mc.displayHeight);
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popMatrix();
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Display.update();
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// Send the packets
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replaySender.sendPacketsTill(targetTime);
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replaySender.setAsyncMode(true);
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replaySender.setReplaySpeed(0);
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mc.getConnection().getNetworkManager().processReceivedPackets();
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for (Entity entity : mc.theWorld.loadedEntityList) {
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if (entity instanceof EntityOtherPlayerMP) {
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EntityOtherPlayerMP e = (EntityOtherPlayerMP) entity;
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e.setPosition(e.otherPlayerMPX, e.otherPlayerMPY, e.otherPlayerMPZ);
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e.rotationYaw = (float) e.otherPlayerMPYaw;
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e.rotationPitch = (float) e.otherPlayerMPPitch;
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}
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entity.lastTickPosX = entity.prevPosX = entity.posX;
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entity.lastTickPosY = entity.prevPosY = entity.posY;
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entity.lastTickPosZ = entity.prevPosZ = entity.posZ;
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entity.prevRotationYaw = entity.rotationYaw;
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entity.prevRotationPitch = entity.rotationPitch;
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}
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try {
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mc.runTick();
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} catch (IOException e) {
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e.printStackTrace(); // This should never be thrown but whatever
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}
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//finally, updating the camera's position (which is not done by the sync jumping)
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moveCameraToTargetPosition();
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// No need to remove our please-wait-screen. It'll vanish with the next
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// render pass as it's never been a real GuiScreen in the first place.
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}
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}
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}
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}
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