Files
ReplayModCinematic/src/main/java/com/replaymod/render/mixin/Mixin_PreserveDepthDuringHandRendering.java
2021-11-29 16:22:37 +01:00

30 lines
1.1 KiB
Java

package com.replaymod.render.mixin;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.render.GameRenderer;
import org.lwjgl.opengl.GL11;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.ModifyArg;
@Mixin(GameRenderer.class)
public abstract class Mixin_PreserveDepthDuringHandRendering {
@ModifyArg(
// FIXME preprocessor bug: 1.8.9 uses method with `(FJ)V` when just name would be enough
//#if MC>=10809
method = "renderWorld",
//#else
//$$ method = "updateCameraAndRender(F)V",
//#endif
at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V"),
index = 0
)
private int replayModRender_skipClearWhenRecordingDepth(int mask) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) this).replayModRender_getHandler();
if (handler != null && handler.getSettings().isDepthMap()) {
mask = mask & ~GL11.GL_DEPTH_BUFFER_BIT;
}
return mask;
}
}